Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
8:00 am | ![]() Allocutions
Scène Tech (présentée par Autodesk)
8:45 am - 9:00 am
DescriptionDiscours d’ouverture de CAFÉ 2023
| ![]() Comptoir Café
Espaces de vie
8:00 am - 1:00 pm
DescriptionVenez déguster un café offert gratuitement à notre comptoir café de style salon entre 8h et 13h. | ![]() Speeches
Tech Stage (presented by Autodesk)
8:45 am - 9:00 am
DescriptionCAFÉ 2023 Opening Speeches | ![]() Coffee Bar
Living Spaces
8:00 am - 1:00 pm
DescriptionCome enjoy a free coffee at our coffee lounge from 8 AM to 1 PM. | ||||||||
9:00 am | ![]()
Conférence-vedette
Les MéchantsUn regard derrière les scènes
Scène Tech (présentée par Autodesk)
9:00 am - 9:45 am
Speaker(s) : JP Sans, Pierre Perifel Dreamworks Animation, DreamWorks Animation
DescriptionLe réalisateur Pierre Perifel et le chef de l’animation JP Sans dévoilent le making-of du film Les Méchants. Basé sur la série des livres à succès. Pierre et JP vous invite dans les coulisses pour vous faire découvrir comment le look et le style du film ont été créés et exécutés. 9:00 am 9:45 am Les MéchantsSpeaker(s) :JP Sans, ![]()
2023,
Keynote
JP Sans
Head of Character Animation / Animation Director
Dreamworks Animation
BiographyJP Sans, is currently a Co-Director. He most recently served as Head of Character Animation on DreamWorks Animation’s latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour, Rio, Rise of the Guardians and the Ice Age Franchise. Born in Venezuela and raised in Florida his love of art and acting started from a young age. This led him to pursue a career in animation achieving his degree in Computer Animation from Miami International University of Art & Design. To this day, his favorite part of animation is the unique ability to connect with audiences through acting and performance. My conferences
The Bad Guys,
The Truth About Feedback
![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
![]()
Conférence-vedette
Spider-Man: À travers le Spider-VerseBalancez-vous dans les coulisses de « Spider-Man : À travers le Spider-Verse »
Scène Tech (présentée par Autodesk)
9:00 am - 9:45 am
Speaker(s) : Alan Chen, Kelsey Wagner Sony Pictures Imageworks , Sony Pictures Imageworks
DescriptionAlan Chen, Superviseur du Look Dev. chez Sony Pictures Imageworks et Kelsey Wagner, Superviseur à l’animation partageront le processus créatif derrière le film Spider-Man: Across the Spider-Verse de Sony Pictures Animation. Cette présentation vedette mettra en lumière certains défis et innovations artistiques et techniques développés, afin de pouvoir présenter au public du monde entier ce long-métrage d’animation visuellement innovant. Miles Morales revient pour le prochain chapitre de la saga Spider-Verse gagnante d’un Oscar® : Spider-Man™: À travers le Spider-Verse. Après avoir renoué avec Gwen Stacy, Spider-Man, l’amical voisin de Brooklyn, est catapulté à travers le Multivers, où il rencontre un groupe de Spider-People chargé de préserver son existence. Mais lorsque les héros s’opposent sur la façon de faire face à une nouvelle menace, Miles se retrouve opposé aux autres Spiders et doit redéfinir ce que signifie être un héros pour pouvoir sauver les gens qu’il aime le plus. Spider-Man: À travers le Spider-Verse atterrit au cinéma le 2 juin 2023. 9:00 am 9:45 am Spider-Man: À travers le Spider-VerseSpeaker(s) :Alan Chen, ![]()
2023,
Keynote
Alan Chen
Look Dev. Supervisor
Sony Pictures Imageworks
BiographyAlan Chen is a Look Dev. Supervisor at Sony Pictures Imageworks with two decades of experience working on live-action and animated features. He most recently completed work on the visually innovative Spider-Man: Across the Spider-Verse. Previously, Chen served as Lead Look Dev. TD on features including: the Academy Award®-winning Spider-Man: Into the Spider-Verse and Over the Moon. Chen joined Imageworks in 2004 and his additional credits include: Hotel Transylvania 2, Captain America, both Cloudy with a Chance of Meatballs films, and Surf’s Up. Chen received a bachelor of arts degree in computer science from William & Mary and a masters degree in computer animation from Georgia Institute of Technology. My conferences
Spider-Man: Across the Spider-Verse
![]()
2023,
Keynote
Kelsey Wagner
Supervising Animator
Sony Pictures Imageworks
BiographyKelsey Wagner is a Supervising Animator at Sony Pictures Imageworks currently completing work on the highly anticipated Spider-Man: Across the Spider-Verse. Previously, Wagner served as Supervising Animator on numerous features including: the Academy Award®-nominated The Mitchells vs. the Machines, Hotel Transylvania: Transformania, Hotel Transylvania 3, The Meg and The Angry Birds Movie and The Angry Birds Movie 2. With over two decades of industry experience, Wagner’s additional animation credits include: The Amazing Spider-Man 2, Ratchet & Clank, Escape from Planet Earth, Arthur Christmas and Cloudy with a Chance of Meatballs 2. Wagner attended Trinity Western University and the University of Victoria. My conferences
Spider-Man: Across the Spider-Verse
| ![]()
Keynote
Spider-Man: Across the Spider-VerseSwing Behind-the-Scenes of Spider-Man: Across the Spider-Verse
Tech Stage (presented by Autodesk)
9:00 am - 9:45 am
Speaker(s) : Alan Chen, Kelsey Wagner Sony Pictures Imageworks , Sony Pictures Imageworks
DescriptionSony Pictures Imageworks Look Dev Supervisor Alan Chen and Animation Supervisor Kelsey Wagner will share the creative process behind Sony Pictures Animation’s Spider-Man: Across the Spider-Verse. This keynote presentation will highlight some of the artistic and technical challenges and innovations developed to bring this visually inventive animated feature to audiences worldwide. Miles Morales returns for the next chapter of the Oscar®-winning Spider-Verse saga, Spider-Man™: Across the Spider-Verse. After reuniting with Gwen Stacy, Brooklyn’s full-time, friendly neighborhood Spider-Man is catapulted across the Multiverse, where he encounters a team of Spider-People charged with protecting its very existence. But when the heroes clash on how to handle a new threat, Miles finds himself pitted against the other Spiders and must redefine what it means to be a hero so he can save the people he loves most. Spider-Man: Across the Spider-Verse swings into theaters June 2, 2023. 9:00 am 9:45 am Spider-Man: Across the Spider-VerseSpeaker(s) :Alan Chen, ![]()
2023,
Keynote
Alan Chen
Look Dev. Supervisor
Sony Pictures Imageworks
BiographyAlan Chen is a Look Dev. Supervisor at Sony Pictures Imageworks with two decades of experience working on live-action and animated features. He most recently completed work on the visually innovative Spider-Man: Across the Spider-Verse. Previously, Chen served as Lead Look Dev. TD on features including: the Academy Award®-winning Spider-Man: Into the Spider-Verse and Over the Moon. Chen joined Imageworks in 2004 and his additional credits include: Hotel Transylvania 2, Captain America, both Cloudy with a Chance of Meatballs films, and Surf’s Up. Chen received a bachelor of arts degree in computer science from William & Mary and a masters degree in computer animation from Georgia Institute of Technology. My conferences
Spider-Man: Across the Spider-Verse
![]()
2023,
Keynote
Kelsey Wagner
Supervising Animator
Sony Pictures Imageworks
BiographyKelsey Wagner is a Supervising Animator at Sony Pictures Imageworks currently completing work on the highly anticipated Spider-Man: Across the Spider-Verse. Previously, Wagner served as Supervising Animator on numerous features including: the Academy Award®-nominated The Mitchells vs. the Machines, Hotel Transylvania: Transformania, Hotel Transylvania 3, The Meg and The Angry Birds Movie and The Angry Birds Movie 2. With over two decades of industry experience, Wagner’s additional animation credits include: The Amazing Spider-Man 2, Ratchet & Clank, Escape from Planet Earth, Arthur Christmas and Cloudy with a Chance of Meatballs 2. Wagner attended Trinity Western University and the University of Victoria. My conferences
Spider-Man: Across the Spider-Verse
![]()
Keynote
The Bad GuysA Look Behind The Scenes
Tech Stage (presented by Autodesk)
9:00 am - 9:45 am
Speaker(s) : Pierre Perifel, JP Sans DreamWorks Animation, Dreamworks Animation
DescriptionDirector Pierre Perifel and Head of Animation JP Sans share the making of The Bad Guys. Based on the best-selling book series, Pierre and JP invite you behind the scenes to discover how the look and style of the film was created and executed. 9:00 am 9:45 am The Bad GuysSpeaker(s) :Pierre Perifel, ![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
![]()
2023,
Keynote
JP Sans
Head of Character Animation / Animation Director
Dreamworks Animation
BiographyJP Sans, is currently a Co-Director. He most recently served as Head of Character Animation on DreamWorks Animation’s latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour, Rio, Rise of the Guardians and the Ice Age Franchise. Born in Venezuela and raised in Florida his love of art and acting started from a young age. This led him to pursue a career in animation achieving his degree in Computer Animation from Miami International University of Art & Design. To this day, his favorite part of animation is the unique ability to connect with audiences through acting and performance. My conferences
The Bad Guys,
The Truth About Feedback
| ||||||||||
10:00 am | ![]()
Conférence
Exploration d’optimisation d’asset en temps réel
Scène Art
10:00 am - 10:45 am
Speaker(s) : Maxime Masse Framestore
DescriptionUne analyse rétrospective des représentations de prévisualisation d’asset chez Framestore sera présentée. Nous mettrons en évidence les choix de conception derrière notre implémentation actuelle pour la représentation d’asset pour nos applications temps réel. Le processus de transition d’une description de haute qualité à une description optimisée et standardisée à l’aide de nos outils et méthodologies sera présenté. L’étude de cas sur L’Armée des morts illustrera comment ces méthodes ont été mises en œuvre à grande échelle en exploitant l’automatisation sur un vaste répertoire d’asset. 10:00 am 10:45 am Exploration d'optimisation d'asset en temps réelSpeaker(s) :Maxime Masse ![]()
2023,
Official
Maxime Masse
Global Head of Look Development
Framestore
BiographyEx-generalist who became highly interested in shaders and optical physics. Coming from a game marketing background, Maxime joined Framestore as a modeler and had the opportunity to push and explore the boundaries of lookdev and all its related workflows. My conferences
Exploring Real-Time Asset Optimization Techniques
![]()
Conférence
John Wick 4Comment la synergie entre Production et Création a permis de réaliser cette scène monumentale de poursuite en voiture
Scène Art
10:00 am - 10:45 am
Speaker(s) : Javier Roca, Lisa Purisima Rodeo FX, Rodeo FX
DescriptionDécouvrez comment les équipes de production et de création ont travaillé main dans la main pour trouver des solutions aux défis uniques de la production de John Wick 4. Malgré l’impossibilité de remplacer les cascadeurs par des doublures en images de synthèse, les équipes de Rodeo ont réussi à trouver une approche permettant de maintenir les coûts et la charge de travail à un niveau raisonnable. Elles y sont parvenues en combinant à la fois des voitures en images de synthèse et des voitures bien réelles, ainsi que des cascadeurs, dans un ballet de voitures palpitant. Nous expliquerons comment ce premier partenariat entre le superviseur VFX et la productrice a été essentiel au succès de ce nouvel opus. 10:00 am 10:45 am John Wick 4Speaker(s) :Javier Roca, ![]()
2023,
Official
Javier Roca
VFX Supervisor
Rodeo FX
BiographyFollowing an international journey in visual effects from Spain to Australia and back again, Javier Roca joined Rodeo’s Montreal team as VFX Supervisor in 2021 where he tackled the challenging project of bringing the Stranger Things digital upside-down world to live audiences in Stranger Things The Experience. He has worked with some of the biggest directors in the industry such as Steven Spielberg and Luc Besson and has contributed to many award-winning projects like X-Men Jours d’un avenir passé (2014), L’impossible (2012), Seul sur Mars (2015), and Monde jurassique (2015). My conferences
John Wick 4
![]()
2023,
Official
Lisa Purisima
VFX Producer
Rodeo FX
BiographyLisa Purisima is an American/French Canadian award-nominated VFX producer. Known for The Morning Show (2019), Big Little Lies (2019), Disenchanted (2022). Lisa has over a decade of experience producing for major studios including Lionsgate, HBO, Netflix, Disney, WB. From her first moments in entertainment, when actor Steve Martin described her work as “flawless” in 2010, Lisa knew she had found her life’s calling. That is until she took a far more challenging and fulfilling role as a mother. Unwilling to choose between these two vocations, she approaches her demanding work and home environments with enthusiasm. My conferences
John Wick 4
| ![]()
Conférence
Créer des environnements pour AndorDécouvrez les effets visuels innovants et les environnements CG créés pour Star Wars Andor.
Scène Tech (présentée par Autodesk)
10:00 am - 10:45 am
Speaker(s) : David Roberge, Olivier Gravel Hybride VFX, Hybride VFX
Description«Ancrée dans la réalité» – une expression qui décrit la série Andor de Disney+ qui a été tournée dans de nombreux lieux physiques. Ferrix City, par exemple, a été construite aux studios de Pinewood. Pourtant, de nombreuses routes sinueuses et zones urbaines devaient être ajoutées. Hybride a pris en charge une partie de la construction et des extensions numériques, produisant des environnements réalistes qui capturent la vie quotidienne de la ville. Joignez-vous à l’équipe d’Hybride alors qu’elle présente les effets visuels innovants et les environnements CG créés pour cet ajout unique à l’univers Star Wars. 10:00 am 10:45 am Créer des environnements pour AndorSpeaker(s) :David Roberge, ![]()
2023,
Official
David Roberge
Asset & Environnent Supervisor
Hybride VFX
BiographyAfter completing his training at La Cité in 2008, David began his career as a 3D artist at the Coopérative de travail 1-20MÉDIA in 2009. He started teaching 3D Master Classes at La Cité in 2011 where he stayed for three and a half years, sharing knowledge on different techniques, methods and practical skills and fostering students’ ability to evolve in their artistic aesthetics. David joined the Hybride team as Senior Modeler in 2015, became Lead Modeler in 2020 and in 2022, he was promoted to Asset & Environnent Supervisor. He has contributed to the success of several film productions and series such as Jurassic World : Dominion, Obi-Wan Kenobi, Andor and Tom Clancy’s Jack Ryan. My conferences
Creating environments for Andor
![]()
2023,
Official
Olivier Gravel
Compositing Supervisor
Hybride VFX
BiographyOlivier studied at the ATM – École supérieure en Arts et technologies des médias in Jonquière, Québec from 2008 to 2011. After completing his internship at Hybride, Olivier officially joined the team as an assistant in 2011. In 2014, he joined the compositing team and was promoted to Compositing Supervisor in 2020. Since then, Olivier has contributed to the success of numerous blockbusters and series such as The Mandalorian, Invasion, Jurassic World: Dominion and Andor, the latest series from the Star Wars universe now streaming on Disney+. My conferences
Creating environments for Andor
![]()
Panel
Faire fonctionner L’USDConversation franche sur l'intégration de l'USD dans un pipeline VFX
Scène Tech (présentée par Autodesk)
10:00 am - 10:45 am
Speaker(s) : Edward Luong, François Couette, Louis-Philippe Clavet Pixar Animation Studios, Rodéo FX, Folks VFX
DescriptionPanel modéré par : François Lord Ce panel offrira une discussion franche et honnête sur les défis qu’implique la transposition de l’USD dans les pipelines d’effets visuels et d’animation. Bien qu’il soit considéré comme l’avenir de l’ensemble des industries créatives, l’intégration de l’USD dans le pipeline d’un studio peut s’avérer une démarche complexe. Nos panélistes partageront leur expérience de première main et discuteront avec Ed Luong, un expert en USD de Pixar, qui a joué un rôle clé dans son développement. Ils partageront leurs expériences et leurs points de vue sur l’adoption et l’intégration de l’USD dans les flux de travail, incluant les défis liés à la gestion des actifs , au versionnage et à la collaboration. 10:00 am 10:45 am Faire fonctionner L'USDSpeaker(s) :Edward Luong, ![]()
2023,
Official
Edward Luong
Senior Software Engineer
Pixar Animation Studios
BiographyEdward Luong has been a software engineer at Pixar Animation Studios for 12 years. He has worked on developing tools for sets/environment artists as well as integrating USD into various third-party packages in the pipeline. My conferences
Making USD Work
![]()
2023,
Official
François Couette
Senior Head of 3D
Rodéo FX
BiographyNow Senior Head of 3D at Rodeo FX, François Couette joined the company in 2016 as a Lighting Artist then moved to Lighting Supervisor and eventually department supervisor for a few years. Versatile and experienced, in his short time with Rodeo, he’s contributed to many areas of company growth such as animation, compositing, and lighting. His impressive roster of projects includes season 4 of Stranger Things, the film Zombieland, Amazon’s The Aeronauts, Marvel’s Ant-Man and The Wasp, and HBO’s Game of Thrones season 7 among many others. My conferences
Making USD Work
![]()
2023,
Official
Louis-Philippe Clavet
Head of CG
Folks VFX
BiographySimulation artist, CG supervisor, VFX supervisor and, finally, Co-Head of CG, Louis-Philippe has had the opportunity to play a number of roles in the visual effects industry. A skilled communicator, he is passionate about sharing his expertise, helping practitioners acquire new skills and knowledge in the classroom and in the workplace. He has also contributed his many talents to great films such as Sympathy for the Devil and Just a Breath Away, for which he won two Iris (Quebec Cinema Awards). My conferences
Making USD Work
| ![]()
Conférence
Introduction à ReDefine
Scène Partenaire
10:00 am - 10:30 am
Speaker(s) : Corey Smith, Sedelle Wagner ReDefine, ReDefine
DescriptionJoignez-vous à Sedelle Wagner (chef mondiale des opérations) et Corey Smith (vice-président directeur aux opérations créatives, à l’animation et aux effets visuels en Amérique du Nord) pour une présentation de ReDefine, la société sœur de DNEG. Avec 14 studios mondiaux d’ouverts depuis son lancement en 2019, ReDefine garde malgré tout la mentalité et l’approche d’une petite entreprise tout en offrant un accès à des artistes talentueux de renommée mondiale, une infrastructure technologique qui a su faire ses preuves et un studio haut de gamme qui s’étend à l’échelle mondiale. Découvrez-en plus sur nos projets les plus récents, nos incroyables bureaux et sur nos postes vacants, si vous souhaitez vous joindre à notre équipe de Montréal. 10:00 am 10:30 am Introduction à ReDefineSpeaker(s) :Corey Smith, ![]()
2023,
Sponsored
Corey Smith
SVP - Creative Operations, Animation & VFX, North America
ReDefine
BiographyCorey Smith is ReDefine’s Senior Vice President of Creative Operations, where he plays a leading part in the studio’s creative direction, providing guidance, oversight and support across ReDefine’s global projects. Corey joined ReDefine from DNEG, where he spent several years as a VFX Supervisor before being promoted to Head of CG in Montreal. As VFX Supervisor, Corey was part of the DNEG Feature Animation Division in London. Before joining DNEG, Corey spent many years at Walt Disney Animation Studios, working on projects such as ‘Dinosaur’, ‘Chicken Little’, and ‘Meet the Robinsons’, and was VFX Supervisor on ‘Gnomeo and Juliet’. My conferences
Introduction to ReDefine
![]()
2023,
Sponsored
Sedelle Wagner
Global Head of Operations
ReDefine
BiographySedelle is Global Head of Operations based at our Montreal studio. She helps drive internal business processes and strategy, overseeing operation teams across our global sites to ensure policies and processes are consistent, standardised and aligned. Sedelle comes from a background of collaborating with talent in both the music and film industry. After working alongside creative teams such as Adele, One Direction and Calvin Harris at Sony Music in London, she moved into the animation and VFX industry. Her film credits in both Production and Artist Management include projects such as ‘Dune’, ‘Peter Rabbit’ and ‘Foundation’. My conferences
Introduction to ReDefine
![]()
Conférence
Flexibilité créative des publicités en 3DUne discussion avec l'équipe 3D de Tonic DNA autour de la flexibilité créative et technique, atout précieux dans l'univers riche en défis de la publicité
Scène Partenaire
10:45 am - 11:15 am
Speaker(s) : Wiley Townsend, Lisandre Theriault-Brunet, Kim Fredette, Marta Grasso TONIC DNA, TONIC DNA, TONIC DNA, TONIC DNA
DescriptionL’industrie a cantonné les artistes à des postes spécifiques et le fait de travailler dans un studio plus petit et plus soudé a permis aux artistes d’être des généralistes et de toucher à tout. Dans notre exposé, TONIC DNA présentera la différence entre nous, qui travaillons dans un petit studio, et les grands studios, afin de mettre en évidence les avantages et les défis. 10:45 am 11:15 am Flexibilité créative des publicités en 3DSpeaker(s) :Wiley Townsend, ![]()
2023,
Sponsored
Wiley Townsend
3D Animation Supervisor
TONIC DNA
Biography3D Animation Supervisor, has been with TONIC DNA since 2022. Previously worked on Sausage Party and The Addams Family. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Lisandre Theriault-Brunet
3D Generalist
TONIC DNA
Biography3D Generalist, has been with TONIC DNA since 2017. Has worked on campaigns for McDonalds and Kellogg’s Canada, among others. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Kim Fredette
3D Animation Supervisor
TONIC DNA
Biography3D Animation Supervisor, has been with TONIC DNA since 2022. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Marta Grasso
Compositor
TONIC DNA
BiographyMy conferences
Creative versatility in 3D advertising
| ![]() Réseautage d’affaires
Espace d'affaires
10:00 am - 1:00 pm
DescriptionVenez rencontrer vos partenaires d’affaires au salon d’affaires. Planifiez vos rencontres via la plateforme MeetToMatch. | ![]()
Conference
Creating environments for AndorDiscover the innovative visual effects and CG environments created for Star Wars Andor.
Tech Stage (presented by Autodesk)
10:00 am - 10:45 am
Speaker(s) : Olivier Gravel, David Roberge Hybride VFX, Hybride VFX
Description‘Grounded in reality’ – is an expression used to describe the Disney+ series, Andor. This comes from the fact that the production team filmed in many real locations. Ferrix City, for example, was a set built at Pinewood Studios. Still, many winding roads and city areas needed to be extended. Hybride took on part of the digital city build and extensions, producing true-to-life environments that capture the everyday life of the city. 10:00 am 10:45 am Creating environments for AndorSpeaker(s) :Olivier Gravel, ![]()
2023,
Official
Olivier Gravel
Compositing Supervisor
Hybride VFX
BiographyOlivier studied at the ATM – École supérieure en Arts et technologies des médias in Jonquière, Québec from 2008 to 2011. After completing his internship at Hybride, Olivier officially joined the team as an assistant in 2011. In 2014, he joined the compositing team and was promoted to Compositing Supervisor in 2020. Since then, Olivier has contributed to the success of numerous blockbusters and series such as The Mandalorian, Invasion, Jurassic World: Dominion and Andor, the latest series from the Star Wars universe now streaming on Disney+. My conferences
Creating environments for Andor
![]()
2023,
Official
David Roberge
Asset & Environnent Supervisor
Hybride VFX
BiographyAfter completing his training at La Cité in 2008, David began his career as a 3D artist at the Coopérative de travail 1-20MÉDIA in 2009. He started teaching 3D Master Classes at La Cité in 2011 where he stayed for three and a half years, sharing knowledge on different techniques, methods and practical skills and fostering students’ ability to evolve in their artistic aesthetics. David joined the Hybride team as Senior Modeler in 2015, became Lead Modeler in 2020 and in 2022, he was promoted to Asset & Environnent Supervisor. He has contributed to the success of several film productions and series such as Jurassic World : Dominion, Obi-Wan Kenobi, Andor and Tom Clancy’s Jack Ryan. My conferences
Creating environments for Andor
![]()
Panel
Making USD WorkCandid Conversation About Integrating USD in a VFX Pipeline
Tech Stage (presented by Autodesk)
10:00 am - 10:45 am
Speaker(s) : Edward Luong, François Couette, Louis-Philippe Clavet, François Lord Pixar Animation Studios, Rodéo FX, Folks VFX, NAD-UQAC
DescriptionPanel moderated by : François Lord This panel will provide an honest and frank discussion about the challenges involved in implementing USD into VFX and Animation pipelines. Despite being regarded as the future for all creative industries, integrating USD into a studio’s pipeline can be a complex undertaking. Our panelists will share their firsthand experience and discuss along with Ed Luong, a USD expert from Pixar who has played a key role in its development. They will share their experiences and insights into adopting and integrating USD into workflows, including challenges with asset management, versioning, and collaboration. 10:00 am 10:45 am Making USD WorkSpeaker(s) :Edward Luong, ![]()
2023,
Official
Edward Luong
Senior Software Engineer
Pixar Animation Studios
BiographyEdward Luong has been a software engineer at Pixar Animation Studios for 12 years. He has worked on developing tools for sets/environment artists as well as integrating USD into various third-party packages in the pipeline. My conferences
Making USD Work
![]()
2023,
Official
François Couette
Senior Head of 3D
Rodéo FX
BiographyNow Senior Head of 3D at Rodeo FX, François Couette joined the company in 2016 as a Lighting Artist then moved to Lighting Supervisor and eventually department supervisor for a few years. Versatile and experienced, in his short time with Rodeo, he’s contributed to many areas of company growth such as animation, compositing, and lighting. His impressive roster of projects includes season 4 of Stranger Things, the film Zombieland, Amazon’s The Aeronauts, Marvel’s Ant-Man and The Wasp, and HBO’s Game of Thrones season 7 among many others. My conferences
Making USD Work
![]()
2023,
Official
Louis-Philippe Clavet
Head of CG
Folks VFX
BiographySimulation artist, CG supervisor, VFX supervisor and, finally, Co-Head of CG, Louis-Philippe has had the opportunity to play a number of roles in the visual effects industry. A skilled communicator, he is passionate about sharing his expertise, helping practitioners acquire new skills and knowledge in the classroom and in the workplace. He has also contributed his many talents to great films such as Sympathy for the Devil and Just a Breath Away, for which he won two Iris (Quebec Cinema Awards). My conferences
Making USD Work
![]()
2023,
Sponsored,
Official
François Lord
Professor
NAD-UQAC
BiographyFrancois has worked in the visual effects industry for 25 years during which he worked as a generalist 3D artist, technical director, set supervisor and CG supervisor. He also participated in the development of the USD pipeline as pipeline architect and then head of pipeline at RodeoFX. He is now a professor at the NAD school of digital arts and a consultant in USD pipeline and color management. My conferences
A 100% USD pipeline,
Making USD Work,
Collaborating for Innovation
| ![]()
Conference
Exploring Real-Time Asset Optimization Techniques
Art Stage
10:00 am - 10:45 am
Speaker(s) : Maxime Masse Framestore
DescriptionA retrospective analysis of film asset preview representations at Framestore will be presented. We will highlight the design choices behind our current implementation for representing assets in real-time applications. The process of transitioning from a high-quality asset description to an optimised and standardised description using our tools and workflows will be presented. The ”Army of the Dead” case study will illustrate how these methods have been employed at scale by harnessing automation across an extensive dataset. 10:00 am 10:45 am Exploring Real-Time Asset Optimization TechniquesSpeaker(s) :Maxime Masse ![]()
2023,
Official
Maxime Masse
Global Head of Look Development
Framestore
BiographyEx-generalist who became highly interested in shaders and optical physics. Coming from a game marketing background, Maxime joined Framestore as a modeler and had the opportunity to push and explore the boundaries of lookdev and all its related workflows. My conferences
Exploring Real-Time Asset Optimization Techniques
![]()
Conference
John Wick 4How Synergy between Production and Creative Achieved the Monumental Car Chase Scene
Art Stage
10:00 am - 10:45 am
Speaker(s) : Javier Roca, Lisa Purisima Rodeo FX, Rodeo FX
DescriptionEnjoy an in-depth look at how both the production and creative teams worked hand in hand to develop solutions to the unique challenges in the production of John Wick 4. Despite the challenge of not being allowed to replace stunt doubles with CG digidoubles, the Rodeo teams managed to find an approach to keep costs and workload manageable. They achieved this by combining both CG Cars and plate cars, as well as stunt people seamlessly in a thrilling car ballet. We’ll explain how this first partnership between the VFX Sup and Producer was essential to John Wick 4’s success. 10:00 am 10:45 am John Wick 4Speaker(s) :Javier Roca, ![]()
2023,
Official
Javier Roca
VFX Supervisor
Rodeo FX
BiographyFollowing an international journey in visual effects from Spain to Australia and back again, Javier Roca joined Rodeo’s Montreal team as VFX Supervisor in 2021 where he tackled the challenging project of bringing the Stranger Things digital upside-down world to live audiences in Stranger Things The Experience. He has worked with some of the biggest directors in the industry such as Steven Spielberg and Luc Besson and has contributed to many award-winning projects like X-Men Jours d’un avenir passé (2014), L’impossible (2012), Seul sur Mars (2015), and Monde jurassique (2015). My conferences
John Wick 4
![]()
2023,
Official
Lisa Purisima
VFX Producer
Rodeo FX
BiographyLisa Purisima is an American/French Canadian award-nominated VFX producer. Known for The Morning Show (2019), Big Little Lies (2019), Disenchanted (2022). Lisa has over a decade of experience producing for major studios including Lionsgate, HBO, Netflix, Disney, WB. From her first moments in entertainment, when actor Steve Martin described her work as “flawless” in 2010, Lisa knew she had found her life’s calling. That is until she took a far more challenging and fulfilling role as a mother. Unwilling to choose between these two vocations, she approaches her demanding work and home environments with enthusiasm. My conferences
John Wick 4
| ![]()
Conference
Introduction to ReDefineLearn more about ReDefine, a boutique-minded studio with 14 locations worldwide
Partner Stage
10:00 am - 10:30 am
Speaker(s) : Sedelle Wagner, Corey Smith ReDefine, ReDefine
DescriptionJoin Sedelle Wagner (Global Head of Operations) and Corey Smith (SVP – Creative Operations, Animation & VFX, North America) for an introduction to ReDefine, DNEG’s rapidly growing sister company. With fourteen studios established globally since its launch in 2019, ReDefine maintains a boutique mindset and approach while still offering access to world-class creative talent, a proven technology infrastructure, and the global scale of a top-end studio. Learn more about our latest projects, our exciting locations and opportunities to join our team in Montreal. 10:00 am 10:30 am Introduction to ReDefineSpeaker(s) :Sedelle Wagner, ![]()
2023,
Sponsored
Sedelle Wagner
Global Head of Operations
ReDefine
BiographySedelle is Global Head of Operations based at our Montreal studio. She helps drive internal business processes and strategy, overseeing operation teams across our global sites to ensure policies and processes are consistent, standardised and aligned. Sedelle comes from a background of collaborating with talent in both the music and film industry. After working alongside creative teams such as Adele, One Direction and Calvin Harris at Sony Music in London, she moved into the animation and VFX industry. Her film credits in both Production and Artist Management include projects such as ‘Dune’, ‘Peter Rabbit’ and ‘Foundation’. My conferences
Introduction to ReDefine
![]()
2023,
Sponsored
Corey Smith
SVP - Creative Operations, Animation & VFX, North America
ReDefine
BiographyCorey Smith is ReDefine’s Senior Vice President of Creative Operations, where he plays a leading part in the studio’s creative direction, providing guidance, oversight and support across ReDefine’s global projects. Corey joined ReDefine from DNEG, where he spent several years as a VFX Supervisor before being promoted to Head of CG in Montreal. As VFX Supervisor, Corey was part of the DNEG Feature Animation Division in London. Before joining DNEG, Corey spent many years at Walt Disney Animation Studios, working on projects such as ‘Dinosaur’, ‘Chicken Little’, and ‘Meet the Robinsons’, and was VFX Supervisor on ‘Gnomeo and Juliet’. My conferences
Introduction to ReDefine
![]()
Conference
Creative versatility in 3D advertisingWhere the 3D team at Tonic DNA discusses how staying flexible in terms of style and pipeline helps them succeed in the fast-paced world of advertising
Partner Stage
10:45 am - 11:15 am
Speaker(s) : Wiley Townsend, Lisandre Theriault-Brunet, Kim Fredette, Marta Grasso TONIC DNA, TONIC DNA, TONIC DNA, TONIC DNA
DescriptionThe industry has been funneling artists into specific positions and working in a smaller, tight-knit studio has allowed artists to be Generalists and touch everything. In our talk, TONIC DNA will represent the difference between us, working in a smaller studio, and larger studios to showcase the benefits and challenges. 10:45 am 11:15 am Creative versatility in 3D advertisingSpeaker(s) :Wiley Townsend, ![]()
2023,
Sponsored
Wiley Townsend
3D Animation Supervisor
TONIC DNA
Biography3D Animation Supervisor, has been with TONIC DNA since 2022. Previously worked on Sausage Party and The Addams Family. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Lisandre Theriault-Brunet
3D Generalist
TONIC DNA
Biography3D Generalist, has been with TONIC DNA since 2017. Has worked on campaigns for McDonalds and Kellogg’s Canada, among others. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Kim Fredette
3D Animation Supervisor
TONIC DNA
Biography3D Animation Supervisor, has been with TONIC DNA since 2022. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Marta Grasso
Compositor
TONIC DNA
BiographyMy conferences
Creative versatility in 3D advertising
| ![]() Business Networking
Business Space
10:00 am - 1:00 pm
DescriptionCome meet your business partners in the business lounge. Plan and schedule your meetings using the MeetToMatch tool. | ||||
11:00 am | ![]()
Conférence
Financer une série à partir de zéroLe parcours du succès d'une production indépendante
Scène Art
11:00 am - 11:45 am
Speaker(s) : Joe Alanís Gasolina Studios
DescriptionRejoignez-nous pour une conférence inspirante et informative, « Financer une série à partir de zéro », où le producteur exécutif Joe Alanís partagera des idées et des stratégies précieuses pour le financement et la production de projets créatifs indépendants. Cet événement vise à donner aux aspirants producteurs et créateurs les moyens de donner vie à leur vision unique, grâce à une compréhension approfondie du monde complexe du financement de séries. 11:00 am 11:45 am Financer une série à partir de zéroSpeaker(s) :Joe Alanís ![]()
2023,
Official
Joe Alanís
CEO
Gasolina Studios
BiographyAs Founder and CEO of Gasolina Studios, Joe has collaborated in animated shows like Rick & Morty, Little Angel, and Carl’s Car Wash with companies like Bardel, Moonbug Entertainment, and Skyship Entertainment. He is also the Executive Producer of My Brother the Monster and other shows on Gasolina Studios’ development slate. In addition, he has helped many creators worldwide bring their ideas to life. Before founding Gasolina Studios in 2012, Joe developed video games and participated in live-action and theatre projects. My conferences
Financing a show from scratch
![]()
Conférence
Monstre de fumée et univers fantastiqueLes effets visuels au cœur de « Vaillante »
Scène Art
11:00 am - 11:45 am
Speaker(s) : Pierre Rousseau, Etienne Fleurant L'Atelier Animation, L'Atelier Animation
DescriptionPierre Rousseau (Superviseur FX) accompagné d’Étienne Fleurant (Directeur R&D) expliqueront comment ils ont réussi à créer certaines séquences phares du film d’animation Vaillante, notamment celle du monstre de fumée. Apprenez comment le département FX à su mener différents éléments d’effets visuels du projet, du concept à l’image finale, avec le support de l’équipe R&D de l’Atelier Animation. 11:00 am 11:45 am Monstre de fumée et univers fantastiqueSpeaker(s) :Pierre Rousseau, ![]()
2023,
Official
Pierre Rousseau
FX Supervisor
L'Atelier Animation
BiographyGraduated from UQAT with a Major in Visual Effects and a personalized Minor, as well as from the NAD Centre, Pierre has been working in the field of visual effects since 2009 and is also a lecturer at UQAT. As a passionate speaker about his profession, he knows how to captivate and convey his knowledge to his audience and students. Pierre has worked on several major productions in recent years and was nominated for a VES award in 2017 for Black Sails 3. My conferences
Smoke Monster and Fantastic Universe
![]()
2023,
Official
Etienne Fleurant
Head of R&D
L'Atelier Animation
BiographyÉtienne is a team manager and senior developer with established skills, rooted in a strong history of working in the VFX and animation industries. His particular focus is on innovation, providing quality code and development processes to strengthen the film, 3D and Animation pipelines. My conferences
Smoke Monster and Fantastic Universe
| ![]()
Conférence
Explorer la puissance de la vidéogrammétrieDe la capture de movement à la capture de performance
Scène Tech (présentée par Autodesk)
11:00 am - 11:45 am
Speaker(s) : Robert Rioux Real by FAKE
DescriptionLe monde de la technologie VFX est en constante évolution, et nous sommes ravis de présenter les dernières avancées dans l’ajout de personnages 3D, que ce soit pour un seul individu ou une foule de milliers. Cependant, nous ne discutons pas simplement du processus de capture de mouvement et de son application à un modèle 3D. Avec VIDEOPHOTOGRAMMETRY 4D, nous sommes désormais en mesure de capturer des séquences complètes d’interprètes, y compris leurs expressions faciales et les détails de leurs vêtements, sous forme de modèle 3D. Cette technique révolutionnaire ouvre des possibilités d’effets visuels réalistes et immersifs 11:00 am 11:45 am Explorer la puissance de la vidéogrammétrieSpeaker(s) :Robert Rioux ![]()
2023,
Official
Robert Rioux
Director of innovation and technology / GC supervisor
Real by FAKE
BiographyRobert Rioux, known as Blender Bob in the VFX industry, boasts over 25 years of experience in the field of visual effects. He has lent his skills to renowned companies such as Rhythm & Hues, Atomic Fiction, and Method Studios, garnering a wealth of knowledge and expertise. With over 30,000 subscribers on his YouTube channel, he has become a go-to source for VFX artists. Currently, he holds the position of Director of Innovation and Technology and CG Supervisor at Real by FAKE. My conferences
Exploring the Power of Videogrammetry
![]()
Panel
L’Avenir du renduRépondre aux attentes en matière de réalisme et de complexité
Scène Tech (présentée par Autodesk)
11:00 am - 11:45 am
Speaker(s) : Dylan Sisson, Philipp Wolf, David Bitton, Damien Fagnou, Frederic Servant Pixar Animation Studios, DNEG, Hypertec, NVIDIA, Autodesk
DescriptionPanel modéré par : Philipp Wolf Les panélistes discuteront des défis à relever pour répondre à la demande d’un plus haut niveau de réalisme et de complexité des plans, tout en réduisant le coût élevé du rendu en termes de temps et de ressources. Le panel se penchera sur les dernières avancées en matière de développement de matériels et de logiciels pour le rendu, en explorant comment ces innovations peuvent aider à relever les défis actuels. Nos panélistes expliqueront comment ils s’efforcent d’améliorer les performances et l’efficacité du rendu tout en réduisant les coûts et l’impact sur l’environnement, sans compromettre la qualité du résultat. De plus, nous discuterons de l’importance de la collaboration au sein de l’industrie dans le développement et la mise en œuvre de ces solutions. 11:00 am 11:45 am L'Avenir du renduSpeaker(s) :Dylan Sisson, ![]()
2023,
Official
Dylan Sisson
Digital Artist & Marketing Manager
Pixar Animation Studios
BiographyDylan Sisson is a digital artist with over two decades of experience in VFX and animation. He began his career animating commercials, creating game cinematics, and honing his skills with award-winning independent shorts. In 1999, Dylan joined Pixar and has been instrumental in the development of Pixar’s core rendering technology, RenderMan. Dylan is also the creator of the RenderMan Walking Teapot. Aside from his work at Pixar, Dylan is constantly pushing the boundaries of digital art by exploring new frontiers in VR, AI, and 3D printing, and has made a name for himself as a creative innovator in the industry. My conferences
Exploring the Boundaries of Creativity,
The Future of Rendering
![]()
2023,
Official
Philipp Wolf
Executive-In-Charge, Corporate Strategy
DNEG
BiographyPhilipp Wolf is the Executive-In-Charge, Corporate Strategy at DNEG based in Montreal. He has worked on projects such as Dune and Glass Onion: A Knife’s Out Mystery. As a VFX Producer, Philipp has collaborated with directors such as Guy Ritchie, David Yates, and Shane Black. He is a Member of the VES Board of Directors, Co-Chair of the VES Health & Wellbeing committee, and Co-Chair of the Animation and VFX committee at the Producers Guild of America. Philipp started his career producing shorts, gained recognition with a VES Award nomination, and worked on notable projects such as Game of Thrones, The Mummy, and Godzilla. My conferences
The Future of Rendering
![]()
2023,
Official
David Bitton
Global Director Media & Entertainment
Hypertec
BiographyDavid has over 25 years of experience in the media and entertainment industry. He contributed to the Visual Effects Society community as an active board member for the past 10 years. He started as a technical help and support at a software reseller and has since co-founded three companies related to the industry. During this period, he worked on a few movie productions .He also taught Maya in few schools and university in Montreal. David helped found and grow the biggest Autodesk M&E partner in Canada, 3vis, and played a pivotal role in growing their M&E portfolio offering at Scalar after the 3vis acquisition. He is currently building a worldwide M&E strategic business for Hypertec. My conferences
The Future of Rendering
![]()
2023,
Official
Damien Fagnou
Vice President, Omniverse Engineering
NVIDIA
BiographyDamien Fagnou is vice president, of software at NVIDIA, working on NVIDIA Omniverse, where he brings together his expertise in software and VFX production to help build Omniverse Kit and Omniverse Code. Previously, Damien was the senior vice president of technology for Technicolor, where he oversaw technology and software strategy for the VFX group, as well as CTO for MPC Film, working on Oscar-winning films The Jungle Book and 1917. During that time, MPC also created the VFX for the groundbreaking Lion King remake. With almost 20 years of experience in VFX, Damien looks forward to contributing to the future of graphics software at NVIDIA. My conferences
The Future of Rendering
![]()
2023,
Official
Frederic Servant
Director of Engineering - Arnold, Bifrost, LookDev
Autodesk
BiographyFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris. My conferences
The Future of Rendering,
The Future of VFX through R&D Insights
| ![]()
Conference
Exploring the Power of VideogrammetryFrom Motion Capture to Performance Capture
Tech Stage (presented by Autodesk)
11:00 am - 11:45 am
Speaker(s) : Robert Rioux Real by FAKE
DescriptionThe world of VFX technology is ever-evolving, and we are excited to present the latest advancements in the addition of 3D characters, whether for a single individual or a crowd of thousands. However, we are not simply discussing the process of capturing motion and applying it to a 3D model. With VIDEOPHOTOGRAMMETRY 4D, we are now able to capture complete sequences of performers including their facial expressions and clothing details as a 3D model. This revolutionary technique has vastly simplified our work and opens up exciting possibilities for realistic and immersive visual effects. 11:00 am 11:45 am Exploring the Power of VideogrammetrySpeaker(s) :Robert Rioux ![]()
2023,
Official
Robert Rioux
Director of innovation and technology / GC supervisor
Real by FAKE
BiographyRobert Rioux, known as Blender Bob in the VFX industry, boasts over 25 years of experience in the field of visual effects. He has lent his skills to renowned companies such as Rhythm & Hues, Atomic Fiction, and Method Studios, garnering a wealth of knowledge and expertise. With over 30,000 subscribers on his YouTube channel, he has become a go-to source for VFX artists. Currently, he holds the position of Director of Innovation and Technology and CG Supervisor at Real by FAKE. My conferences
Exploring the Power of Videogrammetry
![]()
Panel
The Future of RenderingMeeting the Demands for Realism and Complexity
Tech Stage (presented by Autodesk)
11:00 am - 11:45 am
Speaker(s) : Frederic Servant, Damien Fagnou, Dylan Sisson, David Bitton, Philipp Wolf Autodesk, NVIDIA, Pixar Animation Studios, Hypertec, DNEG
DescriptionPanel moderated by: Philipp Wolf Panelists will discuss the challenges of keeping up with the demand for greater realism and shot complexity while reducing rendering’s high cost in time and resources. The panel will delve into the latest advancements in hardware and software development for rendering, exploring how these innovations can help address the current challenges. Our speakers will discuss how they are working to improve rendering performance and efficiency while reducing costs and environmental impact, without compromising on the quality of the output. In addition, we will discuss the importance of collaboration across the industry in developing and implementing these solutions. 11:00 am 11:45 am The Future of RenderingSpeaker(s) :Frederic Servant, ![]()
2023,
Official
Frederic Servant
Director of Engineering - Arnold, Bifrost, LookDev
Autodesk
BiographyFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris. My conferences
The Future of Rendering,
The Future of VFX through R&D Insights
![]()
2023,
Official
Damien Fagnou
Vice President, Omniverse Engineering
NVIDIA
BiographyDamien Fagnou is vice president, of software at NVIDIA, working on NVIDIA Omniverse, where he brings together his expertise in software and VFX production to help build Omniverse Kit and Omniverse Code. Previously, Damien was the senior vice president of technology for Technicolor, where he oversaw technology and software strategy for the VFX group, as well as CTO for MPC Film, working on Oscar-winning films The Jungle Book and 1917. During that time, MPC also created the VFX for the groundbreaking Lion King remake. With almost 20 years of experience in VFX, Damien looks forward to contributing to the future of graphics software at NVIDIA. My conferences
The Future of Rendering
![]()
2023,
Official
Dylan Sisson
Digital Artist & Marketing Manager
Pixar Animation Studios
BiographyDylan Sisson is a digital artist with over two decades of experience in VFX and animation. He began his career animating commercials, creating game cinematics, and honing his skills with award-winning independent shorts. In 1999, Dylan joined Pixar and has been instrumental in the development of Pixar’s core rendering technology, RenderMan. Dylan is also the creator of the RenderMan Walking Teapot. Aside from his work at Pixar, Dylan is constantly pushing the boundaries of digital art by exploring new frontiers in VR, AI, and 3D printing, and has made a name for himself as a creative innovator in the industry. My conferences
Exploring the Boundaries of Creativity,
The Future of Rendering
![]()
2023,
Official
David Bitton
Global Director Media & Entertainment
Hypertec
BiographyDavid has over 25 years of experience in the media and entertainment industry. He contributed to the Visual Effects Society community as an active board member for the past 10 years. He started as a technical help and support at a software reseller and has since co-founded three companies related to the industry. During this period, he worked on a few movie productions .He also taught Maya in few schools and university in Montreal. David helped found and grow the biggest Autodesk M&E partner in Canada, 3vis, and played a pivotal role in growing their M&E portfolio offering at Scalar after the 3vis acquisition. He is currently building a worldwide M&E strategic business for Hypertec. My conferences
The Future of Rendering
![]()
2023,
Official
Philipp Wolf
Executive-In-Charge, Corporate Strategy
DNEG
BiographyPhilipp Wolf is the Executive-In-Charge, Corporate Strategy at DNEG based in Montreal. He has worked on projects such as Dune and Glass Onion: A Knife’s Out Mystery. As a VFX Producer, Philipp has collaborated with directors such as Guy Ritchie, David Yates, and Shane Black. He is a Member of the VES Board of Directors, Co-Chair of the VES Health & Wellbeing committee, and Co-Chair of the Animation and VFX committee at the Producers Guild of America. Philipp started his career producing shorts, gained recognition with a VES Award nomination, and worked on notable projects such as Game of Thrones, The Mummy, and Godzilla. My conferences
The Future of Rendering
| ![]()
Conference
Financing a show from scratchThe Journey of Independent Production Success
Art Stage
11:00 am - 11:45 am
Speaker(s) : Joe Alanís Gasolina Studios
DescriptionJoin us for an inspiring and informative conference, “Financing a Show from Scratch,” where Executive Producer Joe Alanís will share valuable insights and strategies for financing and producing independent creative projects. This event aims to empower aspiring producers and creators to bring their unique vision to life through a comprehensive understanding of the complex world of show financing. 11:00 am 11:45 am Financing a show from scratchSpeaker(s) :Joe Alanís ![]()
2023,
Official
Joe Alanís
CEO
Gasolina Studios
BiographyAs Founder and CEO of Gasolina Studios, Joe has collaborated in animated shows like Rick & Morty, Little Angel, and Carl’s Car Wash with companies like Bardel, Moonbug Entertainment, and Skyship Entertainment. He is also the Executive Producer of My Brother the Monster and other shows on Gasolina Studios’ development slate. In addition, he has helped many creators worldwide bring their ideas to life. Before founding Gasolina Studios in 2012, Joe developed video games and participated in live-action and theatre projects. My conferences
Financing a show from scratch
![]()
Conference
Smoke Monster and Fantastic UniverseVisual effects on ''Fireheart''
Art Stage
11:00 am - 11:45 am
Speaker(s) : Pierre Rousseau, Etienne Fleurant L'Atelier Animation, L'Atelier Animation
DescriptionPierre Rousseau (FX Supervisor) accompanied by Etienne Fleurant (R&D Director) will explain how they managed to create some of the standout sequences in the animated film Fireheart, including the Smoke Monster. Learn how the FX department was able to bring various Visual Effects elements from concept to final image with the support of the Atelier Animation R&D team. 11:00 am 11:45 am Smoke Monster and Fantastic UniverseSpeaker(s) :Pierre Rousseau, ![]()
2023,
Official
Pierre Rousseau
FX Supervisor
L'Atelier Animation
BiographyGraduated from UQAT with a Major in Visual Effects and a personalized Minor, as well as from the NAD Centre, Pierre has been working in the field of visual effects since 2009 and is also a lecturer at UQAT. As a passionate speaker about his profession, he knows how to captivate and convey his knowledge to his audience and students. Pierre has worked on several major productions in recent years and was nominated for a VES award in 2017 for Black Sails 3. My conferences
Smoke Monster and Fantastic Universe
![]()
2023,
Official
Etienne Fleurant
Head of R&D
L'Atelier Animation
BiographyÉtienne is a team manager and senior developer with established skills, rooted in a strong history of working in the VFX and animation industries. His particular focus is on innovation, providing quality code and development processes to strengthen the film, 3D and Animation pipelines. My conferences
Smoke Monster and Fantastic Universe
| ||||||||
12:00 pm | ![]() PAUSE DÎNER
Scène Principale
12:00 pm - 1:00 pm
| ![]() PAUSE DÎNER
Scène Art
12:00 pm - 1:00 pm
| ![]() PAUSE DÎNER
Scène Tech (présentée par Autodesk)
12:00 pm - 1:00 pm
| ![]()
Panel
Grandir à travers la critiqueRecevoir une rétroaction efficacement et prendre soin de notre santé mentale
Scène Partenaire
12:15 pm - 12:45 pm
Speaker(s) : , ,
DescriptionLes gens réagissent différemment à la rétroaction. Notre humeur, nos expériences, nos relations et de nombreux autres facteurs peuvent influencer notre réaction face à la critique. Mais il n’y a pas de croissance sans critique. Ce panel proposera des stratégies pour recevoir des commentaires de manière efficace, tout en protégeant sa propre santé mentale lorsque la critique n’est pas toujours positive ou utile. Les intervenants discuteront de l’écoute objective, de la façon de garder les pieds sur terre, de tracer ses limites et de la nécessité de filtrerla rétroaction reçue pour en extraire ce qui est utile. Le panel abordera également la manière d’être conscient de ses propres préjugés. Des stratégies pour naviguer dans des situations de rétroaction avec confiance seront partagées. 12:15 pm 12:45 pm Grandir à travers la critiqueSpeaker(s) :, ![]() LWS – Programmation de testBiography![]() LWS – Programmation de testBiography | ![]() LUNCH BREAK
Main Stage
12:00 pm - 1:00 pm
| ![]() LUNCH BREAK
Tech Stage (presented by Autodesk)
12:00 pm - 1:00 pm
| ![]() LUNCH BREAK
Art Stage
12:00 pm - 1:00 pm
| ![]()
Panel
Growing Through CriticismReceiving Feedback Effectively and Taking Care of Our Mental Health
Partner Stage
12:15 pm - 12:45 pm
Speaker(s) : Adam Lauwers, Katherine Pursey, Pierre Perifel Scanline VFX, DNEG, DreamWorks Animation
DescriptionPeople react to feedback in different ways. Our mood, experiences, relationships and plenty of other factors can influence the way we react to criticism. But there is no growth without it. This panel will offer strategies for receiving feedback effectively while protecting one’s mental health when the criticism is not always positive or helpful. Speakers will discuss listening objectively, staying grounded, setting boundaries, and filtering feedback for what’s useful. The panel will also cover how to be aware of our own biases. Strategies for navigating feedback situations with confidence will be shared. 12:15 pm 12:45 pm Growing Through CriticismSpeaker(s) :Adam Lauwers, ![]()
2023,
Official
Adam Lauwers
Artist Manager / People Experience Business Partner
Scanline VFX
BiographyAdam Lauwers is an Artist Manager and People Experience Business Partner at Scanline VFX in Montreal, Canada. He began his career in San Diego, California in 2010 as an artist before moving up to Toronto and making the transition into the people side of the industry. He has worked at multiple studios across Canada, including Method, Zoic and DNEG. Adam is passionate about the lives and experiences of those working within the industry and partners with team members on community outreach projects, mental health initiatives, and shaping/implementing policies that impact employees. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Official
Katherine Pursey
Operations Manager VFX
DNEG
BiographyKatherine Pursey is the Operations Manager for DNEG Montreal having moved there from the London office. She has been in the industry since 2007, spending half her career on the artist side as an FX TD and Lead. She transitioned into an Artist Manager role in DNEG London as she took a keen interest in people’s career development and job satisfaction. She had the opportunity to move to Montreal to help establish the new office in 2018. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
| ||||
1:00 pm | ![]()
Panel
La vérité sur la rétroactionConstruire des relations solides grâce à une critique constructive
Scène Art
1:00 pm - 1:45 pm
Speaker(s) : JP Sans, Pierre Perifel, Adam Lauwers, Katherine Pursey, Scott Carroll Dreamworks Animation, DreamWorks Animation, Scanline VFX, DNEG, Mikros Animation
DescriptionPanel modéré par : Scott Carroll Ce n’est pas un secret qu’une bonne rétroaction est un élément important d’un environnement de travail efficace. Si elle est bien faite, la rétroaction peut améliorer la confiance, la motivation et, ultimement, accélérer la progression d’un.e employé.e ou d’un.e collègue. Mais comment donner une rétroaction efficace et constructive ? Nos panélistes offriront un regard sur les meilleures pratiques pour fournir une rétroaction claire, précise et utile, tout en s’assurant que cela provienne d’un lieu d’empathie et de bienveillance. 1:00 pm 1:45 pm La vérité sur la rétroactionSpeaker(s) :JP Sans, ![]()
2023,
Keynote
JP Sans
Head of Character Animation / Animation Director
Dreamworks Animation
BiographyJP Sans, is currently a Co-Director. He most recently served as Head of Character Animation on DreamWorks Animation’s latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour, Rio, Rise of the Guardians and the Ice Age Franchise. Born in Venezuela and raised in Florida his love of art and acting started from a young age. This led him to pursue a career in animation achieving his degree in Computer Animation from Miami International University of Art & Design. To this day, his favorite part of animation is the unique ability to connect with audiences through acting and performance. My conferences
The Bad Guys,
The Truth About Feedback
![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
![]()
2023,
Official
Adam Lauwers
Artist Manager / People Experience Business Partner
Scanline VFX
BiographyAdam Lauwers is an Artist Manager and People Experience Business Partner at Scanline VFX in Montreal, Canada. He began his career in San Diego, California in 2010 as an artist before moving up to Toronto and making the transition into the people side of the industry. He has worked at multiple studios across Canada, including Method, Zoic and DNEG. Adam is passionate about the lives and experiences of those working within the industry and partners with team members on community outreach projects, mental health initiatives, and shaping/implementing policies that impact employees. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Official
Katherine Pursey
Operations Manager VFX
DNEG
BiographyKatherine Pursey is the Operations Manager for DNEG Montreal having moved there from the London office. She has been in the industry since 2007, spending half her career on the artist side as an FX TD and Lead. She transitioned into an Artist Manager role in DNEG London as she took a keen interest in people’s career development and job satisfaction. She had the opportunity to move to Montreal to help establish the new office in 2018. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Official
Scott Carroll
Global Head of Animation
Mikros Animation
BiographyScott Carroll began his feature film career 20 years ago as an Animator at Industrial Light and Magic. In 2005, he moved to Blue Sky Studios, where he animated on the Ice Age films, Horton Hears a Who, Epic and many others. After eight films, Scott became a Supervising Animator, spearheading the animation for The Peanuts Movie (2015), Ferdinand (2017) and Nimona (unreleased). In 2021, he became the Global Head of Animation at Mikros Animation where he oversees all aspects of character performance at their studios in Montreal, Paris, and Bangalore. ![]()
Conférence
Les effets visuels de « BEN NON »
Scène Art
1:00 pm - 1:45 pm
Speaker(s) : Jeremy Robert MPC
DescriptionDans cette conférence, le superviseur des effets visuels de MPC, Jeremy Robert, révélera les défis créatifs et techniques qui ont permis de transposer la vision de Jordan Peele pour « BEN NON ». Jeremy lèvera le voile sur la création des plans de nuits tournées en plein jour, sur la terrifiante séquence de Gordy et sur le langage utilisé par MPC entre le ciel, la pluie, le sang et le vent, pour donner vie à Jean Jacket. 1:00 pm 1:45 pm Les effets visuels de « BEN NON »Speaker(s) :Jeremy Robert ![]()
2023,
Official
Jeremy Robert
VFX Supervisor
MPC
BiographyJeremy Robert has 15 years of experience in visual effects and recently oversaw the work on NOPE, delivering 675 VFX shots. This included the alien, cloudscapes, and a new approach to converting plates shot during the day into night. Prior to this, Jeremy was MPC’s VFX Supervisor on Steven Spielberg’s re-imagination of West Side Story. Before joining MPC in 2019, Jeremy spent 12 years at BUF, where he worked on Blade Runner 2049, Shane Black’s The Predator, X-Men Apocalypse and the acclaimed TV Series American Gods. His career began in 2006, working as a CG Generalist, before becoming an On-Set Supervisor. My conferences
The VFX of “NOPE”
| ![]()
Panel
Collaborer pour innoverFavoriser la recherche appliquée dans le domaine des effets visuels et de l'animation grâce à des partenariats académiques
Scène Tech (présentée par Autodesk)
1:00 pm - 1:45 pm
Speaker(s) : Jonathan Bouchard, Martine Bertrand, JP Flayeux, François Lord Reel FX Animation, DNEG, UQAT Montréal, NAD-UQAC
DescriptionPanel modéré par : Martine Bertrand Joignez-nous pour cette table-ronde interactive afin d’explorer les avantages de la collaboration entre les entreprises de VFX/Animation et les institutions académiques pour la recherche et le développement. Nous examinerons les raisons pour lesquelles il y a peu de projets de R&D collaboratifs dans notre industrie par rapport à des industries connexes comme les jeux vidéo, nous explorerons des projets de collaboration à succès en Europe et nous discuterons des moyens d’encourager une plus grande collaboration au Québec et au Canada. Nous encouragerons la participation du public afin de générer des propositions concrètes pour favoriser la recherche appliquée dans l’industrie des effets visuels et de l’animation. Notre objectif est de créer une feuille de route pour des partenariats plus solides entre les entreprises, les écoles, les universités et les organismes gouvernementaux afin de faire progresser l’innovation et la croissance dans ce domaine dynamique. **Cette présentation est offerte dans le cadre de l’activité R&D, organisée par le CDRIN et SYNTHÈSE ** 1:00 pm 1:45 pm Collaborer pour innoverSpeaker(s) :Jonathan Bouchard, ![]()
2023,
Official
Jonathan Bouchard
CTO
Reel FX Animation
BiographyJonathan Bouchard is currently serving as CTO of Reel FX, a studio specializing in animation, visual effects, and immersive experiences. Prior to joining Reel FX, he held leadership positions at several companies, including Mokko Studio and Digital District. As CTO of Reel FX, Jonathan oversees the company’s technology strategy and drives innovation across its portfolio of projects. Jonathan is an active member of the technology community, serving as a mentor to young engineers. He is also a member of several professional organizations, including the SIGGRAPH and the Association for Computing Machinery (ACM). My conferences
Transforming the animation industry in real-time,
Collaborating for Innovation
![]()
2023,
Official
Martine Bertrand
Senior Researcher, AI
DNEG
BiographyMartine Bertrand obtained her Ph.D. in Physics from the University of Ottawa in 2012. As an industrial research scientist, she then went on to tackle challenges in a number of areas including computational chemistry, natural language processing, medical imaging, and computer vision. In the last six years, she has developed an expertise in computational approaches falling under the large umbrella of Artificial Intelligence (AI). She also has a passion for science popularization which led her to teach the fundamentals of physics to future visual effects (VFX) artists and life scientists on multiple occasions. She joined DNEG as Senior AI Researcher in 2022 where she’s now exploring novel approaches to keep dazzling audiences around the world. My conferences
Collaborating for Innovation
![]()
2023,
Official
JP Flayeux
Professor
UQAT Montréal
BiographyIn addition to a Ph.D. in Film Studies (Sorbonne Nouvelle, Paris), JP Flayeux also holds a minor in Anthropology from Indiana University. He then worked for over twenty years in the video game industry and film visual effects industry before becoming a professor at UQAT in Montréal. In addition to his technical and artistic expertise, he wishes to engage in academic research and theory. Developing caring team and leadership during students’ project is also one of his goal. My conferences
Collaborating for Innovation
![]()
2023,
Sponsored,
Official
François Lord
Professor
NAD-UQAC
BiographyFrancois has worked in the visual effects industry for 25 years during which he worked as a generalist 3D artist, technical director, set supervisor and CG supervisor. He also participated in the development of the USD pipeline as pipeline architect and then head of pipeline at RodeoFX. He is now a professor at the NAD school of digital arts and a consultant in USD pipeline and color management. My conferences
A 100% USD pipeline,
Making USD Work,
Collaborating for Innovation
![]()
Conférence
Explorer les frontières de la créativitéIA, RV et RenderMan de Pixar
Scène Tech (présentée par Autodesk)
1:00 pm - 1:45 pm
Speaker(s) : Dylan Sisson Pixar Animation Studios
DescriptionRejoignez Dylan Sisson, artiste numérique et vétéran des effets visuels, pour un voyage vers les innovations de pointe chez Pixar et plus loin encore. Plongez dans les dernières avancées en matière d’IA et découvrez comment elles transforment déjà le pipeline d’animation chez Pixar. Apprenez également comment la prochaine version de RenderMan intègre un débruiteur d’IA de pointe de Disney Research, qualifié de “magique” par les vétérans de l’industrie et découvrez comment la nouvelle trousse à outils ”Stylized Looks” de RenderMan rend l’imagerie non photoréaliste accessible aux grands et petits studios, grâce à une étude de cas combinant l’illustration, l’IA, la sculpture VR et le rendu basé sur des éléments physiques. 1:00 pm 1:45 pm Explorer les frontières de la créativitéSpeaker(s) :Dylan Sisson ![]()
2023,
Official
Dylan Sisson
Digital Artist & Marketing Manager
Pixar Animation Studios
BiographyDylan Sisson is a digital artist with over two decades of experience in VFX and animation. He began his career animating commercials, creating game cinematics, and honing his skills with award-winning independent shorts. In 1999, Dylan joined Pixar and has been instrumental in the development of Pixar’s core rendering technology, RenderMan. Dylan is also the creator of the RenderMan Walking Teapot. Aside from his work at Pixar, Dylan is constantly pushing the boundaries of digital art by exploring new frontiers in VR, AI, and 3D printing, and has made a name for himself as a creative innovator in the industry. My conferences
Exploring the Boundaries of Creativity,
The Future of Rendering
| ![]()
Conférence
MEGANTICDans les coulisses des effets visuels
Scène Partenaire
1:00 pm - 1:30 pm
Speaker(s) : Marc Hall, Vincent Campbell A.A. Studios, A.A. Studios
DescriptionVenez en apprendre plus sur les techniques qui ont été utilisées pour reproduire l’effroyable catastrophe ferroviaire survenu au Lac Mégantic en juillet 2013. Nous vous parlerons de notre recherche et nos outils, et vous démontrerons certaines techniques employées dans le logiciel Houdini pour arriver au résultat photoréaliste que nous avons livré pour cette série qui est présentement diffusé sur Illico 1:00 pm 1:30 pm MEGANTICSpeaker(s) :Marc Hall, ![]()
2023,
Sponsored
Marc Hall
Founder and VFX Supervisor
A.A. Studios
BiographyMarc is the founder and VFX supervisor of A.A. Studios, a Montreal-based visual effects studio specializing in large-scale local productions. Marc has been working in the visual effects field since 1999 and has been actively involved in over 1000 productions as an artist and then as a VFX supervisor. Today, Marc is proud to accompany local talent throughout their creative process and deliver international quality visual effects for their ever exciting projects. My conferences
MEGANTIC
![]()
2023,
Sponsored
Vincent Campbell
Multidisciplinary artist
A.A. Studios
BiographyVincent is a multidisciplinary artist. Having worked in the past as a director, editor, and writer, he now focuses on visual effects work. A member of the AA Studios team since 2018, Vincent played a key role in the production of Megantic as he was the one who designed the look of the fire and the digital explosions. My conferences
MEGANTIC
![]()
Conférence
Retour vers le futurExploration de la collaboration dynamique entre Rodeo FX et AfroVFX
Scène Partenaire
1:45 pm - 2:15 pm
Speaker(s) : Josée Chapdelaine, Éric M’Boua Rodeo FX, AfroVFX
DescriptionL’industrie mondiale fait face à 2 défis majeurs : Pénurie de main-d’œuvre et recherche de nouveaux IP. À ce titre, le continent Africain représente le futur de l’industrie des VFX en termes de bassin de talents et d’opportunités de production. 1:45 pm 2:15 pm Retour vers le futurSpeaker(s) :Josée Chapdelaine, ![]()
2023,
Sponsored,
Official
Josée Chapdelaine
Head of CFX
Rodeo FX
BiographyJosée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor in 3D Animation then promptly got hired by Oblique FX in Montreal where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it. My conferences
Back to the Future,
Remote and Distributed Production
![]()
2023,
Sponsored
Éric M’Boua
Co-founder
AfroVFX
BiographyWith a rich experience as an international TV & event presenter and producer, Eric is passionate about the creative industries, in which he evolves between Paris, Abidjan and Montreal. My conferences
Back to the Future
![]()
Conférence
Une question d’équilibreUne vision Hybride pour un milieu de travail moderne
Scène Partenaire
1:45 pm - 2:15 pm
Speaker(s) : Joseph Kasparian, Mathieu Boucher Hybride, Hybride
DescriptionOui, vous pouvez travailler sur des plans épiques, faire partie d’une production primée aux Emmy et avoir encore le temps de faire du vélo de montagne, de passer du bon temps en famille ou de vivre votre passion pour l’ornithologie. Les 3 dernières années ont changé les priorités des gens et notre façon de travailler. Chez Hybride, nous croyons que les membres de notre équipe donnent le meilleur d’eux.elles même lorsqu’ils.elles se sentent accompli.e.s et épanoui.e.s. C’est pourquoi nous ne limitons pas notre mesure du succès au résultat final ; nous prenons également en compte le facteur humain. Joignez-vous aux dirigeants d’Hybride pour discuter de la culture de l’entreprise et de la façon dont le studio réinvente constamment sa structure interne pour répondre à une demande croissante, tout en maintenant un précieux équilibre entre travail et vie personnelle. 1:45 pm 2:15 pm Une question d'équilibreSpeaker(s) :Joseph Kasparian, ![]()
2023,
Sponsored
Joseph Kasparian
Creative Vice-President and VFX Supervisor
Hybride
BiographyJoseph has spent most of his career at Hybride. Shortly after his training at NAD, Joseph began his career at Hybride in 1997 as a 3D generalist on the film Mimic by director Guillermo del Toro. Twenty-six years and over 70 films later, Joseph has left his mark on numerous renowned Hollywood productions, including Avatar, Arrival, Jurassic World: Dominion, the last six installments of the Star Wars franchise and the high-end TV series Jack Ryan, The Mandalorian, The Book of Boba Fett and Andor broadcast by Disney+. My conferences
Finding Balance
![]()
2023,
Sponsored
Mathieu Boucher
Vice-President of Operations
Hybride
BiographyArmed with a degree from the NAD Center, Mathieu joined Hybride team 2002 as Lighting TD, Texture Painter, and Matte Painter. After moving to California, he joined the Industrial Light & Magic (ILM) team in 2006, where he collaborated on Hollywood franchises such as Indiana Jones, Harry Potter, Pirates of the Caribbean, Terminator and Transformers. Mathieu’s feature animation experience from his work on Rango and Happy feet, two Academy Awards winners in the Best Animated Feature category, makes him an asset to his team and his extended industry know-how is valued by his peers. Mathieu came back to Hybride in 2017 and has now taken on the role of Vice President of Operations. My conferences
Finding Balance
![]()
Conférence
Du sommet au pixelRecréer les paysages de montagne de l'Afghanistan
Scène Partenaire
2:30 pm - 3:00 pm
Speaker(s) : Sylvain Théroux, Yanick Dusseault Raynault vfx, Raynault vfx
DescriptionLa présentation portera sur les effets visuels réalisés par Raynault vfx pour la série télévisée The Old Man. Les présentateurs, Sylvain Théroux, superviseur des effets visuels, et Yanick Dusseault, directeur artistique, discuteront du processus de transformation de plaques tournées dans les montagnes californiennes en un paysage montagneux à couper le souffle en Afghanistan. Ils mettront en lumière les techniques utilisées pour créer des environnements numériques réalistes et les mélanger de manière transparente avec des séquences en prise de vue réelle. La présentation donnera un aperçu des défis créatifs et techniques de la production d’effets visuels pour la télévision et présentera le travail impressionnant de Raynault vfx. 2:30 pm 3:00 pm Du sommet au pixelSpeaker(s) :Sylvain Théroux, ![]()
2023,
Sponsored
Sylvain Théroux
VFX Supervisor and Partner
Raynault vfx
BiographySylvain Theroux has been with Raynault since its inception in 2011. He has been responsible for pipeline development as well as technical supervision on numerous features and episodics and is particularly proud of the balance the company maintains between boutique environment and cutting edge technology. A childhood passion for Legos and drawing architecture – especially space stations — clearly foreshadowed his work on such films as Arrival, Solo: A Star Wars Story, Thor: Love and Thunder and Free Guy. Inspired by characters, musicians and artists noted for their appreciation of beauty, devotion, and inspiration, Sylvain thrives when the vfx serves the story purpose. My conferences
From Peak to Pixel
![]()
2023,
Sponsored
Yanick Dusseault
VFX Art Director and Creative Partner
Raynault vfx
BiographyFor over 25 years, Yanick has worked on high-profile projects at ILM, Lucasfilm, and Weta Digital. Yanick has an elite reputation as an Art Director that can effectively realize a director’s vision. In 2012, he was handpicked by JJ Abrams to be part of the dedicated, ongoing Star Wars Art Direction Team, and he has continued in that role since Episode VII: The Force Awakens. He is the recipient of numerous accolades and awards including the VES award for “Outstanding Created Environment in a Photoreal Feature” on Star Wars: The Force Awakens in 2015 and “Outstanding Matte Painting in a Motion Picture” in 2004 for his work on Pirates of the Caribbean. He was also part of the Oscar winning VFX team for What Dreams May Come in 1999. Motivated to bring his passion for vfx to a team he could help inspire and take pride in knowing that his input has direct influence on its success, Yanick joined Raynault in early 2018. My conferences
From Peak to Pixel
![]()
Conférence
Grandir à travers 40 ans d’animation
Scène Partenaire
2:30 pm - 3:00 pm
Speaker(s) : Stefanie Bitton, Bernard Lajoie, Howard Huxham, Jay Caplan TONIC DNA, TONIC DNA, TONIC DNA, TONIC DNA
DescriptionLes associés de Tonic DNA nous parlent de l’évolution de l’essence de notre travail dans une industrie en constante évolution. 2:30 pm 3:00 pm Grandir à travers 40 ans d'animationSpeaker(s) :Stefanie Bitton, ![]()
2023,
Sponsored
Stefanie Bitton
Co-Owner and Executive Producer
TONIC DNA
BiographyStefanie Bitton joined the studio in 2005 and has overseen development and international work ever since. Over the years, her passion for animation and production has influenced the studio’s growth and evolution through the discovery of talented directors and innovative styles and techniques of animation. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Bernard Lajoie
Co-Owner and Executive Producer
TONIC DNA
BiographyBernard Lajoie co-founded Tonic DNA in 1983, in Montreal. His passion for animation and strong stories lead him to associate with one of-a kind artists like Alexander Petrov, who won the Oscar for best animated movie in 2000. In 1996, he collaborated with Sylvain Chomet on La Vieille Dame et les Pigeons, winning a BAFTA and an award at Annecy Festival for best animated short movie. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Howard Huxham
Co-Owner and Executive Producer
TONIC DNA
BiographyHoward Huxham joined the team in 1991, taking the well-known studio outside of the boundaries of Quebec. He introduced the studio’s high quality 2D animation services to Toronto, New York and Chicago. The studio quickly became a leading player in these markets and won a New York Festival Award and a Mobius Award in Chicago the first years. Howard became a partner in 2003. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Jay Caplan
Creative Strategist and Designer
TONIC DNA
BiographyJay Mark Caplan is a Creative Strategist at Tonic DNA. He comes to animation from a career in advertising in the Asia Pacific region, where he was planning director for clients such as Coca-Cola, LEGO, WildAID, H&M, and L’Oreal. He worked on large scale and award-winning campaigns for the China market, including Faces of the City for Coca-Cola (one of the first from China to be adapted globally) and helped develop a global communications planning framework for McCann New York. He is also an experienced market researcher, copywriter, and designer. My conferences
Growing through 40 years of animation
| ![]()
Panel
Collaborating for InnovationFostering Applied Research in VFX and Animation Through Academic Partnerships
Tech Stage (presented by Autodesk)
1:00 pm - 1:45 pm
Speaker(s) : Jonathan Bouchard, JP Flayeux, François Lord, Martine Bertrand Reel FX Animation, UQAT Montréal, NAD-UQAC, DNEG
DescriptionPanel moderated by: Martine Bertrand Join us for this interactive panel as we explore the benefits of collaboration between VFX/Animation companies and academic institutions for research and development. We’ll examine the reasons why there are few collaborative R&D projects in our industry compared to related industries like video games, explore successful collaborative projects in Europe and discuss ways to foster more collaboration in Quebec and Canada. We’ll encourage audience participation to generate concrete proposals for fostering applied research in the VFX and Animation industry. Our goal is to create a roadmap for stronger partnerships between companies, schools, universities, and government bodies to advance innovation and growth in this dynamic field. **This presentation is offered as part of the R&D activity, organized by CDRIN and SYNTHÈSE ** 1:00 pm 1:45 pm Collaborating for InnovationSpeaker(s) :Jonathan Bouchard, ![]()
2023,
Official
Jonathan Bouchard
CTO
Reel FX Animation
BiographyJonathan Bouchard is currently serving as CTO of Reel FX, a studio specializing in animation, visual effects, and immersive experiences. Prior to joining Reel FX, he held leadership positions at several companies, including Mokko Studio and Digital District. As CTO of Reel FX, Jonathan oversees the company’s technology strategy and drives innovation across its portfolio of projects. Jonathan is an active member of the technology community, serving as a mentor to young engineers. He is also a member of several professional organizations, including the SIGGRAPH and the Association for Computing Machinery (ACM). My conferences
Transforming the animation industry in real-time,
Collaborating for Innovation
![]()
2023,
Official
JP Flayeux
Professor
UQAT Montréal
BiographyIn addition to a Ph.D. in Film Studies (Sorbonne Nouvelle, Paris), JP Flayeux also holds a minor in Anthropology from Indiana University. He then worked for over twenty years in the video game industry and film visual effects industry before becoming a professor at UQAT in Montréal. In addition to his technical and artistic expertise, he wishes to engage in academic research and theory. Developing caring team and leadership during students’ project is also one of his goal. My conferences
Collaborating for Innovation
![]()
2023,
Sponsored,
Official
François Lord
Professor
NAD-UQAC
BiographyFrancois has worked in the visual effects industry for 25 years during which he worked as a generalist 3D artist, technical director, set supervisor and CG supervisor. He also participated in the development of the USD pipeline as pipeline architect and then head of pipeline at RodeoFX. He is now a professor at the NAD school of digital arts and a consultant in USD pipeline and color management. My conferences
A 100% USD pipeline,
Making USD Work,
Collaborating for Innovation
![]()
2023,
Official
Martine Bertrand
Senior Researcher, AI
DNEG
BiographyMartine Bertrand obtained her Ph.D. in Physics from the University of Ottawa in 2012. As an industrial research scientist, she then went on to tackle challenges in a number of areas including computational chemistry, natural language processing, medical imaging, and computer vision. In the last six years, she has developed an expertise in computational approaches falling under the large umbrella of Artificial Intelligence (AI). She also has a passion for science popularization which led her to teach the fundamentals of physics to future visual effects (VFX) artists and life scientists on multiple occasions. She joined DNEG as Senior AI Researcher in 2022 where she’s now exploring novel approaches to keep dazzling audiences around the world. My conferences
Collaborating for Innovation
![]()
Conference
Exploring the Boundaries of CreativityAI, VR, and Pixar's RenderMan
Tech Stage (presented by Autodesk)
1:00 pm - 1:45 pm
Speaker(s) : Dylan Sisson Pixar Animation Studios
DescriptionJoin Dylan Sisson, a digital artist and VFX veteran, as he takes you on a journey through the cutting-edge innovations at Pixar and beyond. Dive into the latest advancements in AI and how it is already transforming the animation pipeline at Pixar. Learn also how the upcoming version of RenderMan features a state-of-the-art AI Denoiser from Disney Research that has been hailed as “magic” by industry veterans, and discover how RenderMan’s new ”Stylized Looks” toolset is making non-photorealistic imagery accessible to studios large and small through a case study combining illustration, AI, VR sculpting, and physically based rendering. 1:00 pm 1:45 pm Exploring the Boundaries of CreativitySpeaker(s) :Dylan Sisson ![]()
2023,
Official
Dylan Sisson
Digital Artist & Marketing Manager
Pixar Animation Studios
BiographyDylan Sisson is a digital artist with over two decades of experience in VFX and animation. He began his career animating commercials, creating game cinematics, and honing his skills with award-winning independent shorts. In 1999, Dylan joined Pixar and has been instrumental in the development of Pixar’s core rendering technology, RenderMan. Dylan is also the creator of the RenderMan Walking Teapot. Aside from his work at Pixar, Dylan is constantly pushing the boundaries of digital art by exploring new frontiers in VR, AI, and 3D printing, and has made a name for himself as a creative innovator in the industry. My conferences
Exploring the Boundaries of Creativity,
The Future of Rendering
| ![]() The Truth About FeedbackBuilding Strong Relationships Through Constructive Criticism
Art Stage
1:00 pm - 1:45 pm
Speaker(s) : Pierre Perifel, Adam Lauwers, Scott Carroll, Katherine Pursey, JP Sans DreamWorks Animation, Scanline VFX, Mikros Animation, DNEG, Dreamworks Animation
DescriptionPanel moderated by: Scott Carroll It’s no secret that good feedback is an important component of effective work environments. If done well, feedback can improve trust, confidence, motivation and ultimately, accelerate an employee or colleague’s progress. But how do you give efficient and constructive feedback? Our panelists will offer insight into the best practices to deliver clear, precise and helpful feedback while making sure it comes from a place of empathy and caring. 1:00 pm 1:45 pm The Truth About FeedbackSpeaker(s) :Pierre Perifel, ![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
![]()
2023,
Official
Adam Lauwers
Artist Manager / People Experience Business Partner
Scanline VFX
BiographyAdam Lauwers is an Artist Manager and People Experience Business Partner at Scanline VFX in Montreal, Canada. He began his career in San Diego, California in 2010 as an artist before moving up to Toronto and making the transition into the people side of the industry. He has worked at multiple studios across Canada, including Method, Zoic and DNEG. Adam is passionate about the lives and experiences of those working within the industry and partners with team members on community outreach projects, mental health initiatives, and shaping/implementing policies that impact employees. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Official
Scott Carroll
Global Head of Animation
Mikros Animation
BiographyScott Carroll began his feature film career 20 years ago as an Animator at Industrial Light and Magic. In 2005, he moved to Blue Sky Studios, where he animated on the Ice Age films, Horton Hears a Who, Epic and many others. After eight films, Scott became a Supervising Animator, spearheading the animation for The Peanuts Movie (2015), Ferdinand (2017) and Nimona (unreleased). In 2021, he became the Global Head of Animation at Mikros Animation where he oversees all aspects of character performance at their studios in Montreal, Paris, and Bangalore. ![]()
2023,
Official
Katherine Pursey
Operations Manager VFX
DNEG
BiographyKatherine Pursey is the Operations Manager for DNEG Montreal having moved there from the London office. She has been in the industry since 2007, spending half her career on the artist side as an FX TD and Lead. She transitioned into an Artist Manager role in DNEG London as she took a keen interest in people’s career development and job satisfaction. She had the opportunity to move to Montreal to help establish the new office in 2018. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Keynote
JP Sans
Head of Character Animation / Animation Director
Dreamworks Animation
BiographyJP Sans, is currently a Co-Director. He most recently served as Head of Character Animation on DreamWorks Animation’s latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour, Rio, Rise of the Guardians and the Ice Age Franchise. Born in Venezuela and raised in Florida his love of art and acting started from a young age. This led him to pursue a career in animation achieving his degree in Computer Animation from Miami International University of Art & Design. To this day, his favorite part of animation is the unique ability to connect with audiences through acting and performance. My conferences
The Bad Guys,
The Truth About Feedback
![]()
Conference
The VFX of “NOPE”
Art Stage
1:00 pm - 1:45 pm
Speaker(s) : Jeremy Robert MPC
DescriptionIn this talk MPC VFX Supervisor Jeremy Robert will reveal the creative and technical challenges in bringing the vision of Jordan Peele to the screen for NOPE. Jeremy will pull back the curtain on the creation of the movie’s stunning day for night shots, the terrifying Gordy’s sequence and the language MPC used between skies, rain, blood and wind to bring Jean Jacket to life. 1:00 pm 1:45 pm The VFX of "NOPE"Speaker(s) :Jeremy Robert ![]()
2023,
Official
Jeremy Robert
VFX Supervisor
MPC
BiographyJeremy Robert has 15 years of experience in visual effects and recently oversaw the work on NOPE, delivering 675 VFX shots. This included the alien, cloudscapes, and a new approach to converting plates shot during the day into night. Prior to this, Jeremy was MPC’s VFX Supervisor on Steven Spielberg’s re-imagination of West Side Story. Before joining MPC in 2019, Jeremy spent 12 years at BUF, where he worked on Blade Runner 2049, Shane Black’s The Predator, X-Men Apocalypse and the acclaimed TV Series American Gods. His career began in 2006, working as a CG Generalist, before becoming an On-Set Supervisor. My conferences
The VFX of “NOPE”
| ![]()
Conference
MEGANTICBehind the scenes - VFX explained.
Partner Stage
1:00 pm - 1:30 pm
Speaker(s) : Marc Hall, Vincent Campbell A.A. Studios, A.A. Studios
DescriptionJoin us to learn more about the techniques that were used to reproduce the appalling train disaster that occurred in Lac Mégantic in July 2013. We will tell you about our research and our tools, and will demonstrate some of the techniques used in Houdini to achieve the photorealistic results that we delivered for this series which is currently broadcasted on Illico. 1:00 pm 1:30 pm MEGANTICSpeaker(s) :Marc Hall, ![]()
2023,
Sponsored
Marc Hall
Founder and VFX Supervisor
A.A. Studios
BiographyMarc is the founder and VFX supervisor of A.A. Studios, a Montreal-based visual effects studio specializing in large-scale local productions. Marc has been working in the visual effects field since 1999 and has been actively involved in over 1000 productions as an artist and then as a VFX supervisor. Today, Marc is proud to accompany local talent throughout their creative process and deliver international quality visual effects for their ever exciting projects. My conferences
MEGANTIC
![]()
2023,
Sponsored
Vincent Campbell
Multidisciplinary artist
A.A. Studios
BiographyVincent is a multidisciplinary artist. Having worked in the past as a director, editor, and writer, he now focuses on visual effects work. A member of the AA Studios team since 2018, Vincent played a key role in the production of Megantic as he was the one who designed the look of the fire and the digital explosions. My conferences
MEGANTIC
![]()
Conference
Back to the FutureExploring the Dynamic Collaboration between Rodeo FX and AfroVFX
Partner Stage
1:45 pm - 2:15 pm
Speaker(s) : Éric M’Boua, Josée Chapdelaine AfroVFX, Rodeo FX
DescriptionThe global industry faces two major challenges: labour shortage and the search for new IP. As such, the African continent represents the future of the VFX industry in terms of talent pool and production opportunities. But what cultural codes do we need to learn? And what partnerships and collaborations are necessary so it’s a win-win for all in this new ecosystem? Hear from Éric M’Boua, co-founder of AfroVFX, and Josée Chapdelaine, Head of CFX at Rodeo FX, as she shares her experience participating in AfroVFX’s ANIMAZONES tour in Abidjan (Ivory Coast) and her earlier mentorship with a special student. 1:45 pm 2:15 pm Back to the FutureSpeaker(s) :Éric M’Boua, ![]()
2023,
Sponsored
Éric M’Boua
Co-founder
AfroVFX
BiographyWith a rich experience as an international TV & event presenter and producer, Eric is passionate about the creative industries, in which he evolves between Paris, Abidjan and Montreal. My conferences
Back to the Future
![]()
2023,
Sponsored,
Official
Josée Chapdelaine
Head of CFX
Rodeo FX
BiographyJosée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor in 3D Animation then promptly got hired by Oblique FX in Montreal where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it. My conferences
Back to the Future,
Remote and Distributed Production
![]()
Conference
Finding BalanceHybride’s vision for a modern workplace
Partner Stage
1:45 pm - 2:15 pm
Speaker(s) : Mathieu Boucher, Joseph Kasparian Hybride, Hybride
DescriptionYes, you can work on epic shots, be part of an Emmy winning production, and still have time to ride your mountain bike, spend quality family time or live your passion for ornithology. The last 3 years have shifted people’s priorities and changed the way we work. At Hybride, we believe that when our team members feel accomplished and fulfilled, that’s when they deliver their best work. That’s why we don’t limit our measure of success to the end result; we also take into account the human factor. Join Hybride executives as they discuss the company’s culture, and how the studio constantly reinvents its internal structure to answer an increasing demand, all the while maintaining a precious work-life balance. 1:45 pm 2:15 pm Finding BalanceSpeaker(s) :Mathieu Boucher, ![]()
2023,
Sponsored
Mathieu Boucher
Vice-President of Operations
Hybride
BiographyArmed with a degree from the NAD Center, Mathieu joined Hybride team 2002 as Lighting TD, Texture Painter, and Matte Painter. After moving to California, he joined the Industrial Light & Magic (ILM) team in 2006, where he collaborated on Hollywood franchises such as Indiana Jones, Harry Potter, Pirates of the Caribbean, Terminator and Transformers. Mathieu’s feature animation experience from his work on Rango and Happy feet, two Academy Awards winners in the Best Animated Feature category, makes him an asset to his team and his extended industry know-how is valued by his peers. Mathieu came back to Hybride in 2017 and has now taken on the role of Vice President of Operations. My conferences
Finding Balance
![]()
2023,
Sponsored
Joseph Kasparian
Creative Vice-President and VFX Supervisor
Hybride
BiographyJoseph has spent most of his career at Hybride. Shortly after his training at NAD, Joseph began his career at Hybride in 1997 as a 3D generalist on the film Mimic by director Guillermo del Toro. Twenty-six years and over 70 films later, Joseph has left his mark on numerous renowned Hollywood productions, including Avatar, Arrival, Jurassic World: Dominion, the last six installments of the Star Wars franchise and the high-end TV series Jack Ryan, The Mandalorian, The Book of Boba Fett and Andor broadcast by Disney+. My conferences
Finding Balance
![]()
Conference
From Peak to PixelRecreating Afghanistan's Mountain Landscapes
Partner Stage
2:30 pm - 3:00 pm
Speaker(s) : Sylvain Théroux, Yanick Dusseault Raynault vfx, Raynault vfx
DescriptionThe presentation will focus on the visual effects work done by Raynault vfx on the television series The Old Man. The presenters, visual effects supervisor Sylvain Theroux and art director Yanick Dusseault (Dusso), will discuss the process of transforming plates shot in the California mountains into a breathtaking mountainous landscape in Afghanistan. They will highlight the techniques used to create realistic digital environments and seamlessly blend them with live-action footage. The presentation will provide insights into the creative and technical challenges of producing visual effects for television and showcase the impressive work of Raynault vfx. 2:30 pm 3:00 pm From Peak to PixelSpeaker(s) :Sylvain Théroux, ![]()
2023,
Sponsored
Sylvain Théroux
VFX Supervisor and Partner
Raynault vfx
BiographySylvain Theroux has been with Raynault since its inception in 2011. He has been responsible for pipeline development as well as technical supervision on numerous features and episodics and is particularly proud of the balance the company maintains between boutique environment and cutting edge technology. A childhood passion for Legos and drawing architecture – especially space stations — clearly foreshadowed his work on such films as Arrival, Solo: A Star Wars Story, Thor: Love and Thunder and Free Guy. Inspired by characters, musicians and artists noted for their appreciation of beauty, devotion, and inspiration, Sylvain thrives when the vfx serves the story purpose. My conferences
From Peak to Pixel
![]()
2023,
Sponsored
Yanick Dusseault
VFX Art Director and Creative Partner
Raynault vfx
BiographyFor over 25 years, Yanick has worked on high-profile projects at ILM, Lucasfilm, and Weta Digital. Yanick has an elite reputation as an Art Director that can effectively realize a director’s vision. In 2012, he was handpicked by JJ Abrams to be part of the dedicated, ongoing Star Wars Art Direction Team, and he has continued in that role since Episode VII: The Force Awakens. He is the recipient of numerous accolades and awards including the VES award for “Outstanding Created Environment in a Photoreal Feature” on Star Wars: The Force Awakens in 2015 and “Outstanding Matte Painting in a Motion Picture” in 2004 for his work on Pirates of the Caribbean. He was also part of the Oscar winning VFX team for What Dreams May Come in 1999. Motivated to bring his passion for vfx to a team he could help inspire and take pride in knowing that his input has direct influence on its success, Yanick joined Raynault in early 2018. My conferences
From Peak to Pixel
![]()
Conference
Growing through 40 years of animation
Partner Stage
2:30 pm - 3:00 pm
Speaker(s) : Bernard Lajoie, Howard Huxham, Stefanie Bitton, Jay Caplan TONIC DNA, TONIC DNA, TONIC DNA, TONIC DNA
DescriptionThe partners at Tonic DNA talk about how the nature of our work evolves in an ever-changing industry. 2:30 pm 3:00 pm Growing through 40 years of animationSpeaker(s) :Bernard Lajoie, ![]()
2023,
Sponsored
Bernard Lajoie
Co-Owner and Executive Producer
TONIC DNA
BiographyBernard Lajoie co-founded Tonic DNA in 1983, in Montreal. His passion for animation and strong stories lead him to associate with one of-a kind artists like Alexander Petrov, who won the Oscar for best animated movie in 2000. In 1996, he collaborated with Sylvain Chomet on La Vieille Dame et les Pigeons, winning a BAFTA and an award at Annecy Festival for best animated short movie. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Howard Huxham
Co-Owner and Executive Producer
TONIC DNA
BiographyHoward Huxham joined the team in 1991, taking the well-known studio outside of the boundaries of Quebec. He introduced the studio’s high quality 2D animation services to Toronto, New York and Chicago. The studio quickly became a leading player in these markets and won a New York Festival Award and a Mobius Award in Chicago the first years. Howard became a partner in 2003. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Stefanie Bitton
Co-Owner and Executive Producer
TONIC DNA
BiographyStefanie Bitton joined the studio in 2005 and has overseen development and international work ever since. Over the years, her passion for animation and production has influenced the studio’s growth and evolution through the discovery of talented directors and innovative styles and techniques of animation. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Jay Caplan
Creative Strategist and Designer
TONIC DNA
BiographyJay Mark Caplan is a Creative Strategist at Tonic DNA. He comes to animation from a career in advertising in the Asia Pacific region, where he was planning director for clients such as Coca-Cola, LEGO, WildAID, H&M, and L’Oreal. He worked on large scale and award-winning campaigns for the China market, including Faces of the City for Coca-Cola (one of the first from China to be adapted globally) and helped develop a global communications planning framework for McCann New York. He is also an experienced market researcher, copywriter, and designer. My conferences
Growing through 40 years of animation
| ||||||
2:00 pm | ![]()
Conférence
La Beauté ne vient pas juste de « l’Extérieur »Créer l'apparence de la Femme à lotion du « Cabinet des curiosités de Guillermo Del Toro »
Scène Art
2:00 pm - 2:45 pm
Speaker(s) : Amanda Heppner WeFX
DescriptionAmanda Heppner, artiste en cheffe du LookDev chez WeFX Studio à Toronto, présentera les défis uniques rencontrés lors de l’ombrage de la Lotion Lady de l’épisode « The Outside » du « Cabinet des Curiosités de Guillermo Del Toro » sur Netflix. Au cours de cette présentation, elle abordera les techniques d’ombrage en mettant l’accent sur la diffusion sous la surface, l’optimisation du rendu et les méthodes pour collaborer avec les employés des effets spéciaux et les autres départements. Toute personne intéressée par l’ombrage de créatures et d’effet spéciaux de créatures aura un bon aperçu sur la façon de résoudre des défis difficiles. 2:00 pm 2:45 pm La Beauté ne vient pas juste de « l'Extérieur »Speaker(s) :Amanda Heppner ![]()
2023,
Official
Amanda Heppner
Lead Creature/Lookdev Artist
WeFX
BiographyAmanda got her start in entertainment in 2012 as an actor for independent film. Her exposure to the creativity on set led to curiosity around how films are made, which pivoted her passion towards Visual Effects. In over a decade of combined film work, Amanda has earned credits on projects including The Mandalorian, Halo, What We Do In The Shadows and Midway. This work has led to a love of producing detailed creatures. Amanda is currently the Lead Creature/Lookdev artist at WeFX Studio. She teaches at Humber College helping students get their foot in the door in the industry. My conferences
Beauty is not just on “The Outside”
![]()
Conférence
Star Trek: Strange New WorldsConstruire des environnements en temps-réel
Scène Art
2:00 pm - 2:45 pm
Speaker(s) : Nathaniel Larouche Pixomondo
DescriptionPixomondo révolutionne à la fois les effets spéciaux et le processus de réalisation des films grâce à son approche de construire des lieux virtuels pour produire des effets spéciaux à l’intérieur de la caméra. Cette méthode pionnière transforme la construction d’un monde en une expérience en temps réel. Cette présentation se concentrera sur la façon dont Pixo interfère avec la production et prépare un environnement pour un tournage. 2:00 pm 2:45 pm Star Trek: Strange New WorldsSpeaker(s) :Nathaniel Larouche ![]()
2023,
Official
Nathaniel Larouche
VFX Supervisor
Pixomondo
BiographyNathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23…and a couple other productions he’s not allowed to talk about. (Sorry!) My conferences
Star Trek: Strange New Worlds,
Breaking Boundaries
| ![]()
Panel
Perspectives d’éditeurs de logiciels influentsSoutenir la nouvelle génération dans le domaine des effets visuels et de l'animation
Scène Tech (présentée par Autodesk)
2:00 pm - 2:45 pm
Speaker(s) : Mathieu Mazerolle, Fianna Wong, Sébastien Miglio, Julien Coll Foundry, SideFX, EPIC GAMES, CDRIN
DescriptionPanel modéré par : Julien Coll Participez à cette discussion avec certains des plus grands éditeurs de logiciels de l’industrie des effets visuels et de l’animation – SideFX, Foundry et Epic Games. Ensemble, nous explorerons comment ces entreprises adaptent et intègrent les nouvelles technologies afin de répondre aux besoins de notre industrie qui sont en constante évolution. Notre panel se penchera sur leur vision du futur des effets visuels et de l’animation et sur les efforts novateurs qu’ils déploient pour soutenir l’industrie. Nous examinerons leurs contributions à l’avancement de l’industrie, y compris leur intégration des fonctionnalités de l’IA et de l’USD. Rejoignez-nous pour cette occasion exclusive d’apprendre et d’acquérir des connaissances précieuses sur les entreprises de logiciels qui stimulent l’innovation dans les domaines des VFX et de l’animation. **Cette présentation est offerte dans le cadre de l’activité R&D, organisée par le CDRIN et SYNTHÈSE ** 2:00 pm 2:45 pm Perspectives d’éditeurs de logiciels influentsSpeaker(s) :Mathieu Mazerolle, ![]()
2023,
Official
Mathieu Mazerolle
Director of Product, New Technology
Foundry
BiographyMathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. His projects include founding a games start-up, helping to launch the blockbuster Assassin’s Creed franchise, pioneering game and film technology convergence at Digital Domain, and a platform for building VFX studios in the cloud. As Director of Product for Innovation, Mathieu connects Foundry’s Research projects in the areas of machine learning, virtual production, and cloud with the VFX artists who use our tools to create the impossible. My conferences
Insights from Top Software Companies,
The Future of VFX through R&D Insights
![]()
2023,
Official
Fianna Wong
Technical Marketing Lead
SideFX
BiographySomewhat of a dinosaur in this industry, Fianna has had the fortunate opportunity to work at several notable software development companies, from Alias|wavefront, Autodesk and now SideFX. She enjoys seeing the landscape of the industry evolve and getting her mind blown by the many wonderfully talented artists that cross paths. At SideFX, she works closely with development, interns and external artists, and when she’s not doing that, she is probably complaining or sleeping. My conferences
Insights from Top Software Companies
![]()
2023,
Official
Sébastien Miglio
Senior Director, Product & Engineering, Unreal Ecosystem
EPIC GAMES
BiographyAs Epic Games’ Senior Director, Product and Engineering, Sébastien Miglio has over 25 years of experience in the computer graphics, real-time simulation, and digital video industries. He has a diverse background as Product Manager, UX designer & developer and entrepreneur. My conferences
Insights from Top Software Companies,
Breaking Boundaries
![]()
2023,
Official
Julien Coll
Research and Innovation Advisor
CDRIN
BiographyAfter 7 years as a tech artist in the game and animation industry, Julien joined CDRIN to push his curiosity further. He now holds a position as Research and Innovation Advisor, that allows him to be in contact with the innovations of the sector and to allow the industry to push the limits. Julien is passionate about new technologies, art, cinema and IT. My conferences
Insights from Top Software Companies
![]()
Conférence
Transformer l’industrie de l’animation en temps réel
Scène Tech (présentée par Autodesk)
2:00 pm - 2:45 pm
Speaker(s) : Emmanuel Laurent, Jonathan Bouchard Reel FX Animation, Reel FX Animation
DescriptionUn pipeline en temps réel permet des itérations beaucoup plus rapides que les méthodes traditionnelles. Dans cette présentation, nous aborderons les différents avantages du travail en temps réel, tels que la réduction des temps de rendu, des méthodes de collaboration plus efficaces et une augmentation significative de la productivité et de la qualité du travail, pour n’en citer que quelques-uns. Rejoignez-nous pour découvrir comment ce pipeline est en train de transformer l’industrie. 2:00 pm 2:45 pm Transformer l'industrie de l'animation en temps réelSpeaker(s) :Emmanuel Laurent, ![]()
2023,
Official
Emmanuel Laurent
Sr. VP, Real-Time Production
Reel FX Animation
BiographyI wanted to be Batman, but because I’m not a rich boy with cool karate moves… I settle for the second-best job… Sr. VP, Real-Time Production at Reel FX! I have been implementing my “HOP” arsenal over 3 continents and for more than 25 Earth rotations around the sun. I love cartoons, people, planning, and solving problems and I love art and technology. So now, I am in charge of this brand-new Real-Time pipeline division at Reel FX. My conferences
Transforming the animation industry in real-time
![]()
2023,
Official
Jonathan Bouchard
CTO
Reel FX Animation
BiographyJonathan Bouchard is currently serving as CTO of Reel FX, a studio specializing in animation, visual effects, and immersive experiences. Prior to joining Reel FX, he held leadership positions at several companies, including Mokko Studio and Digital District. As CTO of Reel FX, Jonathan oversees the company’s technology strategy and drives innovation across its portfolio of projects. Jonathan is an active member of the technology community, serving as a mentor to young engineers. He is also a member of several professional organizations, including the SIGGRAPH and the Association for Computing Machinery (ACM). My conferences
Transforming the animation industry in real-time,
Collaborating for Innovation
| ![]() Accès Étudiant Zone Éducation
Espaces de vie
2:00 pm - 5:00 pm
DescriptionAccès gratuit aux étudiants à la Zone Éducation présentée par notre partenaire SYNTHÈSE. En après-midi, des panels mettront en lumière les témoignages de conseiller·ères en ressources humaines et de superviseur·es d’équipe. Une belle occasion pour écouter les meilleurs conseils de professionnel·les chevronné·es sur les pratiques à faire ou ne pas faire en entrevue d’embauche, sur l’histoire à raconter pour bien présenter son portfolio ou sur l’art et la manière de négocier son salaire. Cliquez ici pour consulter la programmation complète de la Zone Éducation par SYNTHÈSE. | ![]()
Panel
Insights from Top Software CompaniesSupporting the Next Generation in VFX and Animation
Tech Stage (presented by Autodesk)
2:00 pm - 2:45 pm
Speaker(s) : Sébastien Miglio, Fianna Wong, Mathieu Mazerolle, Julien Coll EPIC GAMES, SideFX, Foundry, CDRIN
DescriptionPanel moderated by: Julien Coll Join this panel discussion with some of the most prominent software companies in the VFX and Animation industry – SideFX, Foundry, and Epic Games. Together, we’ll explore how these companies are adapting and integrating new technologies to meet the ever-changing needs of our industry. Our panel will delve into their vision for the future of VFX and Animation and the innovative efforts they are making to support the industry. We’ll examine their contributions to advancing the industry, including their integration of AI features and USD. **This presentation is offered as part of the R&D activity, organized by CDRIN and SYNTHÈSE ** 2:00 pm 2:45 pm Insights from Top Software CompaniesSpeaker(s) :Sébastien Miglio, ![]()
2023,
Official
Sébastien Miglio
Senior Director, Product & Engineering, Unreal Ecosystem
EPIC GAMES
BiographyAs Epic Games’ Senior Director, Product and Engineering, Sébastien Miglio has over 25 years of experience in the computer graphics, real-time simulation, and digital video industries. He has a diverse background as Product Manager, UX designer & developer and entrepreneur. My conferences
Insights from Top Software Companies,
Breaking Boundaries
![]()
2023,
Official
Fianna Wong
Technical Marketing Lead
SideFX
BiographySomewhat of a dinosaur in this industry, Fianna has had the fortunate opportunity to work at several notable software development companies, from Alias|wavefront, Autodesk and now SideFX. She enjoys seeing the landscape of the industry evolve and getting her mind blown by the many wonderfully talented artists that cross paths. At SideFX, she works closely with development, interns and external artists, and when she’s not doing that, she is probably complaining or sleeping. My conferences
Insights from Top Software Companies
![]()
2023,
Official
Mathieu Mazerolle
Director of Product, New Technology
Foundry
BiographyMathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. His projects include founding a games start-up, helping to launch the blockbuster Assassin’s Creed franchise, pioneering game and film technology convergence at Digital Domain, and a platform for building VFX studios in the cloud. As Director of Product for Innovation, Mathieu connects Foundry’s Research projects in the areas of machine learning, virtual production, and cloud with the VFX artists who use our tools to create the impossible. My conferences
Insights from Top Software Companies,
The Future of VFX through R&D Insights
![]()
2023,
Official
Julien Coll
Research and Innovation Advisor
CDRIN
BiographyAfter 7 years as a tech artist in the game and animation industry, Julien joined CDRIN to push his curiosity further. He now holds a position as Research and Innovation Advisor, that allows him to be in contact with the innovations of the sector and to allow the industry to push the limits. Julien is passionate about new technologies, art, cinema and IT. My conferences
Insights from Top Software Companies
![]()
Conference
Transforming the animation industry in real-time
Tech Stage (presented by Autodesk)
2:00 pm - 2:45 pm
Speaker(s) : Jonathan Bouchard, Emmanuel Laurent Reel FX Animation, Reel FX Animation
DescriptionA real-time pipeline allows much faster iterations than traditional methods. In this presentation, we will cover the different advantages of working in real-time such as reduced rendering times, more efficient ways of collaborating, and a significant increase in productivity and quality of work, to name a few. Join as we dive into how this pipeline is transforming the industry. 2:00 pm 2:45 pm Transforming the animation industry in real-timeSpeaker(s) :Jonathan Bouchard, ![]()
2023,
Official
Jonathan Bouchard
CTO
Reel FX Animation
BiographyJonathan Bouchard is currently serving as CTO of Reel FX, a studio specializing in animation, visual effects, and immersive experiences. Prior to joining Reel FX, he held leadership positions at several companies, including Mokko Studio and Digital District. As CTO of Reel FX, Jonathan oversees the company’s technology strategy and drives innovation across its portfolio of projects. Jonathan is an active member of the technology community, serving as a mentor to young engineers. He is also a member of several professional organizations, including the SIGGRAPH and the Association for Computing Machinery (ACM). My conferences
Transforming the animation industry in real-time,
Collaborating for Innovation
![]()
2023,
Official
Emmanuel Laurent
Sr. VP, Real-Time Production
Reel FX Animation
BiographyI wanted to be Batman, but because I’m not a rich boy with cool karate moves… I settle for the second-best job… Sr. VP, Real-Time Production at Reel FX! I have been implementing my “HOP” arsenal over 3 continents and for more than 25 Earth rotations around the sun. I love cartoons, people, planning, and solving problems and I love art and technology. So now, I am in charge of this brand-new Real-Time pipeline division at Reel FX. My conferences
Transforming the animation industry in real-time
| ![]()
Conference
Beauty is not just on “The Outside”Creating the look of the Lotion Lady from ''Guillermo Del Toro's Cabinet of Curiosities''
Art Stage
2:00 pm - 2:45 pm
Speaker(s) : Amanda Heppner WeFX
DescriptionAmanda Heppner, Lead Lookdev Artist at WeFX Studio in Toronto will present on the unique challenges faced when shading the Lotion Lady from “The Outside” episode of Guillermo Del Toro’s Cabinet of Curiosities on Netflix. During this presentation she will cover shading techniques with a focus on subsurface scattering, render optimizations and methods for collaboration with FX and other departments. Anyone interested in shading creatures and creature FX will gain some insights into solving tough challenges. 2:00 pm 2:45 pm Beauty is not just on "The Outside"Speaker(s) :Amanda Heppner ![]()
2023,
Official
Amanda Heppner
Lead Creature/Lookdev Artist
WeFX
BiographyAmanda got her start in entertainment in 2012 as an actor for independent film. Her exposure to the creativity on set led to curiosity around how films are made, which pivoted her passion towards Visual Effects. In over a decade of combined film work, Amanda has earned credits on projects including The Mandalorian, Halo, What We Do In The Shadows and Midway. This work has led to a love of producing detailed creatures. Amanda is currently the Lead Creature/Lookdev artist at WeFX Studio. She teaches at Humber College helping students get their foot in the door in the industry. My conferences
Beauty is not just on “The Outside”
![]()
Conference
Star Trek: Strange New WorldsBuilding Real-time Environments
Art Stage
2:00 pm - 2:45 pm
Speaker(s) : Nathaniel Larouche Pixomondo
DescriptionPixomondo is revolutionizing both VFX and the filmmaking process with their approach to constructing virtual locations for In Camera VFX. This pioneering method additionally transforms world building into a realtime experience. This talk will focus on how Pixo interfaces with production and prepares an environment for a shoot. 2:00 pm 2:45 pm Star Trek: Strange New WorldsSpeaker(s) :Nathaniel Larouche ![]()
2023,
Official
Nathaniel Larouche
VFX Supervisor
Pixomondo
BiographyNathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23…and a couple other productions he’s not allowed to talk about. (Sorry!) My conferences
Star Trek: Strange New Worlds,
Breaking Boundaries
| ![]() Students Access Education Zone
Living Spaces
2:00 pm - 5:00 pm
DescriptionFree access for students to the Education Zone presented by our partner SYNTHÈSE. In the afternoon, panel discussions will feature testimonials from human resources advisors and team supervisors. This is a great opportunity to hear advice from seasoned professionals on what to do and not to do in job interviews, how to use storytelling to present your portfolio, and how to negotiate your salary. Click here to consult the Education Zone program. | ||||||
3:00 pm | ![]()
Panel
Briser les frontièresComment les techniques de production modernes transforment le processus créatif
Scène Art
3:00 pm - 3:45 pm
Speaker(s) : Nathaniel Larouche, Sébastien Miglio, Christian Kaestner, David Hurtubise Pixomondo, EPIC GAMES, Framestore, Squeeze Studio
DescriptionPanel modéré par : Sébastien Miglio Ce panel explorera les impacts créatifs de la technologie en temps réel et de la production virtuelle, sur une industrie reconnue pour s’impliquer uniquement de manière créative dans la post-production. Nous discuterons des possibilités offertes dans le processus de préproduction, comment cette implication peut réellement améliorer l’efficacité et de la manière dont les décisions de conception initiales peuvent influencer les effets visuels pour la postproduction. Nous parlerons aussi certains des défis qui surviennent et comment ceux-ci peuvent apporter des bénéfices au projet global, tout en rendant certaines parties du processus plus compliquées. 3:00 pm 3:45 pm Briser les frontièresSpeaker(s) :Nathaniel Larouche, ![]()
2023,
Official
Nathaniel Larouche
VFX Supervisor
Pixomondo
BiographyNathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23…and a couple other productions he’s not allowed to talk about. (Sorry!) My conferences
Star Trek: Strange New Worlds,
Breaking Boundaries
![]()
2023,
Official
Sébastien Miglio
Senior Director, Product & Engineering, Unreal Ecosystem
EPIC GAMES
BiographyAs Epic Games’ Senior Director, Product and Engineering, Sébastien Miglio has over 25 years of experience in the computer graphics, real-time simulation, and digital video industries. He has a diverse background as Product Manager, UX designer & developer and entrepreneur. My conferences
Insights from Top Software Companies,
Breaking Boundaries
![]()
2023,
Official
Christian Kaestner
VFX Supervisor
Framestore
BiographyChristian is graduated from San Francisco’s Academy of Art University with a Masters of Fine Arts in 3D Animation and Visual Effects, and joined Framestore in 2007. Since then, he has worked on a huge range of titles, including Quantum of Solace, Where The Wild Things Are, Avatar and the Oscar-winning Gravity. Christian moved to Montreal in 2013 and supervised titles such as Paddington, Alien: Covenant, Mary Poppins Returns, Captain Marvel, The Aeronauts and the BAFTA-winning His Dark Materials. His most recent project is 1899 where he led a team spanning concept art, visualisation, virtual production and VFX. My conferences
Breaking Boundaries
![]()
2023,
Official
David Hurtubise
MOCAP Supervisor
Squeeze Studio
BiographyProud of three years as a solutions architect / Technical Account Manager at Epic Games Montreal and now Mocap Supervisor at Squeeze Studios, David Hurtubise had the chance to present two Tech Talk to Siggraph with Epic Games. He has helped many companies such as Netflix, DNEG, Rodeo FX and Moment Factory. He worked as HOD in Virtual Production for Rodeo FX and Director of Technology in virtual production at MELS Studios. And on films such as Transformer 7 and Beau Is Afraid. He completed is master’s degree at NAD / UQAC. And is now starting is Doctorate in Computer Science. My conferences
Breaking Boundaries
![]()
Panel
Production à distance et distribuéeNaviguer dans les défis de la collaboration mondiale
Scène Art
3:00 pm - 3:45 pm
Speaker(s) : Graham Peddie, Zoe Cranley, Josée Chapdelaine, Chloë Grysole Cinesite, beloFX, Rodeo FX, Framestore
DescriptionPanel modéré par : Chloë Grysole Le panel explorera les complexités de la collaboration mondiale, en particulier dans un contexte où le travail à distance est devenu de plus en plus courant. Les studios ont dû s’adapter à de nouveaux défis en gérant des équipes distribuées et en collaborant avec des partenaires situés dans le monde entier. Nos panélistes discuteront de la manière de gérer efficacement la communication, la collaboration et le flux de travail au sein d’équipes géographiquement dispersées, tout en maintenant des normes de haute qualité. Nous étudierons également la manière dont le travail à distance a changé notre façon de collaborer en interne et nous discuterons des meilleures pratiques pour gérer les équipes à distance, assurer une communication efficace, en particulier lors de l’intégration des juniors, et maintenir une culture d’équipe positive. 3:00 pm 3:45 pm Production à distance et distribuéeSpeaker(s) :Graham Peddie, ![]()
2023,
Official
Graham Peddie
Chief Operating Officer
Cinesite
BiographyAs COO of Cinesite’s Montreal division, Graham heads up one of the largest independent entertainment service studios in Canada. Cinesite’s recent deliveries include; the Apple film Tetris, the Universal film Strays, and the Marvel film Black Panther: Wakanda Forever and the Disney movie Peter Pan and Wendy. Graham was previously a guest lecturer of Creative Industries Management at Sheridan College. He also held leading management positions at Canadian creative studios Rocket Science and Mr. X. My conferences
Remote and Distributed Production
![]()
2023,
Official
Zoe Cranley
Head of CG, Canada
beloFX
BiographyZoe started her career at DNEG London in 2005, progressing through a variety of roles such as Matchmove Artist, Generalist TD, Lighting TD, and Lighting Lead. She subsequently moved to the Singapore studio as CG Sequence Supervisor before moving to British Columbia to help set up the Vancouver Studio in 2014. From then, Zoe took on the role of CG Supervisor, Head of Build, and finally Head of CG before joining beloFX as Head of CG Canada in 2021. Zoe’s creative credits include titles such as The Dark Knight, John Carter, Godzilla, Alice through the Looking Glass, and Wonder Woman. My conferences
Remote and Distributed Production
![]()
2023,
Sponsored,
Official
Josée Chapdelaine
Head of CFX
Rodeo FX
BiographyJosée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor in 3D Animation then promptly got hired by Oblique FX in Montreal where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it. My conferences
Back to the Future,
Remote and Distributed Production
![]()
2023,
Official
Chloë Grysole
Managing Director, Canada, Film and Episodic
Framestore
BiographyChloë Grysole is an Emmy-nominated VFX expert, boasting over 25 years of experience as a visual effects producer and business manager, having worked on critically acclaimed projects such as the Harry Potter franchise, HBO Film’s Into the Storm, Skyfall, and Edge of Tomorrow. In her current role as Managing Director of Framestore Canada, Film & Episodic, Chloë is leading a dynamic growth phase, managing a packed schedule of upcoming projects in Montreal and Vancouver. Her extensive production management experience and passion for fostering excellence will be used to uphold the creative studio’s high standards across an increasingly diverse portfolio of work. My conferences
Remote and Distributed Production
| ![]()
Panel
L’avenir des VFX à travers les perspectives de la R&DLes tendances de la recherche dans l'industrie de l'infographie.
Scène Tech (présentée par Autodesk)
3:00 pm - 3:45 pm
Speaker(s) : Mathieu Mazerolle, Vahe Verdanyan, Stephan Kozak, Frederic Servant Foundry, CDRIN, SIRT, Autodesk
DescriptionPanel modéré par: Frederic Servant Découvrez l’avenir passionnant des effets visuels à travers les dernières perspectives de recherche. Dans ce panel, nous explorerons les tendances les plus récentes en matière de R&D dans l’industrie de l’infographie, telles qu’elles ont été présentées lors d’événements comme Siggraph et GDC. Rejoignez CDRIN et SIRT, les centres de recherche des industries créatives de Montréal et de Toronto, ainsi que Mathieu Mazerolle de l’Academy Software Foundation, alors qu’ils explorent les avenues potentielles qu’offrent ces sujets d’actualité et vous donnent un aperçu des possibilités qui s’offrent à vous. Ne manquez pas cette occasion de rester à la pointe de l’innovation dans le domaine des VFX et de l’animation ! **Cette présentation est offerte dans le cadre de l’activité R&D, organisée par le CDRIN et SYNTHÈSE **
3:00 pm 3:45 pm L'avenir des VFX à travers les perspectives de la R&DSpeaker(s) :Mathieu Mazerolle, ![]()
2023,
Official
Mathieu Mazerolle
Director of Product, New Technology
Foundry
BiographyMathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. His projects include founding a games start-up, helping to launch the blockbuster Assassin’s Creed franchise, pioneering game and film technology convergence at Digital Domain, and a platform for building VFX studios in the cloud. As Director of Product for Innovation, Mathieu connects Foundry’s Research projects in the areas of machine learning, virtual production, and cloud with the VFX artists who use our tools to create the impossible. My conferences
Insights from Top Software Companies,
The Future of VFX through R&D Insights
![]()
2023,
Official
Vahe Verdanyan
Scientific Director
CDRIN
BiographyDr. Vahe Vardanyan is the Scientific Director and an active member of the AI team at CDRIN, leading various projects related to computer vision, graphics and more. He has about 8 years of experience in the industry, worked in different companies in Montreal, creating VR applications, games and museum expositions. My conferences
The Future of VFX through R&D Insights
![]()
2023,
Official
Stephan Kozak
PI - CG, Animation, VFX Research Lead
SIRT
BiographyWith over two decades of experience in animation, visual effects, and character design, Stephan Kozak is the Principal Investigator and Lead of CG, Animation, and VFX at SIRT, a nationally-funded research and technology access center situated at Pinewood Studios Toronto. His extensive knowledge of production pipelines helps production teams innovate and democratize technology throughout the screen industries. He has two patents for character pipelines and contributed to creating the first AI digital human to receive citizenship. His research centers on digital humans and immersive environments, providing the screen industry with solutions for pipelines, rendering, AI, and ML integration. My conferences
The Future of VFX through R&D Insights
![]()
2023,
Official
Frederic Servant
Director of Engineering - Arnold, Bifrost, LookDev
Autodesk
BiographyFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris. My conferences
The Future of Rendering,
The Future of VFX through R&D Insights
![]()
Conférence
Raviver l’héritage animé de DisneyAndalasia à vol d'oiseau : le défi technique derrière la magie
Scène Tech (présentée par Autodesk)
3:00 pm - 3:45 pm
Speaker(s) : Marc-André Bourgoin Tonic DNA
DescriptionDécouvrez la prouesse technique derrière la caméra multiplan qui ouvre Il était une fois 2, un hommage vibrant aux grands classiques Disney. 3:00 pm 3:45 pm Raviver l'héritage animé de DisneySpeaker(s) :Marc-André Bourgoin ![]()
2023,
Official
Marc-André Bourgoin
Technical and R&D director
Tonic DNA
BiographyMarc-André is a veteran in the animation industry with over 35 years of experience. He has worked with TONIC for more than two decades on a variety of projects spanning from TV commercials, series, and feature films. His credits include Space Jam: A New Legacy, Apple TV+’s Central Park et Disney+ Disenchanted. Marc-André is proficient in many aspects of the animation industry, from stop motion, motion graphics, 2D, and 3D animation. My conferences
Reviving Disney’s 2D Animation Legacy
| ![]()
Conference
Reviving Disney’s 2D Animation LegacyFlying through Andalasia : the technical performance behind the magic
Tech Stage (presented by Autodesk)
3:00 pm - 3:45 pm
Speaker(s) : Marc-André Bourgoin Tonic DNA
DescriptionDive into the making of the ‘’Disenchanted’’ opening scene, paying tribute to Disney Classics and pushing techniques to their limits to achieve a magical multiplane camera. 3:00 pm 3:45 pm Reviving Disney's 2D Animation LegacySpeaker(s) :Marc-André Bourgoin ![]()
2023,
Official
Marc-André Bourgoin
Technical and R&D director
Tonic DNA
BiographyMarc-André is a veteran in the animation industry with over 35 years of experience. He has worked with TONIC for more than two decades on a variety of projects spanning from TV commercials, series, and feature films. His credits include Space Jam: A New Legacy, Apple TV+’s Central Park et Disney+ Disenchanted. Marc-André is proficient in many aspects of the animation industry, from stop motion, motion graphics, 2D, and 3D animation. My conferences
Reviving Disney’s 2D Animation Legacy
![]()
Panel
The Future of VFX through R&D InsightsResearch trends in the computer graphics industry
Tech Stage (presented by Autodesk)
3:00 pm - 3:45 pm
Speaker(s) : Vahe Verdanyan, Stephan Kozak, Mathieu Mazerolle, Frederic Servant CDRIN, SIRT, Foundry, Autodesk
DescriptionPanel moderated by: Frederic Servant Discover the exciting future of VFX through the latest research insights. In this panel, we will explore the most recent R&D trends in the computer graphics industry, as showcased in events like Siggraph and GDC. Join CDRIN and SIRT, Montreal and Toronto’s creative industries research centers as well as Mathieu Mazerolle from the Academy Software Foundation as they delve into the potential avenues that these current hot topics offer, giving you a glimpse of the possibilities that lie ahead. Don’t miss out on this opportunity to stay at the forefront of VFX and Animation innovation! **This presentation is offered as part of the R&D activity, organized by CDRIN and SYNTHÈSE ** 3:00 pm 3:45 pm The Future of VFX through R&D InsightsSpeaker(s) :Vahe Verdanyan, ![]()
2023,
Official
Vahe Verdanyan
Scientific Director
CDRIN
BiographyDr. Vahe Vardanyan is the Scientific Director and an active member of the AI team at CDRIN, leading various projects related to computer vision, graphics and more. He has about 8 years of experience in the industry, worked in different companies in Montreal, creating VR applications, games and museum expositions. My conferences
The Future of VFX through R&D Insights
![]()
2023,
Official
Stephan Kozak
PI - CG, Animation, VFX Research Lead
SIRT
BiographyWith over two decades of experience in animation, visual effects, and character design, Stephan Kozak is the Principal Investigator and Lead of CG, Animation, and VFX at SIRT, a nationally-funded research and technology access center situated at Pinewood Studios Toronto. His extensive knowledge of production pipelines helps production teams innovate and democratize technology throughout the screen industries. He has two patents for character pipelines and contributed to creating the first AI digital human to receive citizenship. His research centers on digital humans and immersive environments, providing the screen industry with solutions for pipelines, rendering, AI, and ML integration. My conferences
The Future of VFX through R&D Insights
![]()
2023,
Official
Mathieu Mazerolle
Director of Product, New Technology
Foundry
BiographyMathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. His projects include founding a games start-up, helping to launch the blockbuster Assassin’s Creed franchise, pioneering game and film technology convergence at Digital Domain, and a platform for building VFX studios in the cloud. As Director of Product for Innovation, Mathieu connects Foundry’s Research projects in the areas of machine learning, virtual production, and cloud with the VFX artists who use our tools to create the impossible. My conferences
Insights from Top Software Companies,
The Future of VFX through R&D Insights
![]()
2023,
Official
Frederic Servant
Director of Engineering - Arnold, Bifrost, LookDev
Autodesk
BiographyFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris. My conferences
The Future of Rendering,
The Future of VFX through R&D Insights
| ![]()
Panel
Breaking BoundariesHow Modern Production Techniques Transform the Creative Process
Art Stage
3:00 pm - 3:45 pm
Speaker(s) : Christian Kaestner, Nathaniel Larouche, David Hurtubise, Sébastien Miglio Framestore, Pixomondo, Squeeze Studio, EPIC GAMES
DescriptionPanel moderated by: Sébastien Miglio This panel will explore the creative impacts of real-time technology and virtual production on an industry known to usually only get creatively involved in post-production. We will discuss the opportunities that are offered in the pre-production process, how this involvement can really improve efficiency and how early design decisions can inform visual effects for post-production. At the same time we will also talk about some of the challenges that arise and how they can provide benefits for the project overall whilst making some parts of the process more complicated. 3:00 pm 3:45 pm Breaking BoundariesSpeaker(s) :Christian Kaestner, ![]()
2023,
Official
Christian Kaestner
VFX Supervisor
Framestore
BiographyChristian is graduated from San Francisco’s Academy of Art University with a Masters of Fine Arts in 3D Animation and Visual Effects, and joined Framestore in 2007. Since then, he has worked on a huge range of titles, including Quantum of Solace, Where The Wild Things Are, Avatar and the Oscar-winning Gravity. Christian moved to Montreal in 2013 and supervised titles such as Paddington, Alien: Covenant, Mary Poppins Returns, Captain Marvel, The Aeronauts and the BAFTA-winning His Dark Materials. His most recent project is 1899 where he led a team spanning concept art, visualisation, virtual production and VFX. My conferences
Breaking Boundaries
![]()
2023,
Official
Nathaniel Larouche
VFX Supervisor
Pixomondo
BiographyNathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23…and a couple other productions he’s not allowed to talk about. (Sorry!) My conferences
Star Trek: Strange New Worlds,
Breaking Boundaries
![]()
2023,
Official
David Hurtubise
MOCAP Supervisor
Squeeze Studio
BiographyProud of three years as a solutions architect / Technical Account Manager at Epic Games Montreal and now Mocap Supervisor at Squeeze Studios, David Hurtubise had the chance to present two Tech Talk to Siggraph with Epic Games. He has helped many companies such as Netflix, DNEG, Rodeo FX and Moment Factory. He worked as HOD in Virtual Production for Rodeo FX and Director of Technology in virtual production at MELS Studios. And on films such as Transformer 7 and Beau Is Afraid. He completed is master’s degree at NAD / UQAC. And is now starting is Doctorate in Computer Science. My conferences
Breaking Boundaries
![]()
2023,
Official
Sébastien Miglio
Senior Director, Product & Engineering, Unreal Ecosystem
EPIC GAMES
BiographyAs Epic Games’ Senior Director, Product and Engineering, Sébastien Miglio has over 25 years of experience in the computer graphics, real-time simulation, and digital video industries. He has a diverse background as Product Manager, UX designer & developer and entrepreneur. My conferences
Insights from Top Software Companies,
Breaking Boundaries
![]()
Panel
Remote and Distributed ProductionNavigating the Challenges of Global Collaboration
Art Stage
3:00 pm - 3:45 pm
Speaker(s) : Zoe Cranley, Graham Peddie, Josée Chapdelaine, Chloë Grysole beloFX, Cinesite, Rodeo FX, Framestore
DescriptionPanel moderated by: Chloë Grysole The panel will explore the complexities of global collaboration, especially as remote work has become increasingly common. Studios have had to adapt to new challenges in managing distributed teams and collaborating with partners located across the world. Our panelists will discuss how to effectively manage the communication, collaboration, and workflow among teams that are geographically dispersed, while maintaining high-quality standards. We will also explore how remote work has changed the way we collaborate internally, and discuss the best practices for managing remote teams, ensuring effective communication, especially when onboarding juniors, and maintaining a positive team culture. 3:00 pm 3:45 pm Remote and Distributed ProductionSpeaker(s) :Zoe Cranley, ![]()
2023,
Official
Zoe Cranley
Head of CG, Canada
beloFX
BiographyZoe started her career at DNEG London in 2005, progressing through a variety of roles such as Matchmove Artist, Generalist TD, Lighting TD, and Lighting Lead. She subsequently moved to the Singapore studio as CG Sequence Supervisor before moving to British Columbia to help set up the Vancouver Studio in 2014. From then, Zoe took on the role of CG Supervisor, Head of Build, and finally Head of CG before joining beloFX as Head of CG Canada in 2021. Zoe’s creative credits include titles such as The Dark Knight, John Carter, Godzilla, Alice through the Looking Glass, and Wonder Woman. My conferences
Remote and Distributed Production
![]()
2023,
Official
Graham Peddie
Chief Operating Officer
Cinesite
BiographyAs COO of Cinesite’s Montreal division, Graham heads up one of the largest independent entertainment service studios in Canada. Cinesite’s recent deliveries include; the Apple film Tetris, the Universal film Strays, and the Marvel film Black Panther: Wakanda Forever and the Disney movie Peter Pan and Wendy. Graham was previously a guest lecturer of Creative Industries Management at Sheridan College. He also held leading management positions at Canadian creative studios Rocket Science and Mr. X. My conferences
Remote and Distributed Production
![]()
2023,
Sponsored,
Official
Josée Chapdelaine
Head of CFX
Rodeo FX
BiographyJosée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor in 3D Animation then promptly got hired by Oblique FX in Montreal where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it. My conferences
Back to the Future,
Remote and Distributed Production
![]()
2023,
Official
Chloë Grysole
Managing Director, Canada, Film and Episodic
Framestore
BiographyChloë Grysole is an Emmy-nominated VFX expert, boasting over 25 years of experience as a visual effects producer and business manager, having worked on critically acclaimed projects such as the Harry Potter franchise, HBO Film’s Into the Storm, Skyfall, and Edge of Tomorrow. In her current role as Managing Director of Framestore Canada, Film & Episodic, Chloë is leading a dynamic growth phase, managing a packed schedule of upcoming projects in Montreal and Vancouver. Her extensive production management experience and passion for fostering excellence will be used to uphold the creative studio’s high standards across an increasingly diverse portfolio of work. My conferences
Remote and Distributed Production
| ||||||||
4:00 pm | ![]()
Conférence-vedette
La Ville dans la merReprésenter la vie sous-marine réaliste dans ''Black Panther: Longue vie au Wakanda''
Scène Tech (présentée par Autodesk)
4:00 pm - 4:45 pm
Speaker(s) : Geoffrey Baumann Independant
DescriptionLes effets visuels et la photographie sous-marine de Black Panther : Longue vie au Wakanda ont présenté d’importantes complexités techniques et visuelles. Il a fallu trouver un juste équilibre parmi le besoin de réalisme, les contraintes de l’histoire et la vision esthétique du film. Ce processus a commencé non seulement par de la collaboration, mais aussi par une plongée en profondeur sous les propriétés et les caractéristiques de l’eau et de la lumière. 4:00 pm 4:45 pm La Ville dans la merSpeaker(s) :Geoffrey Baumann ![]()
2023,
Keynote
Geoffrey Baumann
Production VFX Supervisor
Independant
BiographyGeoffrey Baumann is a Visual Effects Supervisor who has over 23 years of experience in the visual effects industry. He has served in lead and supervisory roles on films as diverse as Roland Emmerich’s The Day After Tomorrow and 2012, and Clint Eastwood’s Flags of our Fathers, Letters from Iwo Jima and Changeling. Most recently he was overall production VFX Supervisor for Marvel Studio’s Black Panther: Wakanda Forever. Before joining the production side, Geoffrey spent 15 years at Digital Domain. There, he worked his way up from an assistant in operations to a CG Supervisor, with credits on over 18 feature films, including Oblivion, Real Steel, Percy Jackson & The Olympians: The Lightning Thief, Iron Man 3, and The Avengers, among others. At Digital Domain, he supported VFX Supervisors on sets and locations throughout the world, which helped prepare him to make the jump to the production side. In 2011, he left Digital Domain to work for Marvel Studios as 2nd Unit VFX Supervisor, supporting Dan Deleeuw on Captain America: The Winter Soldier. He then served as an Additional VFX Supervisor supporting Chris Townsend on The Avengers: Age of Ultron, and Stephane Ceretti on Doctor Strange. Years of work paid off and in 2016, Geoffrey began working on as the overall VFX Supervisor for Marvel Studios, overseeing Black Panther, Black Widow and Black Panther: Wakanda Forever. My conferences
The City In the Sea
![]()
Conférence-vedette
Un monde post-apocalyptiqueEndurer et survivre: Conception du monde post-apocalyptique de « The Last of Us »
Scène Tech (présentée par Autodesk)
4:00 pm - 4:45 pm
Speaker(s) : Melaina Mace, Nick Marshall DNEG, DNEG
DescriptionLors de cette session vedette, le superviseur aux effets numériques Nick Marshall et la superviseure d’images de synthèse Melaina Mace (tous deux chez DNEG) se pencheront sur le processus créatif qui a permis de donner vie au monde post-apocalyptique de The Last of Us, à travers des effets visuels époustouflants. Nick et Melaina offriront un aperçu approfondi des techniques d’effets visuels utilisées pour créer les environnements photoréalistes de la série. D’Austin à Boston, en passant par Salt Lake City et Jackson Hole, l’équipe de DNEG a fait pousser du lierre, construit des gratte-ciels, bâti des montagnes et détruit des bâtiments. Ne manquez pas cette opportunité de bénéficier sur le travail d’effets visuels qui a fait de The Last of Us de HBO un chef-d’œuvre visuel. 4:00 pm 4:45 pm Un monde post-apocalyptiqueSpeaker(s) :Melaina Mace, ![]()
2023,
Keynote
Melaina Mace
CG Supervisor
DNEG
BiographyMelaina Mace is a CG Supervisor at DNEG with more than a decade of experience in feature film and television VFX. With a background in digital matte painting and CG environments, Melaina is passionate about creating new worlds and enjoys the technical and creative process involved in visual storytelling. She has contributed to over 40 projects, from feature film blockbusters including ‘Wonder Woman’, ‘Deadpool 2’, and ‘The Matrix Resurrections’, to award-winning films and television series ‘Blade Runner 2049’, ‘Game of Thrones’, and ‘Foundation’. As a CG Environment Generalist Supervisor on ‘Foundation’, Melaina received a VES Award nomination for ‘Outstanding Created Environment in an Episode, Commercial or Real-Time Project’. Melaina was CG Supervisor on the HBO hit series ‘The Last of Us’. My conferences
A Post-Apocalyptic World
![]()
2023,
Keynote
Nick Marshall
DFX Supervisor
DNEG
BiographyNick Marshall is a DFX Supervisor at DNEG. He has over a decade of experience in the industry, beginning his VFX career at DNEG London in 2009 as a Runner. Nick went on to spend the majority of his career as an Environments Artist and in 2015, when DNEG’s Vancouver studio opened, he made the move to North America. Shortly after, he stepped into the role of Head of Department for Environments and Generalists, overseeing work on blockbuster films including Dune and Uncharted. Nick made the move back into show supervision in 2021 as DFX Supervisor on HBO’s hit series ‘The Last of Us’. He is currently DFX Supervisor on an upcoming sci-fi sequel. My conferences
A Post-Apocalyptic World
| ![]()
Keynote
A Post-Apocalyptic WorldEndure and Survive: Crafting the Post-Apocalyptic World of ''The Last of Us''
Tech Stage (presented by Autodesk)
4:00 pm - 4:45 pm
Speaker(s) : Nick Marshall, Melaina Mace DNEG, DNEG
DescriptionIn this keynote session, DNEG’s DFX Supervisor Nick Marshall and CG Supervisor Melaina Mace will delve into the creative process behind bringing the post-apocalyptic world of The Last of Us to life through stunning visual effects. Nick and Melaina will offer an in-depth look at the VFX techniques used to create the photorealistic environments for the show. From Austin to Boston to Salt Lake City and Jackson Hole – the DNEG team grew ivy, constructed skylines, built mountains and destroyed buildings. Don’t miss this opportunity to gain exclusive insights into the VFX work that made HBO’s The Last of Us‘ a visual masterpiece. 4:00 pm 4:45 pm A Post-Apocalyptic WorldSpeaker(s) :Nick Marshall, ![]()
2023,
Keynote
Nick Marshall
DFX Supervisor
DNEG
BiographyNick Marshall is a DFX Supervisor at DNEG. He has over a decade of experience in the industry, beginning his VFX career at DNEG London in 2009 as a Runner. Nick went on to spend the majority of his career as an Environments Artist and in 2015, when DNEG’s Vancouver studio opened, he made the move to North America. Shortly after, he stepped into the role of Head of Department for Environments and Generalists, overseeing work on blockbuster films including Dune and Uncharted. Nick made the move back into show supervision in 2021 as DFX Supervisor on HBO’s hit series ‘The Last of Us’. He is currently DFX Supervisor on an upcoming sci-fi sequel. My conferences
A Post-Apocalyptic World
![]()
2023,
Keynote
Melaina Mace
CG Supervisor
DNEG
BiographyMelaina Mace is a CG Supervisor at DNEG with more than a decade of experience in feature film and television VFX. With a background in digital matte painting and CG environments, Melaina is passionate about creating new worlds and enjoys the technical and creative process involved in visual storytelling. She has contributed to over 40 projects, from feature film blockbusters including ‘Wonder Woman’, ‘Deadpool 2’, and ‘The Matrix Resurrections’, to award-winning films and television series ‘Blade Runner 2049’, ‘Game of Thrones’, and ‘Foundation’. As a CG Environment Generalist Supervisor on ‘Foundation’, Melaina received a VES Award nomination for ‘Outstanding Created Environment in an Episode, Commercial or Real-Time Project’. Melaina was CG Supervisor on the HBO hit series ‘The Last of Us’. My conferences
A Post-Apocalyptic World
![]()
Keynote
The City In the SeaRepresenting Realistic Life Underwater in ''Black Panther: Wakanda Forever''
Tech Stage (presented by Autodesk)
4:00 pm - 4:45 pm
Speaker(s) : Geoffrey Baumann Independant
DescriptionThe visual effects and underwater photography in Black Panther: Wakanda Forever presented significant technical and visual complexities. It required a careful balance of the need for realism with the demands of the story and aesthetic vision of the film. This journey began not just with collaboration but a deep dive into the properties and characteristics of water and light. 4:00 pm 4:45 pm The City In the SeaSpeaker(s) :Geoffrey Baumann ![]()
2023,
Keynote
Geoffrey Baumann
Production VFX Supervisor
Independant
BiographyGeoffrey Baumann is a Visual Effects Supervisor who has over 23 years of experience in the visual effects industry. He has served in lead and supervisory roles on films as diverse as Roland Emmerich’s The Day After Tomorrow and 2012, and Clint Eastwood’s Flags of our Fathers, Letters from Iwo Jima and Changeling. Most recently he was overall production VFX Supervisor for Marvel Studio’s Black Panther: Wakanda Forever. Before joining the production side, Geoffrey spent 15 years at Digital Domain. There, he worked his way up from an assistant in operations to a CG Supervisor, with credits on over 18 feature films, including Oblivion, Real Steel, Percy Jackson & The Olympians: The Lightning Thief, Iron Man 3, and The Avengers, among others. At Digital Domain, he supported VFX Supervisors on sets and locations throughout the world, which helped prepare him to make the jump to the production side. In 2011, he left Digital Domain to work for Marvel Studios as 2nd Unit VFX Supervisor, supporting Dan Deleeuw on Captain America: The Winter Soldier. He then served as an Additional VFX Supervisor supporting Chris Townsend on The Avengers: Age of Ultron, and Stephane Ceretti on Doctor Strange. Years of work paid off and in 2016, Geoffrey began working on as the overall VFX Supervisor for Marvel Studios, overseeing Black Panther, Black Widow and Black Panther: Wakanda Forever. My conferences
The City In the Sea
| ||||||||||
5:00 pm | ![]() « Booth crawl »
Espaces de vie
5:00 pm - 7:00 pm
DescriptionVenez réseauter lors du « booth crawl ». Des consommations gratuites seront distribuées à ceux qui en feront la demande sur place. Mardi 16 mai – Jour 1 : Consommations distribuées gratuitement par A.A Studios et Raynault FX. | ![]() Booth crawl
Living Spaces
5:00 pm - 7:00 pm
DescriptionCome expand your network during the booth crawl. Free drinks will be distributed to those who will ask. Tuesday, May 16th – Day 1: Free drinks are distributed by our partners A.A Studios and Raynault FX. Wednesday, May 17th – Day 2: Free drinks are distributed by our partners Hybride and SYNTHÈSE. | ||||||||||
6:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5:00 pm | ![]() « Booth crawl »
Espaces de vie
5:00 pm - 7:00 pm
DescriptionVenez réseauter lors du « booth crawl ». Des consommations gratuites seront distribuées à ceux qui en feront la demande sur place. Mardi 16 mai – Jour 1 : Consommations distribuées gratuitement par A.A Studios et Raynault FX. | |||||||||||
6:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4:00 pm | ![]()
Keynote
A Post-Apocalyptic WorldEndure and Survive: Crafting the Post-Apocalyptic World of ''The Last of Us''
Tech Stage (presented by Autodesk)
4:00 pm - 4:45 pm
Speaker(s) : Nick Marshall, Melaina Mace DNEG, DNEG
DescriptionIn this keynote session, DNEG’s DFX Supervisor Nick Marshall and CG Supervisor Melaina Mace will delve into the creative process behind bringing the post-apocalyptic world of The Last of Us to life through stunning visual effects. Nick and Melaina will offer an in-depth look at the VFX techniques used to create the photorealistic environments for the show. From Austin to Boston to Salt Lake City and Jackson Hole – the DNEG team grew ivy, constructed skylines, built mountains and destroyed buildings. Don’t miss this opportunity to gain exclusive insights into the VFX work that made HBO’s The Last of Us‘ a visual masterpiece. 4:00 pm 4:45 pm A Post-Apocalyptic WorldSpeaker(s) :Nick Marshall, ![]()
2023,
Keynote
Nick Marshall
DFX Supervisor
DNEG
BiographyNick Marshall is a DFX Supervisor at DNEG. He has over a decade of experience in the industry, beginning his VFX career at DNEG London in 2009 as a Runner. Nick went on to spend the majority of his career as an Environments Artist and in 2015, when DNEG’s Vancouver studio opened, he made the move to North America. Shortly after, he stepped into the role of Head of Department for Environments and Generalists, overseeing work on blockbuster films including Dune and Uncharted. Nick made the move back into show supervision in 2021 as DFX Supervisor on HBO’s hit series ‘The Last of Us’. He is currently DFX Supervisor on an upcoming sci-fi sequel. My conferences
A Post-Apocalyptic World
![]()
2023,
Keynote
Melaina Mace
CG Supervisor
DNEG
BiographyMelaina Mace is a CG Supervisor at DNEG with more than a decade of experience in feature film and television VFX. With a background in digital matte painting and CG environments, Melaina is passionate about creating new worlds and enjoys the technical and creative process involved in visual storytelling. She has contributed to over 40 projects, from feature film blockbusters including ‘Wonder Woman’, ‘Deadpool 2’, and ‘The Matrix Resurrections’, to award-winning films and television series ‘Blade Runner 2049’, ‘Game of Thrones’, and ‘Foundation’. As a CG Environment Generalist Supervisor on ‘Foundation’, Melaina received a VES Award nomination for ‘Outstanding Created Environment in an Episode, Commercial or Real-Time Project’. Melaina was CG Supervisor on the HBO hit series ‘The Last of Us’. My conferences
A Post-Apocalyptic World
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]() Accès Étudiant Zone Éducation
Espaces de vie
2:00 pm - 5:00 pm
DescriptionAccès gratuit aux étudiants à la Zone Éducation présentée par notre partenaire SYNTHÈSE. En après-midi, des panels mettront en lumière les témoignages de conseiller·ères en ressources humaines et de superviseur·es d’équipe. Une belle occasion pour écouter les meilleurs conseils de professionnel·les chevronné·es sur les pratiques à faire ou ne pas faire en entrevue d’embauche, sur l’histoire à raconter pour bien présenter son portfolio ou sur l’art et la manière de négocier son salaire. Cliquez ici pour consulter la programmation complète de la Zone Éducation par SYNTHÈSE. | |||||||||||
3:00 pm | ||||||||||||
4:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
8:00 am | ![]() Allocutions
Scène Tech (présentée par Autodesk)
8:45 am - 9:00 am
DescriptionDiscours d’ouverture de CAFÉ 2023
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conference
Back to the FutureExploring the Dynamic Collaboration between Rodeo FX and AfroVFX
Partner Stage
1:45 pm - 2:15 pm
Speaker(s) : Éric M’Boua, Josée Chapdelaine AfroVFX, Rodeo FX
DescriptionThe global industry faces two major challenges: labour shortage and the search for new IP. As such, the African continent represents the future of the VFX industry in terms of talent pool and production opportunities. But what cultural codes do we need to learn? And what partnerships and collaborations are necessary so it’s a win-win for all in this new ecosystem? Hear from Éric M’Boua, co-founder of AfroVFX, and Josée Chapdelaine, Head of CFX at Rodeo FX, as she shares her experience participating in AfroVFX’s ANIMAZONES tour in Abidjan (Ivory Coast) and her earlier mentorship with a special student. 1:45 pm 2:15 pm Back to the FutureSpeaker(s) :Éric M’Boua, ![]()
2023,
Sponsored
Éric M’Boua
Co-founder
AfroVFX
BiographyWith a rich experience as an international TV & event presenter and producer, Eric is passionate about the creative industries, in which he evolves between Paris, Abidjan and Montreal. My conferences
Back to the Future
![]()
2023,
Sponsored,
Official
Josée Chapdelaine
Head of CFX
Rodeo FX
BiographyJosée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor in 3D Animation then promptly got hired by Oblique FX in Montreal where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it. My conferences
Back to the Future,
Remote and Distributed Production
| |||||||||||
2:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conference
Beauty is not just on “The Outside”Creating the look of the Lotion Lady from ''Guillermo Del Toro's Cabinet of Curiosities''
Art Stage
2:00 pm - 2:45 pm
Speaker(s) : Amanda Heppner WeFX
DescriptionAmanda Heppner, Lead Lookdev Artist at WeFX Studio in Toronto will present on the unique challenges faced when shading the Lotion Lady from “The Outside” episode of Guillermo Del Toro’s Cabinet of Curiosities on Netflix. During this presentation she will cover shading techniques with a focus on subsurface scattering, render optimizations and methods for collaboration with FX and other departments. Anyone interested in shading creatures and creature FX will gain some insights into solving tough challenges. 2:00 pm 2:45 pm Beauty is not just on "The Outside"Speaker(s) :Amanda Heppner ![]()
2023,
Official
Amanda Heppner
Lead Creature/Lookdev Artist
WeFX
BiographyAmanda got her start in entertainment in 2012 as an actor for independent film. Her exposure to the creativity on set led to curiosity around how films are made, which pivoted her passion towards Visual Effects. In over a decade of combined film work, Amanda has earned credits on projects including The Mandalorian, Halo, What We Do In The Shadows and Midway. This work has led to a love of producing detailed creatures. Amanda is currently the Lead Creature/Lookdev artist at WeFX Studio. She teaches at Humber College helping students get their foot in the door in the industry. My conferences
Beauty is not just on “The Outside”
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5:00 pm | ![]() Booth crawl
Living Spaces
5:00 pm - 7:00 pm
DescriptionCome expand your network during the booth crawl. Free drinks will be distributed to those who will ask. Tuesday, May 16th – Day 1: Free drinks are distributed by our partners A.A Studios and Raynault FX. Wednesday, May 17th – Day 2: Free drinks are distributed by our partners Hybride and SYNTHÈSE. | |||||||||||
6:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3:00 pm | ![]()
Panel
Breaking BoundariesHow Modern Production Techniques Transform the Creative Process
Art Stage
3:00 pm - 3:45 pm
Speaker(s) : Christian Kaestner, Nathaniel Larouche, David Hurtubise, Sébastien Miglio Framestore, Pixomondo, Squeeze Studio, EPIC GAMES
DescriptionPanel moderated by: Sébastien Miglio This panel will explore the creative impacts of real-time technology and virtual production on an industry known to usually only get creatively involved in post-production. We will discuss the opportunities that are offered in the pre-production process, how this involvement can really improve efficiency and how early design decisions can inform visual effects for post-production. At the same time we will also talk about some of the challenges that arise and how they can provide benefits for the project overall whilst making some parts of the process more complicated. 3:00 pm 3:45 pm Breaking BoundariesSpeaker(s) :Christian Kaestner, ![]()
2023,
Official
Christian Kaestner
VFX Supervisor
Framestore
BiographyChristian is graduated from San Francisco’s Academy of Art University with a Masters of Fine Arts in 3D Animation and Visual Effects, and joined Framestore in 2007. Since then, he has worked on a huge range of titles, including Quantum of Solace, Where The Wild Things Are, Avatar and the Oscar-winning Gravity. Christian moved to Montreal in 2013 and supervised titles such as Paddington, Alien: Covenant, Mary Poppins Returns, Captain Marvel, The Aeronauts and the BAFTA-winning His Dark Materials. His most recent project is 1899 where he led a team spanning concept art, visualisation, virtual production and VFX. My conferences
Breaking Boundaries
![]()
2023,
Official
Nathaniel Larouche
VFX Supervisor
Pixomondo
BiographyNathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23…and a couple other productions he’s not allowed to talk about. (Sorry!) My conferences
Star Trek: Strange New Worlds,
Breaking Boundaries
![]()
2023,
Official
David Hurtubise
MOCAP Supervisor
Squeeze Studio
BiographyProud of three years as a solutions architect / Technical Account Manager at Epic Games Montreal and now Mocap Supervisor at Squeeze Studios, David Hurtubise had the chance to present two Tech Talk to Siggraph with Epic Games. He has helped many companies such as Netflix, DNEG, Rodeo FX and Moment Factory. He worked as HOD in Virtual Production for Rodeo FX and Director of Technology in virtual production at MELS Studios. And on films such as Transformer 7 and Beau Is Afraid. He completed is master’s degree at NAD / UQAC. And is now starting is Doctorate in Computer Science. My conferences
Breaking Boundaries
![]()
2023,
Official
Sébastien Miglio
Senior Director, Product & Engineering, Unreal Ecosystem
EPIC GAMES
BiographyAs Epic Games’ Senior Director, Product and Engineering, Sébastien Miglio has over 25 years of experience in the computer graphics, real-time simulation, and digital video industries. He has a diverse background as Product Manager, UX designer & developer and entrepreneur. My conferences
Insights from Top Software Companies,
Breaking Boundaries
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3:00 pm | ![]()
Panel
Briser les frontièresComment les techniques de production modernes transforment le processus créatif
Scène Art
3:00 pm - 3:45 pm
Speaker(s) : Nathaniel Larouche, Sébastien Miglio, Christian Kaestner, David Hurtubise Pixomondo, EPIC GAMES, Framestore, Squeeze Studio
DescriptionPanel modéré par : Sébastien Miglio Ce panel explorera les impacts créatifs de la technologie en temps réel et de la production virtuelle, sur une industrie reconnue pour s’impliquer uniquement de manière créative dans la post-production. Nous discuterons des possibilités offertes dans le processus de préproduction, comment cette implication peut réellement améliorer l’efficacité et de la manière dont les décisions de conception initiales peuvent influencer les effets visuels pour la postproduction. Nous parlerons aussi certains des défis qui surviennent et comment ceux-ci peuvent apporter des bénéfices au projet global, tout en rendant certaines parties du processus plus compliquées. 3:00 pm 3:45 pm Briser les frontièresSpeaker(s) :Nathaniel Larouche, ![]()
2023,
Official
Nathaniel Larouche
VFX Supervisor
Pixomondo
BiographyNathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23…and a couple other productions he’s not allowed to talk about. (Sorry!) My conferences
Star Trek: Strange New Worlds,
Breaking Boundaries
![]()
2023,
Official
Sébastien Miglio
Senior Director, Product & Engineering, Unreal Ecosystem
EPIC GAMES
BiographyAs Epic Games’ Senior Director, Product and Engineering, Sébastien Miglio has over 25 years of experience in the computer graphics, real-time simulation, and digital video industries. He has a diverse background as Product Manager, UX designer & developer and entrepreneur. My conferences
Insights from Top Software Companies,
Breaking Boundaries
![]()
2023,
Official
Christian Kaestner
VFX Supervisor
Framestore
BiographyChristian is graduated from San Francisco’s Academy of Art University with a Masters of Fine Arts in 3D Animation and Visual Effects, and joined Framestore in 2007. Since then, he has worked on a huge range of titles, including Quantum of Solace, Where The Wild Things Are, Avatar and the Oscar-winning Gravity. Christian moved to Montreal in 2013 and supervised titles such as Paddington, Alien: Covenant, Mary Poppins Returns, Captain Marvel, The Aeronauts and the BAFTA-winning His Dark Materials. His most recent project is 1899 where he led a team spanning concept art, visualisation, virtual production and VFX. My conferences
Breaking Boundaries
![]()
2023,
Official
David Hurtubise
MOCAP Supervisor
Squeeze Studio
BiographyProud of three years as a solutions architect / Technical Account Manager at Epic Games Montreal and now Mocap Supervisor at Squeeze Studios, David Hurtubise had the chance to present two Tech Talk to Siggraph with Epic Games. He has helped many companies such as Netflix, DNEG, Rodeo FX and Moment Factory. He worked as HOD in Virtual Production for Rodeo FX and Director of Technology in virtual production at MELS Studios. And on films such as Transformer 7 and Beau Is Afraid. He completed is master’s degree at NAD / UQAC. And is now starting is Doctorate in Computer Science. My conferences
Breaking Boundaries
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]() Business Networking
Business Space
10:00 am - 1:00 pm
DescriptionCome meet your business partners in the business lounge. Plan and schedule your meetings using the MeetToMatch tool. | |||||||||||
11:00 am | ||||||||||||
12:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
8:00 am | ![]() Coffee Bar
Living Spaces
8:00 am - 1:00 pm
DescriptionCome enjoy a free coffee at our coffee lounge from 8 AM to 1 PM. | |||||||||||
9:00 am | ||||||||||||
10:00 am | ||||||||||||
11:00 am | ||||||||||||
12:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Panel
Collaborating for InnovationFostering Applied Research in VFX and Animation Through Academic Partnerships
Tech Stage (presented by Autodesk)
1:00 pm - 1:45 pm
Speaker(s) : Jonathan Bouchard, JP Flayeux, François Lord, Martine Bertrand Reel FX Animation, UQAT Montréal, NAD-UQAC, DNEG
DescriptionPanel moderated by: Martine Bertrand Join us for this interactive panel as we explore the benefits of collaboration between VFX/Animation companies and academic institutions for research and development. We’ll examine the reasons why there are few collaborative R&D projects in our industry compared to related industries like video games, explore successful collaborative projects in Europe and discuss ways to foster more collaboration in Quebec and Canada. We’ll encourage audience participation to generate concrete proposals for fostering applied research in the VFX and Animation industry. Our goal is to create a roadmap for stronger partnerships between companies, schools, universities, and government bodies to advance innovation and growth in this dynamic field. **This presentation is offered as part of the R&D activity, organized by CDRIN and SYNTHÈSE ** 1:00 pm 1:45 pm Collaborating for InnovationSpeaker(s) :Jonathan Bouchard, ![]()
2023,
Official
Jonathan Bouchard
CTO
Reel FX Animation
BiographyJonathan Bouchard is currently serving as CTO of Reel FX, a studio specializing in animation, visual effects, and immersive experiences. Prior to joining Reel FX, he held leadership positions at several companies, including Mokko Studio and Digital District. As CTO of Reel FX, Jonathan oversees the company’s technology strategy and drives innovation across its portfolio of projects. Jonathan is an active member of the technology community, serving as a mentor to young engineers. He is also a member of several professional organizations, including the SIGGRAPH and the Association for Computing Machinery (ACM). My conferences
Transforming the animation industry in real-time,
Collaborating for Innovation
![]()
2023,
Official
JP Flayeux
Professor
UQAT Montréal
BiographyIn addition to a Ph.D. in Film Studies (Sorbonne Nouvelle, Paris), JP Flayeux also holds a minor in Anthropology from Indiana University. He then worked for over twenty years in the video game industry and film visual effects industry before becoming a professor at UQAT in Montréal. In addition to his technical and artistic expertise, he wishes to engage in academic research and theory. Developing caring team and leadership during students’ project is also one of his goal. My conferences
Collaborating for Innovation
![]()
2023,
Sponsored,
Official
François Lord
Professor
NAD-UQAC
BiographyFrancois has worked in the visual effects industry for 25 years during which he worked as a generalist 3D artist, technical director, set supervisor and CG supervisor. He also participated in the development of the USD pipeline as pipeline architect and then head of pipeline at RodeoFX. He is now a professor at the NAD school of digital arts and a consultant in USD pipeline and color management. My conferences
A 100% USD pipeline,
Making USD Work,
Collaborating for Innovation
![]()
2023,
Official
Martine Bertrand
Senior Researcher, AI
DNEG
BiographyMartine Bertrand obtained her Ph.D. in Physics from the University of Ottawa in 2012. As an industrial research scientist, she then went on to tackle challenges in a number of areas including computational chemistry, natural language processing, medical imaging, and computer vision. In the last six years, she has developed an expertise in computational approaches falling under the large umbrella of Artificial Intelligence (AI). She also has a passion for science popularization which led her to teach the fundamentals of physics to future visual effects (VFX) artists and life scientists on multiple occasions. She joined DNEG as Senior AI Researcher in 2022 where she’s now exploring novel approaches to keep dazzling audiences around the world. My conferences
Collaborating for Innovation
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Panel
Collaborer pour innoverFavoriser la recherche appliquée dans le domaine des effets visuels et de l'animation grâce à des partenariats académiques
Scène Tech (présentée par Autodesk)
1:00 pm - 1:45 pm
Speaker(s) : Jonathan Bouchard, Martine Bertrand, JP Flayeux, François Lord Reel FX Animation, DNEG, UQAT Montréal, NAD-UQAC
DescriptionPanel modéré par : Martine Bertrand Joignez-nous pour cette table-ronde interactive afin d’explorer les avantages de la collaboration entre les entreprises de VFX/Animation et les institutions académiques pour la recherche et le développement. Nous examinerons les raisons pour lesquelles il y a peu de projets de R&D collaboratifs dans notre industrie par rapport à des industries connexes comme les jeux vidéo, nous explorerons des projets de collaboration à succès en Europe et nous discuterons des moyens d’encourager une plus grande collaboration au Québec et au Canada. Nous encouragerons la participation du public afin de générer des propositions concrètes pour favoriser la recherche appliquée dans l’industrie des effets visuels et de l’animation. Notre objectif est de créer une feuille de route pour des partenariats plus solides entre les entreprises, les écoles, les universités et les organismes gouvernementaux afin de faire progresser l’innovation et la croissance dans ce domaine dynamique. **Cette présentation est offerte dans le cadre de l’activité R&D, organisée par le CDRIN et SYNTHÈSE ** 1:00 pm 1:45 pm Collaborer pour innoverSpeaker(s) :Jonathan Bouchard, ![]()
2023,
Official
Jonathan Bouchard
CTO
Reel FX Animation
BiographyJonathan Bouchard is currently serving as CTO of Reel FX, a studio specializing in animation, visual effects, and immersive experiences. Prior to joining Reel FX, he held leadership positions at several companies, including Mokko Studio and Digital District. As CTO of Reel FX, Jonathan oversees the company’s technology strategy and drives innovation across its portfolio of projects. Jonathan is an active member of the technology community, serving as a mentor to young engineers. He is also a member of several professional organizations, including the SIGGRAPH and the Association for Computing Machinery (ACM). My conferences
Transforming the animation industry in real-time,
Collaborating for Innovation
![]()
2023,
Official
Martine Bertrand
Senior Researcher, AI
DNEG
BiographyMartine Bertrand obtained her Ph.D. in Physics from the University of Ottawa in 2012. As an industrial research scientist, she then went on to tackle challenges in a number of areas including computational chemistry, natural language processing, medical imaging, and computer vision. In the last six years, she has developed an expertise in computational approaches falling under the large umbrella of Artificial Intelligence (AI). She also has a passion for science popularization which led her to teach the fundamentals of physics to future visual effects (VFX) artists and life scientists on multiple occasions. She joined DNEG as Senior AI Researcher in 2022 where she’s now exploring novel approaches to keep dazzling audiences around the world. My conferences
Collaborating for Innovation
![]()
2023,
Official
JP Flayeux
Professor
UQAT Montréal
BiographyIn addition to a Ph.D. in Film Studies (Sorbonne Nouvelle, Paris), JP Flayeux also holds a minor in Anthropology from Indiana University. He then worked for over twenty years in the video game industry and film visual effects industry before becoming a professor at UQAT in Montréal. In addition to his technical and artistic expertise, he wishes to engage in academic research and theory. Developing caring team and leadership during students’ project is also one of his goal. My conferences
Collaborating for Innovation
![]()
2023,
Sponsored,
Official
François Lord
Professor
NAD-UQAC
BiographyFrancois has worked in the visual effects industry for 25 years during which he worked as a generalist 3D artist, technical director, set supervisor and CG supervisor. He also participated in the development of the USD pipeline as pipeline architect and then head of pipeline at RodeoFX. He is now a professor at the NAD school of digital arts and a consultant in USD pipeline and color management. My conferences
A 100% USD pipeline,
Making USD Work,
Collaborating for Innovation
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
8:00 am | ![]() Comptoir Café
Espaces de vie
8:00 am - 1:00 pm
DescriptionVenez déguster un café offert gratuitement à notre comptoir café de style salon entre 8h et 13h. | |||||||||||
9:00 am | ||||||||||||
10:00 am | ||||||||||||
11:00 am | ||||||||||||
12:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conference
Creating environments for AndorDiscover the innovative visual effects and CG environments created for Star Wars Andor.
Tech Stage (presented by Autodesk)
10:00 am - 10:45 am
Speaker(s) : Olivier Gravel, David Roberge Hybride VFX, Hybride VFX
Description‘Grounded in reality’ – is an expression used to describe the Disney+ series, Andor. This comes from the fact that the production team filmed in many real locations. Ferrix City, for example, was a set built at Pinewood Studios. Still, many winding roads and city areas needed to be extended. Hybride took on part of the digital city build and extensions, producing true-to-life environments that capture the everyday life of the city. 10:00 am 10:45 am Creating environments for AndorSpeaker(s) :Olivier Gravel, ![]()
2023,
Official
Olivier Gravel
Compositing Supervisor
Hybride VFX
BiographyOlivier studied at the ATM – École supérieure en Arts et technologies des médias in Jonquière, Québec from 2008 to 2011. After completing his internship at Hybride, Olivier officially joined the team as an assistant in 2011. In 2014, he joined the compositing team and was promoted to Compositing Supervisor in 2020. Since then, Olivier has contributed to the success of numerous blockbusters and series such as The Mandalorian, Invasion, Jurassic World: Dominion and Andor, the latest series from the Star Wars universe now streaming on Disney+. My conferences
Creating environments for Andor
![]()
2023,
Official
David Roberge
Asset & Environnent Supervisor
Hybride VFX
BiographyAfter completing his training at La Cité in 2008, David began his career as a 3D artist at the Coopérative de travail 1-20MÉDIA in 2009. He started teaching 3D Master Classes at La Cité in 2011 where he stayed for three and a half years, sharing knowledge on different techniques, methods and practical skills and fostering students’ ability to evolve in their artistic aesthetics. David joined the Hybride team as Senior Modeler in 2015, became Lead Modeler in 2020 and in 2022, he was promoted to Asset & Environnent Supervisor. He has contributed to the success of several film productions and series such as Jurassic World : Dominion, Obi-Wan Kenobi, Andor and Tom Clancy’s Jack Ryan. My conferences
Creating environments for Andor
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conference
Creative versatility in 3D advertisingWhere the 3D team at Tonic DNA discusses how staying flexible in terms of style and pipeline helps them succeed in the fast-paced world of advertising
Partner Stage
10:45 am - 11:15 am
Speaker(s) : Wiley Townsend, Lisandre Theriault-Brunet, Kim Fredette, Marta Grasso TONIC DNA, TONIC DNA, TONIC DNA, TONIC DNA
DescriptionThe industry has been funneling artists into specific positions and working in a smaller, tight-knit studio has allowed artists to be Generalists and touch everything. In our talk, TONIC DNA will represent the difference between us, working in a smaller studio, and larger studios to showcase the benefits and challenges. 10:45 am 11:15 am Creative versatility in 3D advertisingSpeaker(s) :Wiley Townsend, ![]()
2023,
Sponsored
Wiley Townsend
3D Animation Supervisor
TONIC DNA
Biography3D Animation Supervisor, has been with TONIC DNA since 2022. Previously worked on Sausage Party and The Addams Family. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Lisandre Theriault-Brunet
3D Generalist
TONIC DNA
Biography3D Generalist, has been with TONIC DNA since 2017. Has worked on campaigns for McDonalds and Kellogg’s Canada, among others. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Kim Fredette
3D Animation Supervisor
TONIC DNA
Biography3D Animation Supervisor, has been with TONIC DNA since 2022. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Marta Grasso
Compositor
TONIC DNA
BiographyMy conferences
Creative versatility in 3D advertising
| |||||||||||
11:00 am |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conférence
Créer des environnements pour AndorDécouvrez les effets visuels innovants et les environnements CG créés pour Star Wars Andor.
Scène Tech (présentée par Autodesk)
10:00 am - 10:45 am
Speaker(s) : David Roberge, Olivier Gravel Hybride VFX, Hybride VFX
Description«Ancrée dans la réalité» – une expression qui décrit la série Andor de Disney+ qui a été tournée dans de nombreux lieux physiques. Ferrix City, par exemple, a été construite aux studios de Pinewood. Pourtant, de nombreuses routes sinueuses et zones urbaines devaient être ajoutées. Hybride a pris en charge une partie de la construction et des extensions numériques, produisant des environnements réalistes qui capturent la vie quotidienne de la ville. Joignez-vous à l’équipe d’Hybride alors qu’elle présente les effets visuels innovants et les environnements CG créés pour cet ajout unique à l’univers Star Wars. 10:00 am 10:45 am Créer des environnements pour AndorSpeaker(s) :David Roberge, ![]()
2023,
Official
David Roberge
Asset & Environnent Supervisor
Hybride VFX
BiographyAfter completing his training at La Cité in 2008, David began his career as a 3D artist at the Coopérative de travail 1-20MÉDIA in 2009. He started teaching 3D Master Classes at La Cité in 2011 where he stayed for three and a half years, sharing knowledge on different techniques, methods and practical skills and fostering students’ ability to evolve in their artistic aesthetics. David joined the Hybride team as Senior Modeler in 2015, became Lead Modeler in 2020 and in 2022, he was promoted to Asset & Environnent Supervisor. He has contributed to the success of several film productions and series such as Jurassic World : Dominion, Obi-Wan Kenobi, Andor and Tom Clancy’s Jack Ryan. My conferences
Creating environments for Andor
![]()
2023,
Official
Olivier Gravel
Compositing Supervisor
Hybride VFX
BiographyOlivier studied at the ATM – École supérieure en Arts et technologies des médias in Jonquière, Québec from 2008 to 2011. After completing his internship at Hybride, Olivier officially joined the team as an assistant in 2011. In 2014, he joined the compositing team and was promoted to Compositing Supervisor in 2020. Since then, Olivier has contributed to the success of numerous blockbusters and series such as The Mandalorian, Invasion, Jurassic World: Dominion and Andor, the latest series from the Star Wars universe now streaming on Disney+. My conferences
Creating environments for Andor
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conférence
Du sommet au pixelRecréer les paysages de montagne de l'Afghanistan
Scène Partenaire
2:30 pm - 3:00 pm
Speaker(s) : Sylvain Théroux, Yanick Dusseault Raynault vfx, Raynault vfx
DescriptionLa présentation portera sur les effets visuels réalisés par Raynault vfx pour la série télévisée The Old Man. Les présentateurs, Sylvain Théroux, superviseur des effets visuels, et Yanick Dusseault, directeur artistique, discuteront du processus de transformation de plaques tournées dans les montagnes californiennes en un paysage montagneux à couper le souffle en Afghanistan. Ils mettront en lumière les techniques utilisées pour créer des environnements numériques réalistes et les mélanger de manière transparente avec des séquences en prise de vue réelle. La présentation donnera un aperçu des défis créatifs et techniques de la production d’effets visuels pour la télévision et présentera le travail impressionnant de Raynault vfx. 2:30 pm 3:00 pm Du sommet au pixelSpeaker(s) :Sylvain Théroux, ![]()
2023,
Sponsored
Sylvain Théroux
VFX Supervisor and Partner
Raynault vfx
BiographySylvain Theroux has been with Raynault since its inception in 2011. He has been responsible for pipeline development as well as technical supervision on numerous features and episodics and is particularly proud of the balance the company maintains between boutique environment and cutting edge technology. A childhood passion for Legos and drawing architecture – especially space stations — clearly foreshadowed his work on such films as Arrival, Solo: A Star Wars Story, Thor: Love and Thunder and Free Guy. Inspired by characters, musicians and artists noted for their appreciation of beauty, devotion, and inspiration, Sylvain thrives when the vfx serves the story purpose. My conferences
From Peak to Pixel
![]()
2023,
Sponsored
Yanick Dusseault
VFX Art Director and Creative Partner
Raynault vfx
BiographyFor over 25 years, Yanick has worked on high-profile projects at ILM, Lucasfilm, and Weta Digital. Yanick has an elite reputation as an Art Director that can effectively realize a director’s vision. In 2012, he was handpicked by JJ Abrams to be part of the dedicated, ongoing Star Wars Art Direction Team, and he has continued in that role since Episode VII: The Force Awakens. He is the recipient of numerous accolades and awards including the VES award for “Outstanding Created Environment in a Photoreal Feature” on Star Wars: The Force Awakens in 2015 and “Outstanding Matte Painting in a Motion Picture” in 2004 for his work on Pirates of the Caribbean. He was also part of the Oscar winning VFX team for What Dreams May Come in 1999. Motivated to bring his passion for vfx to a team he could help inspire and take pride in knowing that his input has direct influence on its success, Yanick joined Raynault in early 2018. My conferences
From Peak to Pixel
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conférence
Exploration d’optimisation d’asset en temps réel
Scène Art
10:00 am - 10:45 am
Speaker(s) : Maxime Masse Framestore
DescriptionUne analyse rétrospective des représentations de prévisualisation d’asset chez Framestore sera présentée. Nous mettrons en évidence les choix de conception derrière notre implémentation actuelle pour la représentation d’asset pour nos applications temps réel. Le processus de transition d’une description de haute qualité à une description optimisée et standardisée à l’aide de nos outils et méthodologies sera présenté. L’étude de cas sur L’Armée des morts illustrera comment ces méthodes ont été mises en œuvre à grande échelle en exploitant l’automatisation sur un vaste répertoire d’asset. 10:00 am 10:45 am Exploration d'optimisation d'asset en temps réelSpeaker(s) :Maxime Masse ![]()
2023,
Official
Maxime Masse
Global Head of Look Development
Framestore
BiographyEx-generalist who became highly interested in shaders and optical physics. Coming from a game marketing background, Maxime joined Framestore as a modeler and had the opportunity to push and explore the boundaries of lookdev and all its related workflows. My conferences
Exploring Real-Time Asset Optimization Techniques
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
11:00 am | ![]()
Conférence
Explorer la puissance de la vidéogrammétrieDe la capture de movement à la capture de performance
Scène Tech (présentée par Autodesk)
11:00 am - 11:45 am
Speaker(s) : Robert Rioux Real by FAKE
DescriptionLe monde de la technologie VFX est en constante évolution, et nous sommes ravis de présenter les dernières avancées dans l’ajout de personnages 3D, que ce soit pour un seul individu ou une foule de milliers. Cependant, nous ne discutons pas simplement du processus de capture de mouvement et de son application à un modèle 3D. Avec VIDEOPHOTOGRAMMETRY 4D, nous sommes désormais en mesure de capturer des séquences complètes d’interprètes, y compris leurs expressions faciales et les détails de leurs vêtements, sous forme de modèle 3D. Cette technique révolutionnaire ouvre des possibilités d’effets visuels réalistes et immersifs 11:00 am 11:45 am Explorer la puissance de la vidéogrammétrieSpeaker(s) :Robert Rioux ![]()
2023,
Official
Robert Rioux
Director of innovation and technology / GC supervisor
Real by FAKE
BiographyRobert Rioux, known as Blender Bob in the VFX industry, boasts over 25 years of experience in the field of visual effects. He has lent his skills to renowned companies such as Rhythm & Hues, Atomic Fiction, and Method Studios, garnering a wealth of knowledge and expertise. With over 30,000 subscribers on his YouTube channel, he has become a go-to source for VFX artists. Currently, he holds the position of Director of Innovation and Technology and CG Supervisor at Real by FAKE. My conferences
Exploring the Power of Videogrammetry
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conférence
Explorer les frontières de la créativitéIA, RV et RenderMan de Pixar
Scène Tech (présentée par Autodesk)
1:00 pm - 1:45 pm
Speaker(s) : Dylan Sisson Pixar Animation Studios
DescriptionRejoignez Dylan Sisson, artiste numérique et vétéran des effets visuels, pour un voyage vers les innovations de pointe chez Pixar et plus loin encore. Plongez dans les dernières avancées en matière d’IA et découvrez comment elles transforment déjà le pipeline d’animation chez Pixar. Apprenez également comment la prochaine version de RenderMan intègre un débruiteur d’IA de pointe de Disney Research, qualifié de “magique” par les vétérans de l’industrie et découvrez comment la nouvelle trousse à outils ”Stylized Looks” de RenderMan rend l’imagerie non photoréaliste accessible aux grands et petits studios, grâce à une étude de cas combinant l’illustration, l’IA, la sculpture VR et le rendu basé sur des éléments physiques. 1:00 pm 1:45 pm Explorer les frontières de la créativitéSpeaker(s) :Dylan Sisson ![]()
2023,
Official
Dylan Sisson
Digital Artist & Marketing Manager
Pixar Animation Studios
BiographyDylan Sisson is a digital artist with over two decades of experience in VFX and animation. He began his career animating commercials, creating game cinematics, and honing his skills with award-winning independent shorts. In 1999, Dylan joined Pixar and has been instrumental in the development of Pixar’s core rendering technology, RenderMan. Dylan is also the creator of the RenderMan Walking Teapot. Aside from his work at Pixar, Dylan is constantly pushing the boundaries of digital art by exploring new frontiers in VR, AI, and 3D printing, and has made a name for himself as a creative innovator in the industry. My conferences
Exploring the Boundaries of Creativity,
The Future of Rendering
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conference
Exploring Real-Time Asset Optimization Techniques
Art Stage
10:00 am - 10:45 am
Speaker(s) : Maxime Masse Framestore
DescriptionA retrospective analysis of film asset preview representations at Framestore will be presented. We will highlight the design choices behind our current implementation for representing assets in real-time applications. The process of transitioning from a high-quality asset description to an optimised and standardised description using our tools and workflows will be presented. The ”Army of the Dead” case study will illustrate how these methods have been employed at scale by harnessing automation across an extensive dataset. 10:00 am 10:45 am Exploring Real-Time Asset Optimization TechniquesSpeaker(s) :Maxime Masse ![]()
2023,
Official
Maxime Masse
Global Head of Look Development
Framestore
BiographyEx-generalist who became highly interested in shaders and optical physics. Coming from a game marketing background, Maxime joined Framestore as a modeler and had the opportunity to push and explore the boundaries of lookdev and all its related workflows. My conferences
Exploring Real-Time Asset Optimization Techniques
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conference
Exploring the Boundaries of CreativityAI, VR, and Pixar's RenderMan
Tech Stage (presented by Autodesk)
1:00 pm - 1:45 pm
Speaker(s) : Dylan Sisson Pixar Animation Studios
DescriptionJoin Dylan Sisson, a digital artist and VFX veteran, as he takes you on a journey through the cutting-edge innovations at Pixar and beyond. Dive into the latest advancements in AI and how it is already transforming the animation pipeline at Pixar. Learn also how the upcoming version of RenderMan features a state-of-the-art AI Denoiser from Disney Research that has been hailed as “magic” by industry veterans, and discover how RenderMan’s new ”Stylized Looks” toolset is making non-photorealistic imagery accessible to studios large and small through a case study combining illustration, AI, VR sculpting, and physically based rendering. 1:00 pm 1:45 pm Exploring the Boundaries of CreativitySpeaker(s) :Dylan Sisson ![]()
2023,
Official
Dylan Sisson
Digital Artist & Marketing Manager
Pixar Animation Studios
BiographyDylan Sisson is a digital artist with over two decades of experience in VFX and animation. He began his career animating commercials, creating game cinematics, and honing his skills with award-winning independent shorts. In 1999, Dylan joined Pixar and has been instrumental in the development of Pixar’s core rendering technology, RenderMan. Dylan is also the creator of the RenderMan Walking Teapot. Aside from his work at Pixar, Dylan is constantly pushing the boundaries of digital art by exploring new frontiers in VR, AI, and 3D printing, and has made a name for himself as a creative innovator in the industry. My conferences
Exploring the Boundaries of Creativity,
The Future of Rendering
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
11:00 am | ![]()
Conference
Exploring the Power of VideogrammetryFrom Motion Capture to Performance Capture
Tech Stage (presented by Autodesk)
11:00 am - 11:45 am
Speaker(s) : Robert Rioux Real by FAKE
DescriptionThe world of VFX technology is ever-evolving, and we are excited to present the latest advancements in the addition of 3D characters, whether for a single individual or a crowd of thousands. However, we are not simply discussing the process of capturing motion and applying it to a 3D model. With VIDEOPHOTOGRAMMETRY 4D, we are now able to capture complete sequences of performers including their facial expressions and clothing details as a 3D model. This revolutionary technique has vastly simplified our work and opens up exciting possibilities for realistic and immersive visual effects. 11:00 am 11:45 am Exploring the Power of VideogrammetrySpeaker(s) :Robert Rioux ![]()
2023,
Official
Robert Rioux
Director of innovation and technology / GC supervisor
Real by FAKE
BiographyRobert Rioux, known as Blender Bob in the VFX industry, boasts over 25 years of experience in the field of visual effects. He has lent his skills to renowned companies such as Rhythm & Hues, Atomic Fiction, and Method Studios, garnering a wealth of knowledge and expertise. With over 30,000 subscribers on his YouTube channel, he has become a go-to source for VFX artists. Currently, he holds the position of Director of Innovation and Technology and CG Supervisor at Real by FAKE. My conferences
Exploring the Power of Videogrammetry
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Panel
Faire fonctionner L’USDConversation franche sur l'intégration de l'USD dans un pipeline VFX
Scène Tech (présentée par Autodesk)
10:00 am - 10:45 am
Speaker(s) : Edward Luong, François Couette, Louis-Philippe Clavet Pixar Animation Studios, Rodéo FX, Folks VFX
DescriptionPanel modéré par : François Lord Ce panel offrira une discussion franche et honnête sur les défis qu’implique la transposition de l’USD dans les pipelines d’effets visuels et d’animation. Bien qu’il soit considéré comme l’avenir de l’ensemble des industries créatives, l’intégration de l’USD dans le pipeline d’un studio peut s’avérer une démarche complexe. Nos panélistes partageront leur expérience de première main et discuteront avec Ed Luong, un expert en USD de Pixar, qui a joué un rôle clé dans son développement. Ils partageront leurs expériences et leurs points de vue sur l’adoption et l’intégration de l’USD dans les flux de travail, incluant les défis liés à la gestion des actifs , au versionnage et à la collaboration. 10:00 am 10:45 am Faire fonctionner L'USDSpeaker(s) :Edward Luong, ![]()
2023,
Official
Edward Luong
Senior Software Engineer
Pixar Animation Studios
BiographyEdward Luong has been a software engineer at Pixar Animation Studios for 12 years. He has worked on developing tools for sets/environment artists as well as integrating USD into various third-party packages in the pipeline. My conferences
Making USD Work
![]()
2023,
Official
François Couette
Senior Head of 3D
Rodéo FX
BiographyNow Senior Head of 3D at Rodeo FX, François Couette joined the company in 2016 as a Lighting Artist then moved to Lighting Supervisor and eventually department supervisor for a few years. Versatile and experienced, in his short time with Rodeo, he’s contributed to many areas of company growth such as animation, compositing, and lighting. His impressive roster of projects includes season 4 of Stranger Things, the film Zombieland, Amazon’s The Aeronauts, Marvel’s Ant-Man and The Wasp, and HBO’s Game of Thrones season 7 among many others. My conferences
Making USD Work
![]()
2023,
Official
Louis-Philippe Clavet
Head of CG
Folks VFX
BiographySimulation artist, CG supervisor, VFX supervisor and, finally, Co-Head of CG, Louis-Philippe has had the opportunity to play a number of roles in the visual effects industry. A skilled communicator, he is passionate about sharing his expertise, helping practitioners acquire new skills and knowledge in the classroom and in the workplace. He has also contributed his many talents to great films such as Sympathy for the Devil and Just a Breath Away, for which he won two Iris (Quebec Cinema Awards). My conferences
Making USD Work
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
11:00 am | ![]()
Conférence
Financer une série à partir de zéroLe parcours du succès d'une production indépendante
Scène Art
11:00 am - 11:45 am
Speaker(s) : Joe Alanís Gasolina Studios
DescriptionRejoignez-nous pour une conférence inspirante et informative, « Financer une série à partir de zéro », où le producteur exécutif Joe Alanís partagera des idées et des stratégies précieuses pour le financement et la production de projets créatifs indépendants. Cet événement vise à donner aux aspirants producteurs et créateurs les moyens de donner vie à leur vision unique, grâce à une compréhension approfondie du monde complexe du financement de séries. 11:00 am 11:45 am Financer une série à partir de zéroSpeaker(s) :Joe Alanís ![]()
2023,
Official
Joe Alanís
CEO
Gasolina Studios
BiographyAs Founder and CEO of Gasolina Studios, Joe has collaborated in animated shows like Rick & Morty, Little Angel, and Carl’s Car Wash with companies like Bardel, Moonbug Entertainment, and Skyship Entertainment. He is also the Executive Producer of My Brother the Monster and other shows on Gasolina Studios’ development slate. In addition, he has helped many creators worldwide bring their ideas to life. Before founding Gasolina Studios in 2012, Joe developed video games and participated in live-action and theatre projects. My conferences
Financing a show from scratch
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
11:00 am | ![]()
Conference
Financing a show from scratchThe Journey of Independent Production Success
Art Stage
11:00 am - 11:45 am
Speaker(s) : Joe Alanís Gasolina Studios
DescriptionJoin us for an inspiring and informative conference, “Financing a Show from Scratch,” where Executive Producer Joe Alanís will share valuable insights and strategies for financing and producing independent creative projects. This event aims to empower aspiring producers and creators to bring their unique vision to life through a comprehensive understanding of the complex world of show financing. 11:00 am 11:45 am Financing a show from scratchSpeaker(s) :Joe Alanís ![]()
2023,
Official
Joe Alanís
CEO
Gasolina Studios
BiographyAs Founder and CEO of Gasolina Studios, Joe has collaborated in animated shows like Rick & Morty, Little Angel, and Carl’s Car Wash with companies like Bardel, Moonbug Entertainment, and Skyship Entertainment. He is also the Executive Producer of My Brother the Monster and other shows on Gasolina Studios’ development slate. In addition, he has helped many creators worldwide bring their ideas to life. Before founding Gasolina Studios in 2012, Joe developed video games and participated in live-action and theatre projects. My conferences
Financing a show from scratch
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conference
Finding BalanceHybride’s vision for a modern workplace
Partner Stage
1:45 pm - 2:15 pm
Speaker(s) : Mathieu Boucher, Joseph Kasparian Hybride, Hybride
DescriptionYes, you can work on epic shots, be part of an Emmy winning production, and still have time to ride your mountain bike, spend quality family time or live your passion for ornithology. The last 3 years have shifted people’s priorities and changed the way we work. At Hybride, we believe that when our team members feel accomplished and fulfilled, that’s when they deliver their best work. That’s why we don’t limit our measure of success to the end result; we also take into account the human factor. Join Hybride executives as they discuss the company’s culture, and how the studio constantly reinvents its internal structure to answer an increasing demand, all the while maintaining a precious work-life balance. 1:45 pm 2:15 pm Finding BalanceSpeaker(s) :Mathieu Boucher, ![]()
2023,
Sponsored
Mathieu Boucher
Vice-President of Operations
Hybride
BiographyArmed with a degree from the NAD Center, Mathieu joined Hybride team 2002 as Lighting TD, Texture Painter, and Matte Painter. After moving to California, he joined the Industrial Light & Magic (ILM) team in 2006, where he collaborated on Hollywood franchises such as Indiana Jones, Harry Potter, Pirates of the Caribbean, Terminator and Transformers. Mathieu’s feature animation experience from his work on Rango and Happy feet, two Academy Awards winners in the Best Animated Feature category, makes him an asset to his team and his extended industry know-how is valued by his peers. Mathieu came back to Hybride in 2017 and has now taken on the role of Vice President of Operations. My conferences
Finding Balance
![]()
2023,
Sponsored
Joseph Kasparian
Creative Vice-President and VFX Supervisor
Hybride
BiographyJoseph has spent most of his career at Hybride. Shortly after his training at NAD, Joseph began his career at Hybride in 1997 as a 3D generalist on the film Mimic by director Guillermo del Toro. Twenty-six years and over 70 films later, Joseph has left his mark on numerous renowned Hollywood productions, including Avatar, Arrival, Jurassic World: Dominion, the last six installments of the Star Wars franchise and the high-end TV series Jack Ryan, The Mandalorian, The Book of Boba Fett and Andor broadcast by Disney+. My conferences
Finding Balance
| |||||||||||
2:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conférence
Flexibilité créative des publicités en 3DUne discussion avec l'équipe 3D de Tonic DNA autour de la flexibilité créative et technique, atout précieux dans l'univers riche en défis de la publicité
Scène Partenaire
10:45 am - 11:15 am
Speaker(s) : Wiley Townsend, Lisandre Theriault-Brunet, Kim Fredette, Marta Grasso TONIC DNA, TONIC DNA, TONIC DNA, TONIC DNA
DescriptionL’industrie a cantonné les artistes à des postes spécifiques et le fait de travailler dans un studio plus petit et plus soudé a permis aux artistes d’être des généralistes et de toucher à tout. Dans notre exposé, TONIC DNA présentera la différence entre nous, qui travaillons dans un petit studio, et les grands studios, afin de mettre en évidence les avantages et les défis. 10:45 am 11:15 am Flexibilité créative des publicités en 3DSpeaker(s) :Wiley Townsend, ![]()
2023,
Sponsored
Wiley Townsend
3D Animation Supervisor
TONIC DNA
Biography3D Animation Supervisor, has been with TONIC DNA since 2022. Previously worked on Sausage Party and The Addams Family. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Lisandre Theriault-Brunet
3D Generalist
TONIC DNA
Biography3D Generalist, has been with TONIC DNA since 2017. Has worked on campaigns for McDonalds and Kellogg’s Canada, among others. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Kim Fredette
3D Animation Supervisor
TONIC DNA
Biography3D Animation Supervisor, has been with TONIC DNA since 2022. My conferences
Creative versatility in 3D advertising
![]()
2023,
Sponsored
Marta Grasso
Compositor
TONIC DNA
BiographyMy conferences
Creative versatility in 3D advertising
| |||||||||||
11:00 am |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conference
From Peak to PixelRecreating Afghanistan's Mountain Landscapes
Partner Stage
2:30 pm - 3:00 pm
Speaker(s) : Sylvain Théroux, Yanick Dusseault Raynault vfx, Raynault vfx
DescriptionThe presentation will focus on the visual effects work done by Raynault vfx on the television series The Old Man. The presenters, visual effects supervisor Sylvain Theroux and art director Yanick Dusseault (Dusso), will discuss the process of transforming plates shot in the California mountains into a breathtaking mountainous landscape in Afghanistan. They will highlight the techniques used to create realistic digital environments and seamlessly blend them with live-action footage. The presentation will provide insights into the creative and technical challenges of producing visual effects for television and showcase the impressive work of Raynault vfx. 2:30 pm 3:00 pm From Peak to PixelSpeaker(s) :Sylvain Théroux, ![]()
2023,
Sponsored
Sylvain Théroux
VFX Supervisor and Partner
Raynault vfx
BiographySylvain Theroux has been with Raynault since its inception in 2011. He has been responsible for pipeline development as well as technical supervision on numerous features and episodics and is particularly proud of the balance the company maintains between boutique environment and cutting edge technology. A childhood passion for Legos and drawing architecture – especially space stations — clearly foreshadowed his work on such films as Arrival, Solo: A Star Wars Story, Thor: Love and Thunder and Free Guy. Inspired by characters, musicians and artists noted for their appreciation of beauty, devotion, and inspiration, Sylvain thrives when the vfx serves the story purpose. My conferences
From Peak to Pixel
![]()
2023,
Sponsored
Yanick Dusseault
VFX Art Director and Creative Partner
Raynault vfx
BiographyFor over 25 years, Yanick has worked on high-profile projects at ILM, Lucasfilm, and Weta Digital. Yanick has an elite reputation as an Art Director that can effectively realize a director’s vision. In 2012, he was handpicked by JJ Abrams to be part of the dedicated, ongoing Star Wars Art Direction Team, and he has continued in that role since Episode VII: The Force Awakens. He is the recipient of numerous accolades and awards including the VES award for “Outstanding Created Environment in a Photoreal Feature” on Star Wars: The Force Awakens in 2015 and “Outstanding Matte Painting in a Motion Picture” in 2004 for his work on Pirates of the Caribbean. He was also part of the Oscar winning VFX team for What Dreams May Come in 1999. Motivated to bring his passion for vfx to a team he could help inspire and take pride in knowing that his input has direct influence on its success, Yanick joined Raynault in early 2018. My conferences
From Peak to Pixel
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conférence
Grandir à travers 40 ans d’animation
Scène Partenaire
2:30 pm - 3:00 pm
Speaker(s) : Stefanie Bitton, Bernard Lajoie, Howard Huxham, Jay Caplan TONIC DNA, TONIC DNA, TONIC DNA, TONIC DNA
DescriptionLes associés de Tonic DNA nous parlent de l’évolution de l’essence de notre travail dans une industrie en constante évolution. 2:30 pm 3:00 pm Grandir à travers 40 ans d'animationSpeaker(s) :Stefanie Bitton, ![]()
2023,
Sponsored
Stefanie Bitton
Co-Owner and Executive Producer
TONIC DNA
BiographyStefanie Bitton joined the studio in 2005 and has overseen development and international work ever since. Over the years, her passion for animation and production has influenced the studio’s growth and evolution through the discovery of talented directors and innovative styles and techniques of animation. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Bernard Lajoie
Co-Owner and Executive Producer
TONIC DNA
BiographyBernard Lajoie co-founded Tonic DNA in 1983, in Montreal. His passion for animation and strong stories lead him to associate with one of-a kind artists like Alexander Petrov, who won the Oscar for best animated movie in 2000. In 1996, he collaborated with Sylvain Chomet on La Vieille Dame et les Pigeons, winning a BAFTA and an award at Annecy Festival for best animated short movie. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Howard Huxham
Co-Owner and Executive Producer
TONIC DNA
BiographyHoward Huxham joined the team in 1991, taking the well-known studio outside of the boundaries of Quebec. He introduced the studio’s high quality 2D animation services to Toronto, New York and Chicago. The studio quickly became a leading player in these markets and won a New York Festival Award and a Mobius Award in Chicago the first years. Howard became a partner in 2003. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Jay Caplan
Creative Strategist and Designer
TONIC DNA
BiographyJay Mark Caplan is a Creative Strategist at Tonic DNA. He comes to animation from a career in advertising in the Asia Pacific region, where he was planning director for clients such as Coca-Cola, LEGO, WildAID, H&M, and L’Oreal. He worked on large scale and award-winning campaigns for the China market, including Faces of the City for Coca-Cola (one of the first from China to be adapted globally) and helped develop a global communications planning framework for McCann New York. He is also an experienced market researcher, copywriter, and designer. My conferences
Growing through 40 years of animation
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
12:00 pm | ![]()
Panel
Grandir à travers la critiqueRecevoir une rétroaction efficacement et prendre soin de notre santé mentale
Scène Partenaire
12:15 pm - 12:45 pm
Speaker(s) : , ,
DescriptionLes gens réagissent différemment à la rétroaction. Notre humeur, nos expériences, nos relations et de nombreux autres facteurs peuvent influencer notre réaction face à la critique. Mais il n’y a pas de croissance sans critique. Ce panel proposera des stratégies pour recevoir des commentaires de manière efficace, tout en protégeant sa propre santé mentale lorsque la critique n’est pas toujours positive ou utile. Les intervenants discuteront de l’écoute objective, de la façon de garder les pieds sur terre, de tracer ses limites et de la nécessité de filtrerla rétroaction reçue pour en extraire ce qui est utile. Le panel abordera également la manière d’être conscient de ses propres préjugés. Des stratégies pour naviguer dans des situations de rétroaction avec confiance seront partagées. 12:15 pm 12:45 pm Grandir à travers la critiqueSpeaker(s) :, ![]() LWS – Programmation de testBiography![]() LWS – Programmation de testBiography |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conference
Growing through 40 years of animation
Partner Stage
2:30 pm - 3:00 pm
Speaker(s) : Bernard Lajoie, Howard Huxham, Stefanie Bitton, Jay Caplan TONIC DNA, TONIC DNA, TONIC DNA, TONIC DNA
DescriptionThe partners at Tonic DNA talk about how the nature of our work evolves in an ever-changing industry. 2:30 pm 3:00 pm Growing through 40 years of animationSpeaker(s) :Bernard Lajoie, ![]()
2023,
Sponsored
Bernard Lajoie
Co-Owner and Executive Producer
TONIC DNA
BiographyBernard Lajoie co-founded Tonic DNA in 1983, in Montreal. His passion for animation and strong stories lead him to associate with one of-a kind artists like Alexander Petrov, who won the Oscar for best animated movie in 2000. In 1996, he collaborated with Sylvain Chomet on La Vieille Dame et les Pigeons, winning a BAFTA and an award at Annecy Festival for best animated short movie. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Howard Huxham
Co-Owner and Executive Producer
TONIC DNA
BiographyHoward Huxham joined the team in 1991, taking the well-known studio outside of the boundaries of Quebec. He introduced the studio’s high quality 2D animation services to Toronto, New York and Chicago. The studio quickly became a leading player in these markets and won a New York Festival Award and a Mobius Award in Chicago the first years. Howard became a partner in 2003. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Stefanie Bitton
Co-Owner and Executive Producer
TONIC DNA
BiographyStefanie Bitton joined the studio in 2005 and has overseen development and international work ever since. Over the years, her passion for animation and production has influenced the studio’s growth and evolution through the discovery of talented directors and innovative styles and techniques of animation. My conferences
Growing through 40 years of animation
![]()
2023,
Sponsored
Jay Caplan
Creative Strategist and Designer
TONIC DNA
BiographyJay Mark Caplan is a Creative Strategist at Tonic DNA. He comes to animation from a career in advertising in the Asia Pacific region, where he was planning director for clients such as Coca-Cola, LEGO, WildAID, H&M, and L’Oreal. He worked on large scale and award-winning campaigns for the China market, including Faces of the City for Coca-Cola (one of the first from China to be adapted globally) and helped develop a global communications planning framework for McCann New York. He is also an experienced market researcher, copywriter, and designer. My conferences
Growing through 40 years of animation
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
12:00 pm | ![]()
Panel
Growing Through CriticismReceiving Feedback Effectively and Taking Care of Our Mental Health
Partner Stage
12:15 pm - 12:45 pm
Speaker(s) : Adam Lauwers, Katherine Pursey, Pierre Perifel Scanline VFX, DNEG, DreamWorks Animation
DescriptionPeople react to feedback in different ways. Our mood, experiences, relationships and plenty of other factors can influence the way we react to criticism. But there is no growth without it. This panel will offer strategies for receiving feedback effectively while protecting one’s mental health when the criticism is not always positive or helpful. Speakers will discuss listening objectively, staying grounded, setting boundaries, and filtering feedback for what’s useful. The panel will also cover how to be aware of our own biases. Strategies for navigating feedback situations with confidence will be shared. 12:15 pm 12:45 pm Growing Through CriticismSpeaker(s) :Adam Lauwers, ![]()
2023,
Official
Adam Lauwers
Artist Manager / People Experience Business Partner
Scanline VFX
BiographyAdam Lauwers is an Artist Manager and People Experience Business Partner at Scanline VFX in Montreal, Canada. He began his career in San Diego, California in 2010 as an artist before moving up to Toronto and making the transition into the people side of the industry. He has worked at multiple studios across Canada, including Method, Zoic and DNEG. Adam is passionate about the lives and experiences of those working within the industry and partners with team members on community outreach projects, mental health initiatives, and shaping/implementing policies that impact employees. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Official
Katherine Pursey
Operations Manager VFX
DNEG
BiographyKatherine Pursey is the Operations Manager for DNEG Montreal having moved there from the London office. She has been in the industry since 2007, spending half her career on the artist side as an FX TD and Lead. She transitioned into an Artist Manager role in DNEG London as she took a keen interest in people’s career development and job satisfaction. She had the opportunity to move to Montreal to help establish the new office in 2018. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Panel
Insights from Top Software CompaniesSupporting the Next Generation in VFX and Animation
Tech Stage (presented by Autodesk)
2:00 pm - 2:45 pm
Speaker(s) : Sébastien Miglio, Fianna Wong, Mathieu Mazerolle, Julien Coll EPIC GAMES, SideFX, Foundry, CDRIN
DescriptionPanel moderated by: Julien Coll Join this panel discussion with some of the most prominent software companies in the VFX and Animation industry – SideFX, Foundry, and Epic Games. Together, we’ll explore how these companies are adapting and integrating new technologies to meet the ever-changing needs of our industry. Our panel will delve into their vision for the future of VFX and Animation and the innovative efforts they are making to support the industry. We’ll examine their contributions to advancing the industry, including their integration of AI features and USD. **This presentation is offered as part of the R&D activity, organized by CDRIN and SYNTHÈSE ** 2:00 pm 2:45 pm Insights from Top Software CompaniesSpeaker(s) :Sébastien Miglio, ![]()
2023,
Official
Sébastien Miglio
Senior Director, Product & Engineering, Unreal Ecosystem
EPIC GAMES
BiographyAs Epic Games’ Senior Director, Product and Engineering, Sébastien Miglio has over 25 years of experience in the computer graphics, real-time simulation, and digital video industries. He has a diverse background as Product Manager, UX designer & developer and entrepreneur. My conferences
Insights from Top Software Companies,
Breaking Boundaries
![]()
2023,
Official
Fianna Wong
Technical Marketing Lead
SideFX
BiographySomewhat of a dinosaur in this industry, Fianna has had the fortunate opportunity to work at several notable software development companies, from Alias|wavefront, Autodesk and now SideFX. She enjoys seeing the landscape of the industry evolve and getting her mind blown by the many wonderfully talented artists that cross paths. At SideFX, she works closely with development, interns and external artists, and when she’s not doing that, she is probably complaining or sleeping. My conferences
Insights from Top Software Companies
![]()
2023,
Official
Mathieu Mazerolle
Director of Product, New Technology
Foundry
BiographyMathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. His projects include founding a games start-up, helping to launch the blockbuster Assassin’s Creed franchise, pioneering game and film technology convergence at Digital Domain, and a platform for building VFX studios in the cloud. As Director of Product for Innovation, Mathieu connects Foundry’s Research projects in the areas of machine learning, virtual production, and cloud with the VFX artists who use our tools to create the impossible. My conferences
Insights from Top Software Companies,
The Future of VFX through R&D Insights
![]()
2023,
Official
Julien Coll
Research and Innovation Advisor
CDRIN
BiographyAfter 7 years as a tech artist in the game and animation industry, Julien joined CDRIN to push his curiosity further. He now holds a position as Research and Innovation Advisor, that allows him to be in contact with the innovations of the sector and to allow the industry to push the limits. Julien is passionate about new technologies, art, cinema and IT. My conferences
Insights from Top Software Companies
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conférence
Introduction à ReDefine
Scène Partenaire
10:00 am - 10:30 am
Speaker(s) : Corey Smith, Sedelle Wagner ReDefine, ReDefine
DescriptionJoignez-vous à Sedelle Wagner (chef mondiale des opérations) et Corey Smith (vice-président directeur aux opérations créatives, à l’animation et aux effets visuels en Amérique du Nord) pour une présentation de ReDefine, la société sœur de DNEG. Avec 14 studios mondiaux d’ouverts depuis son lancement en 2019, ReDefine garde malgré tout la mentalité et l’approche d’une petite entreprise tout en offrant un accès à des artistes talentueux de renommée mondiale, une infrastructure technologique qui a su faire ses preuves et un studio haut de gamme qui s’étend à l’échelle mondiale. Découvrez-en plus sur nos projets les plus récents, nos incroyables bureaux et sur nos postes vacants, si vous souhaitez vous joindre à notre équipe de Montréal. 10:00 am 10:30 am Introduction à ReDefineSpeaker(s) :Corey Smith, ![]()
2023,
Sponsored
Corey Smith
SVP - Creative Operations, Animation & VFX, North America
ReDefine
BiographyCorey Smith is ReDefine’s Senior Vice President of Creative Operations, where he plays a leading part in the studio’s creative direction, providing guidance, oversight and support across ReDefine’s global projects. Corey joined ReDefine from DNEG, where he spent several years as a VFX Supervisor before being promoted to Head of CG in Montreal. As VFX Supervisor, Corey was part of the DNEG Feature Animation Division in London. Before joining DNEG, Corey spent many years at Walt Disney Animation Studios, working on projects such as ‘Dinosaur’, ‘Chicken Little’, and ‘Meet the Robinsons’, and was VFX Supervisor on ‘Gnomeo and Juliet’. My conferences
Introduction to ReDefine
![]()
2023,
Sponsored
Sedelle Wagner
Global Head of Operations
ReDefine
BiographySedelle is Global Head of Operations based at our Montreal studio. She helps drive internal business processes and strategy, overseeing operation teams across our global sites to ensure policies and processes are consistent, standardised and aligned. Sedelle comes from a background of collaborating with talent in both the music and film industry. After working alongside creative teams such as Adele, One Direction and Calvin Harris at Sony Music in London, she moved into the animation and VFX industry. Her film credits in both Production and Artist Management include projects such as ‘Dune’, ‘Peter Rabbit’ and ‘Foundation’. My conferences
Introduction to ReDefine
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conference
Introduction to ReDefineLearn more about ReDefine, a boutique-minded studio with 14 locations worldwide
Partner Stage
10:00 am - 10:30 am
Speaker(s) : Sedelle Wagner, Corey Smith ReDefine, ReDefine
DescriptionJoin Sedelle Wagner (Global Head of Operations) and Corey Smith (SVP – Creative Operations, Animation & VFX, North America) for an introduction to ReDefine, DNEG’s rapidly growing sister company. With fourteen studios established globally since its launch in 2019, ReDefine maintains a boutique mindset and approach while still offering access to world-class creative talent, a proven technology infrastructure, and the global scale of a top-end studio. Learn more about our latest projects, our exciting locations and opportunities to join our team in Montreal. 10:00 am 10:30 am Introduction to ReDefineSpeaker(s) :Sedelle Wagner, ![]()
2023,
Sponsored
Sedelle Wagner
Global Head of Operations
ReDefine
BiographySedelle is Global Head of Operations based at our Montreal studio. She helps drive internal business processes and strategy, overseeing operation teams across our global sites to ensure policies and processes are consistent, standardised and aligned. Sedelle comes from a background of collaborating with talent in both the music and film industry. After working alongside creative teams such as Adele, One Direction and Calvin Harris at Sony Music in London, she moved into the animation and VFX industry. Her film credits in both Production and Artist Management include projects such as ‘Dune’, ‘Peter Rabbit’ and ‘Foundation’. My conferences
Introduction to ReDefine
![]()
2023,
Sponsored
Corey Smith
SVP - Creative Operations, Animation & VFX, North America
ReDefine
BiographyCorey Smith is ReDefine’s Senior Vice President of Creative Operations, where he plays a leading part in the studio’s creative direction, providing guidance, oversight and support across ReDefine’s global projects. Corey joined ReDefine from DNEG, where he spent several years as a VFX Supervisor before being promoted to Head of CG in Montreal. As VFX Supervisor, Corey was part of the DNEG Feature Animation Division in London. Before joining DNEG, Corey spent many years at Walt Disney Animation Studios, working on projects such as ‘Dinosaur’, ‘Chicken Little’, and ‘Meet the Robinsons’, and was VFX Supervisor on ‘Gnomeo and Juliet’. My conferences
Introduction to ReDefine
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conférence
John Wick 4Comment la synergie entre Production et Création a permis de réaliser cette scène monumentale de poursuite en voiture
Scène Art
10:00 am - 10:45 am
Speaker(s) : Javier Roca, Lisa Purisima Rodeo FX, Rodeo FX
DescriptionDécouvrez comment les équipes de production et de création ont travaillé main dans la main pour trouver des solutions aux défis uniques de la production de John Wick 4. Malgré l’impossibilité de remplacer les cascadeurs par des doublures en images de synthèse, les équipes de Rodeo ont réussi à trouver une approche permettant de maintenir les coûts et la charge de travail à un niveau raisonnable. Elles y sont parvenues en combinant à la fois des voitures en images de synthèse et des voitures bien réelles, ainsi que des cascadeurs, dans un ballet de voitures palpitant. Nous expliquerons comment ce premier partenariat entre le superviseur VFX et la productrice a été essentiel au succès de ce nouvel opus. 10:00 am 10:45 am John Wick 4Speaker(s) :Javier Roca, ![]()
2023,
Official
Javier Roca
VFX Supervisor
Rodeo FX
BiographyFollowing an international journey in visual effects from Spain to Australia and back again, Javier Roca joined Rodeo’s Montreal team as VFX Supervisor in 2021 where he tackled the challenging project of bringing the Stranger Things digital upside-down world to live audiences in Stranger Things The Experience. He has worked with some of the biggest directors in the industry such as Steven Spielberg and Luc Besson and has contributed to many award-winning projects like X-Men Jours d’un avenir passé (2014), L’impossible (2012), Seul sur Mars (2015), and Monde jurassique (2015). My conferences
John Wick 4
![]()
2023,
Official
Lisa Purisima
VFX Producer
Rodeo FX
BiographyLisa Purisima is an American/French Canadian award-nominated VFX producer. Known for The Morning Show (2019), Big Little Lies (2019), Disenchanted (2022). Lisa has over a decade of experience producing for major studios including Lionsgate, HBO, Netflix, Disney, WB. From her first moments in entertainment, when actor Steve Martin described her work as “flawless” in 2010, Lisa knew she had found her life’s calling. That is until she took a far more challenging and fulfilling role as a mother. Unwilling to choose between these two vocations, she approaches her demanding work and home environments with enthusiasm. My conferences
John Wick 4
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Conference
John Wick 4How Synergy between Production and Creative Achieved the Monumental Car Chase Scene
Art Stage
10:00 am - 10:45 am
Speaker(s) : Javier Roca, Lisa Purisima Rodeo FX, Rodeo FX
DescriptionEnjoy an in-depth look at how both the production and creative teams worked hand in hand to develop solutions to the unique challenges in the production of John Wick 4. Despite the challenge of not being allowed to replace stunt doubles with CG digidoubles, the Rodeo teams managed to find an approach to keep costs and workload manageable. They achieved this by combining both CG Cars and plate cars, as well as stunt people seamlessly in a thrilling car ballet. We’ll explain how this first partnership between the VFX Sup and Producer was essential to John Wick 4’s success. 10:00 am 10:45 am John Wick 4Speaker(s) :Javier Roca, ![]()
2023,
Official
Javier Roca
VFX Supervisor
Rodeo FX
BiographyFollowing an international journey in visual effects from Spain to Australia and back again, Javier Roca joined Rodeo’s Montreal team as VFX Supervisor in 2021 where he tackled the challenging project of bringing the Stranger Things digital upside-down world to live audiences in Stranger Things The Experience. He has worked with some of the biggest directors in the industry such as Steven Spielberg and Luc Besson and has contributed to many award-winning projects like X-Men Jours d’un avenir passé (2014), L’impossible (2012), Seul sur Mars (2015), and Monde jurassique (2015). My conferences
John Wick 4
![]()
2023,
Official
Lisa Purisima
VFX Producer
Rodeo FX
BiographyLisa Purisima is an American/French Canadian award-nominated VFX producer. Known for The Morning Show (2019), Big Little Lies (2019), Disenchanted (2022). Lisa has over a decade of experience producing for major studios including Lionsgate, HBO, Netflix, Disney, WB. From her first moments in entertainment, when actor Steve Martin described her work as “flawless” in 2010, Lisa knew she had found her life’s calling. That is until she took a far more challenging and fulfilling role as a mother. Unwilling to choose between these two vocations, she approaches her demanding work and home environments with enthusiasm. My conferences
John Wick 4
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3:00 pm | ![]()
Panel
L’avenir des VFX à travers les perspectives de la R&DLes tendances de la recherche dans l'industrie de l'infographie.
Scène Tech (présentée par Autodesk)
3:00 pm - 3:45 pm
Speaker(s) : Mathieu Mazerolle, Vahe Verdanyan, Stephan Kozak, Frederic Servant Foundry, CDRIN, SIRT, Autodesk
DescriptionPanel modéré par: Frederic Servant Découvrez l’avenir passionnant des effets visuels à travers les dernières perspectives de recherche. Dans ce panel, nous explorerons les tendances les plus récentes en matière de R&D dans l’industrie de l’infographie, telles qu’elles ont été présentées lors d’événements comme Siggraph et GDC. Rejoignez CDRIN et SIRT, les centres de recherche des industries créatives de Montréal et de Toronto, ainsi que Mathieu Mazerolle de l’Academy Software Foundation, alors qu’ils explorent les avenues potentielles qu’offrent ces sujets d’actualité et vous donnent un aperçu des possibilités qui s’offrent à vous. Ne manquez pas cette occasion de rester à la pointe de l’innovation dans le domaine des VFX et de l’animation ! **Cette présentation est offerte dans le cadre de l’activité R&D, organisée par le CDRIN et SYNTHÈSE **
3:00 pm 3:45 pm L'avenir des VFX à travers les perspectives de la R&DSpeaker(s) :Mathieu Mazerolle, ![]()
2023,
Official
Mathieu Mazerolle
Director of Product, New Technology
Foundry
BiographyMathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. His projects include founding a games start-up, helping to launch the blockbuster Assassin’s Creed franchise, pioneering game and film technology convergence at Digital Domain, and a platform for building VFX studios in the cloud. As Director of Product for Innovation, Mathieu connects Foundry’s Research projects in the areas of machine learning, virtual production, and cloud with the VFX artists who use our tools to create the impossible. My conferences
Insights from Top Software Companies,
The Future of VFX through R&D Insights
![]()
2023,
Official
Vahe Verdanyan
Scientific Director
CDRIN
BiographyDr. Vahe Vardanyan is the Scientific Director and an active member of the AI team at CDRIN, leading various projects related to computer vision, graphics and more. He has about 8 years of experience in the industry, worked in different companies in Montreal, creating VR applications, games and museum expositions. My conferences
The Future of VFX through R&D Insights
![]()
2023,
Official
Stephan Kozak
PI - CG, Animation, VFX Research Lead
SIRT
BiographyWith over two decades of experience in animation, visual effects, and character design, Stephan Kozak is the Principal Investigator and Lead of CG, Animation, and VFX at SIRT, a nationally-funded research and technology access center situated at Pinewood Studios Toronto. His extensive knowledge of production pipelines helps production teams innovate and democratize technology throughout the screen industries. He has two patents for character pipelines and contributed to creating the first AI digital human to receive citizenship. His research centers on digital humans and immersive environments, providing the screen industry with solutions for pipelines, rendering, AI, and ML integration. My conferences
The Future of VFX through R&D Insights
![]()
2023,
Official
Frederic Servant
Director of Engineering - Arnold, Bifrost, LookDev
Autodesk
BiographyFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris. My conferences
The Future of Rendering,
The Future of VFX through R&D Insights
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
11:00 am | ![]()
Panel
L’Avenir du renduRépondre aux attentes en matière de réalisme et de complexité
Scène Tech (présentée par Autodesk)
11:00 am - 11:45 am
Speaker(s) : Dylan Sisson, Philipp Wolf, David Bitton, Damien Fagnou, Frederic Servant Pixar Animation Studios, DNEG, Hypertec, NVIDIA, Autodesk
DescriptionPanel modéré par : Philipp Wolf Les panélistes discuteront des défis à relever pour répondre à la demande d’un plus haut niveau de réalisme et de complexité des plans, tout en réduisant le coût élevé du rendu en termes de temps et de ressources. Le panel se penchera sur les dernières avancées en matière de développement de matériels et de logiciels pour le rendu, en explorant comment ces innovations peuvent aider à relever les défis actuels. Nos panélistes expliqueront comment ils s’efforcent d’améliorer les performances et l’efficacité du rendu tout en réduisant les coûts et l’impact sur l’environnement, sans compromettre la qualité du résultat. De plus, nous discuterons de l’importance de la collaboration au sein de l’industrie dans le développement et la mise en œuvre de ces solutions. 11:00 am 11:45 am L'Avenir du renduSpeaker(s) :Dylan Sisson, ![]()
2023,
Official
Dylan Sisson
Digital Artist & Marketing Manager
Pixar Animation Studios
BiographyDylan Sisson is a digital artist with over two decades of experience in VFX and animation. He began his career animating commercials, creating game cinematics, and honing his skills with award-winning independent shorts. In 1999, Dylan joined Pixar and has been instrumental in the development of Pixar’s core rendering technology, RenderMan. Dylan is also the creator of the RenderMan Walking Teapot. Aside from his work at Pixar, Dylan is constantly pushing the boundaries of digital art by exploring new frontiers in VR, AI, and 3D printing, and has made a name for himself as a creative innovator in the industry. My conferences
Exploring the Boundaries of Creativity,
The Future of Rendering
![]()
2023,
Official
Philipp Wolf
Executive-In-Charge, Corporate Strategy
DNEG
BiographyPhilipp Wolf is the Executive-In-Charge, Corporate Strategy at DNEG based in Montreal. He has worked on projects such as Dune and Glass Onion: A Knife’s Out Mystery. As a VFX Producer, Philipp has collaborated with directors such as Guy Ritchie, David Yates, and Shane Black. He is a Member of the VES Board of Directors, Co-Chair of the VES Health & Wellbeing committee, and Co-Chair of the Animation and VFX committee at the Producers Guild of America. Philipp started his career producing shorts, gained recognition with a VES Award nomination, and worked on notable projects such as Game of Thrones, The Mummy, and Godzilla. My conferences
The Future of Rendering
![]()
2023,
Official
David Bitton
Global Director Media & Entertainment
Hypertec
BiographyDavid has over 25 years of experience in the media and entertainment industry. He contributed to the Visual Effects Society community as an active board member for the past 10 years. He started as a technical help and support at a software reseller and has since co-founded three companies related to the industry. During this period, he worked on a few movie productions .He also taught Maya in few schools and university in Montreal. David helped found and grow the biggest Autodesk M&E partner in Canada, 3vis, and played a pivotal role in growing their M&E portfolio offering at Scalar after the 3vis acquisition. He is currently building a worldwide M&E strategic business for Hypertec. My conferences
The Future of Rendering
![]()
2023,
Official
Damien Fagnou
Vice President, Omniverse Engineering
NVIDIA
BiographyDamien Fagnou is vice president, of software at NVIDIA, working on NVIDIA Omniverse, where he brings together his expertise in software and VFX production to help build Omniverse Kit and Omniverse Code. Previously, Damien was the senior vice president of technology for Technicolor, where he oversaw technology and software strategy for the VFX group, as well as CTO for MPC Film, working on Oscar-winning films The Jungle Book and 1917. During that time, MPC also created the VFX for the groundbreaking Lion King remake. With almost 20 years of experience in VFX, Damien looks forward to contributing to the future of graphics software at NVIDIA. My conferences
The Future of Rendering
![]()
2023,
Official
Frederic Servant
Director of Engineering - Arnold, Bifrost, LookDev
Autodesk
BiographyFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris. My conferences
The Future of Rendering,
The Future of VFX through R&D Insights
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conférence
La Beauté ne vient pas juste de « l’Extérieur »Créer l'apparence de la Femme à lotion du « Cabinet des curiosités de Guillermo Del Toro »
Scène Art
2:00 pm - 2:45 pm
Speaker(s) : Amanda Heppner WeFX
DescriptionAmanda Heppner, artiste en cheffe du LookDev chez WeFX Studio à Toronto, présentera les défis uniques rencontrés lors de l’ombrage de la Lotion Lady de l’épisode « The Outside » du « Cabinet des Curiosités de Guillermo Del Toro » sur Netflix. Au cours de cette présentation, elle abordera les techniques d’ombrage en mettant l’accent sur la diffusion sous la surface, l’optimisation du rendu et les méthodes pour collaborer avec les employés des effets spéciaux et les autres départements. Toute personne intéressée par l’ombrage de créatures et d’effet spéciaux de créatures aura un bon aperçu sur la façon de résoudre des défis difficiles. 2:00 pm 2:45 pm La Beauté ne vient pas juste de « l'Extérieur »Speaker(s) :Amanda Heppner ![]()
2023,
Official
Amanda Heppner
Lead Creature/Lookdev Artist
WeFX
BiographyAmanda got her start in entertainment in 2012 as an actor for independent film. Her exposure to the creativity on set led to curiosity around how films are made, which pivoted her passion towards Visual Effects. In over a decade of combined film work, Amanda has earned credits on projects including The Mandalorian, Halo, What We Do In The Shadows and Midway. This work has led to a love of producing detailed creatures. Amanda is currently the Lead Creature/Lookdev artist at WeFX Studio. She teaches at Humber College helping students get their foot in the door in the industry. My conferences
Beauty is not just on “The Outside”
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Panel
La vérité sur la rétroactionConstruire des relations solides grâce à une critique constructive
Scène Art
1:00 pm - 1:45 pm
Speaker(s) : JP Sans, Pierre Perifel, Adam Lauwers, Katherine Pursey, Scott Carroll Dreamworks Animation, DreamWorks Animation, Scanline VFX, DNEG, Mikros Animation
DescriptionPanel modéré par : Scott Carroll Ce n’est pas un secret qu’une bonne rétroaction est un élément important d’un environnement de travail efficace. Si elle est bien faite, la rétroaction peut améliorer la confiance, la motivation et, ultimement, accélérer la progression d’un.e employé.e ou d’un.e collègue. Mais comment donner une rétroaction efficace et constructive ? Nos panélistes offriront un regard sur les meilleures pratiques pour fournir une rétroaction claire, précise et utile, tout en s’assurant que cela provienne d’un lieu d’empathie et de bienveillance. 1:00 pm 1:45 pm La vérité sur la rétroactionSpeaker(s) :JP Sans, ![]()
2023,
Keynote
JP Sans
Head of Character Animation / Animation Director
Dreamworks Animation
BiographyJP Sans, is currently a Co-Director. He most recently served as Head of Character Animation on DreamWorks Animation’s latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour, Rio, Rise of the Guardians and the Ice Age Franchise. Born in Venezuela and raised in Florida his love of art and acting started from a young age. This led him to pursue a career in animation achieving his degree in Computer Animation from Miami International University of Art & Design. To this day, his favorite part of animation is the unique ability to connect with audiences through acting and performance. My conferences
The Bad Guys,
The Truth About Feedback
![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
![]()
2023,
Official
Adam Lauwers
Artist Manager / People Experience Business Partner
Scanline VFX
BiographyAdam Lauwers is an Artist Manager and People Experience Business Partner at Scanline VFX in Montreal, Canada. He began his career in San Diego, California in 2010 as an artist before moving up to Toronto and making the transition into the people side of the industry. He has worked at multiple studios across Canada, including Method, Zoic and DNEG. Adam is passionate about the lives and experiences of those working within the industry and partners with team members on community outreach projects, mental health initiatives, and shaping/implementing policies that impact employees. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Official
Katherine Pursey
Operations Manager VFX
DNEG
BiographyKatherine Pursey is the Operations Manager for DNEG Montreal having moved there from the London office. She has been in the industry since 2007, spending half her career on the artist side as an FX TD and Lead. She transitioned into an Artist Manager role in DNEG London as she took a keen interest in people’s career development and job satisfaction. She had the opportunity to move to Montreal to help establish the new office in 2018. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Official
Scott Carroll
Global Head of Animation
Mikros Animation
BiographyScott Carroll began his feature film career 20 years ago as an Animator at Industrial Light and Magic. In 2005, he moved to Blue Sky Studios, where he animated on the Ice Age films, Horton Hears a Who, Epic and many others. After eight films, Scott became a Supervising Animator, spearheading the animation for The Peanuts Movie (2015), Ferdinand (2017) and Nimona (unreleased). In 2021, he became the Global Head of Animation at Mikros Animation where he oversees all aspects of character performance at their studios in Montreal, Paris, and Bangalore. |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4:00 pm | ![]()
Conférence-vedette
La Ville dans la merReprésenter la vie sous-marine réaliste dans ''Black Panther: Longue vie au Wakanda''
Scène Tech (présentée par Autodesk)
4:00 pm - 4:45 pm
Speaker(s) : Geoffrey Baumann Independant
DescriptionLes effets visuels et la photographie sous-marine de Black Panther : Longue vie au Wakanda ont présenté d’importantes complexités techniques et visuelles. Il a fallu trouver un juste équilibre parmi le besoin de réalisme, les contraintes de l’histoire et la vision esthétique du film. Ce processus a commencé non seulement par de la collaboration, mais aussi par une plongée en profondeur sous les propriétés et les caractéristiques de l’eau et de la lumière. 4:00 pm 4:45 pm La Ville dans la merSpeaker(s) :Geoffrey Baumann ![]()
2023,
Keynote
Geoffrey Baumann
Production VFX Supervisor
Independant
BiographyGeoffrey Baumann is a Visual Effects Supervisor who has over 23 years of experience in the visual effects industry. He has served in lead and supervisory roles on films as diverse as Roland Emmerich’s The Day After Tomorrow and 2012, and Clint Eastwood’s Flags of our Fathers, Letters from Iwo Jima and Changeling. Most recently he was overall production VFX Supervisor for Marvel Studio’s Black Panther: Wakanda Forever. Before joining the production side, Geoffrey spent 15 years at Digital Domain. There, he worked his way up from an assistant in operations to a CG Supervisor, with credits on over 18 feature films, including Oblivion, Real Steel, Percy Jackson & The Olympians: The Lightning Thief, Iron Man 3, and The Avengers, among others. At Digital Domain, he supported VFX Supervisors on sets and locations throughout the world, which helped prepare him to make the jump to the production side. In 2011, he left Digital Domain to work for Marvel Studios as 2nd Unit VFX Supervisor, supporting Dan Deleeuw on Captain America: The Winter Soldier. He then served as an Additional VFX Supervisor supporting Chris Townsend on The Avengers: Age of Ultron, and Stephane Ceretti on Doctor Strange. Years of work paid off and in 2016, Geoffrey began working on as the overall VFX Supervisor for Marvel Studios, overseeing Black Panther, Black Widow and Black Panther: Wakanda Forever. My conferences
The City In the Sea
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conférence
Les effets visuels de « BEN NON »
Scène Art
1:00 pm - 1:45 pm
Speaker(s) : Jeremy Robert MPC
DescriptionDans cette conférence, le superviseur des effets visuels de MPC, Jeremy Robert, révélera les défis créatifs et techniques qui ont permis de transposer la vision de Jordan Peele pour « BEN NON ». Jeremy lèvera le voile sur la création des plans de nuits tournées en plein jour, sur la terrifiante séquence de Gordy et sur le langage utilisé par MPC entre le ciel, la pluie, le sang et le vent, pour donner vie à Jean Jacket. 1:00 pm 1:45 pm Les effets visuels de « BEN NON »Speaker(s) :Jeremy Robert ![]()
2023,
Official
Jeremy Robert
VFX Supervisor
MPC
BiographyJeremy Robert has 15 years of experience in visual effects and recently oversaw the work on NOPE, delivering 675 VFX shots. This included the alien, cloudscapes, and a new approach to converting plates shot during the day into night. Prior to this, Jeremy was MPC’s VFX Supervisor on Steven Spielberg’s re-imagination of West Side Story. Before joining MPC in 2019, Jeremy spent 12 years at BUF, where he worked on Blade Runner 2049, Shane Black’s The Predator, X-Men Apocalypse and the acclaimed TV Series American Gods. His career began in 2006, working as a CG Generalist, before becoming an On-Set Supervisor. My conferences
The VFX of “NOPE”
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
9:00 am | ![]()
Conférence-vedette
Les MéchantsUn regard derrière les scènes
Scène Tech (présentée par Autodesk)
9:00 am - 9:45 am
Speaker(s) : JP Sans, Pierre Perifel Dreamworks Animation, DreamWorks Animation
DescriptionLe réalisateur Pierre Perifel et le chef de l’animation JP Sans dévoilent le making-of du film Les Méchants. Basé sur la série des livres à succès. Pierre et JP vous invite dans les coulisses pour vous faire découvrir comment le look et le style du film ont été créés et exécutés. 9:00 am 9:45 am Les MéchantsSpeaker(s) :JP Sans, ![]()
2023,
Keynote
JP Sans
Head of Character Animation / Animation Director
Dreamworks Animation
BiographyJP Sans, is currently a Co-Director. He most recently served as Head of Character Animation on DreamWorks Animation’s latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour, Rio, Rise of the Guardians and the Ice Age Franchise. Born in Venezuela and raised in Florida his love of art and acting started from a young age. This led him to pursue a career in animation achieving his degree in Computer Animation from Miami International University of Art & Design. To this day, his favorite part of animation is the unique ability to connect with audiences through acting and performance. My conferences
The Bad Guys,
The Truth About Feedback
![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
12:00 pm | ![]() LUNCH BREAK
Main Stage
12:00 pm - 1:00 pm
| ![]() LUNCH BREAK
Tech Stage (presented by Autodesk)
12:00 pm - 1:00 pm
| ![]() LUNCH BREAK
Art Stage
12:00 pm - 1:00 pm
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]()
Panel
Making USD WorkCandid Conversation About Integrating USD in a VFX Pipeline
Tech Stage (presented by Autodesk)
10:00 am - 10:45 am
Speaker(s) : Edward Luong, François Couette, Louis-Philippe Clavet, François Lord Pixar Animation Studios, Rodéo FX, Folks VFX, NAD-UQAC
DescriptionPanel moderated by : François Lord This panel will provide an honest and frank discussion about the challenges involved in implementing USD into VFX and Animation pipelines. Despite being regarded as the future for all creative industries, integrating USD into a studio’s pipeline can be a complex undertaking. Our panelists will share their firsthand experience and discuss along with Ed Luong, a USD expert from Pixar who has played a key role in its development. They will share their experiences and insights into adopting and integrating USD into workflows, including challenges with asset management, versioning, and collaboration. 10:00 am 10:45 am Making USD WorkSpeaker(s) :Edward Luong, ![]()
2023,
Official
Edward Luong
Senior Software Engineer
Pixar Animation Studios
BiographyEdward Luong has been a software engineer at Pixar Animation Studios for 12 years. He has worked on developing tools for sets/environment artists as well as integrating USD into various third-party packages in the pipeline. My conferences
Making USD Work
![]()
2023,
Official
François Couette
Senior Head of 3D
Rodéo FX
BiographyNow Senior Head of 3D at Rodeo FX, François Couette joined the company in 2016 as a Lighting Artist then moved to Lighting Supervisor and eventually department supervisor for a few years. Versatile and experienced, in his short time with Rodeo, he’s contributed to many areas of company growth such as animation, compositing, and lighting. His impressive roster of projects includes season 4 of Stranger Things, the film Zombieland, Amazon’s The Aeronauts, Marvel’s Ant-Man and The Wasp, and HBO’s Game of Thrones season 7 among many others. My conferences
Making USD Work
![]()
2023,
Official
Louis-Philippe Clavet
Head of CG
Folks VFX
BiographySimulation artist, CG supervisor, VFX supervisor and, finally, Co-Head of CG, Louis-Philippe has had the opportunity to play a number of roles in the visual effects industry. A skilled communicator, he is passionate about sharing his expertise, helping practitioners acquire new skills and knowledge in the classroom and in the workplace. He has also contributed his many talents to great films such as Sympathy for the Devil and Just a Breath Away, for which he won two Iris (Quebec Cinema Awards). My conferences
Making USD Work
![]()
2023,
Sponsored,
Official
François Lord
Professor
NAD-UQAC
BiographyFrancois has worked in the visual effects industry for 25 years during which he worked as a generalist 3D artist, technical director, set supervisor and CG supervisor. He also participated in the development of the USD pipeline as pipeline architect and then head of pipeline at RodeoFX. He is now a professor at the NAD school of digital arts and a consultant in USD pipeline and color management. My conferences
A 100% USD pipeline,
Making USD Work,
Collaborating for Innovation
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conférence
MEGANTICDans les coulisses des effets visuels
Scène Partenaire
1:00 pm - 1:30 pm
Speaker(s) : Marc Hall, Vincent Campbell A.A. Studios, A.A. Studios
DescriptionVenez en apprendre plus sur les techniques qui ont été utilisées pour reproduire l’effroyable catastrophe ferroviaire survenu au Lac Mégantic en juillet 2013. Nous vous parlerons de notre recherche et nos outils, et vous démontrerons certaines techniques employées dans le logiciel Houdini pour arriver au résultat photoréaliste que nous avons livré pour cette série qui est présentement diffusé sur Illico 1:00 pm 1:30 pm MEGANTICSpeaker(s) :Marc Hall, ![]()
2023,
Sponsored
Marc Hall
Founder and VFX Supervisor
A.A. Studios
BiographyMarc is the founder and VFX supervisor of A.A. Studios, a Montreal-based visual effects studio specializing in large-scale local productions. Marc has been working in the visual effects field since 1999 and has been actively involved in over 1000 productions as an artist and then as a VFX supervisor. Today, Marc is proud to accompany local talent throughout their creative process and deliver international quality visual effects for their ever exciting projects. My conferences
MEGANTIC
![]()
2023,
Sponsored
Vincent Campbell
Multidisciplinary artist
A.A. Studios
BiographyVincent is a multidisciplinary artist. Having worked in the past as a director, editor, and writer, he now focuses on visual effects work. A member of the AA Studios team since 2018, Vincent played a key role in the production of Megantic as he was the one who designed the look of the fire and the digital explosions. My conferences
MEGANTIC
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conference
MEGANTICBehind the scenes - VFX explained.
Partner Stage
1:00 pm - 1:30 pm
Speaker(s) : Marc Hall, Vincent Campbell A.A. Studios, A.A. Studios
DescriptionJoin us to learn more about the techniques that were used to reproduce the appalling train disaster that occurred in Lac Mégantic in July 2013. We will tell you about our research and our tools, and will demonstrate some of the techniques used in Houdini to achieve the photorealistic results that we delivered for this series which is currently broadcasted on Illico. 1:00 pm 1:30 pm MEGANTICSpeaker(s) :Marc Hall, ![]()
2023,
Sponsored
Marc Hall
Founder and VFX Supervisor
A.A. Studios
BiographyMarc is the founder and VFX supervisor of A.A. Studios, a Montreal-based visual effects studio specializing in large-scale local productions. Marc has been working in the visual effects field since 1999 and has been actively involved in over 1000 productions as an artist and then as a VFX supervisor. Today, Marc is proud to accompany local talent throughout their creative process and deliver international quality visual effects for their ever exciting projects. My conferences
MEGANTIC
![]()
2023,
Sponsored
Vincent Campbell
Multidisciplinary artist
A.A. Studios
BiographyVincent is a multidisciplinary artist. Having worked in the past as a director, editor, and writer, he now focuses on visual effects work. A member of the AA Studios team since 2018, Vincent played a key role in the production of Megantic as he was the one who designed the look of the fire and the digital explosions. My conferences
MEGANTIC
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
11:00 am | ![]()
Conférence
Monstre de fumée et univers fantastiqueLes effets visuels au cœur de « Vaillante »
Scène Art
11:00 am - 11:45 am
Speaker(s) : Pierre Rousseau, Etienne Fleurant L'Atelier Animation, L'Atelier Animation
DescriptionPierre Rousseau (Superviseur FX) accompagné d’Étienne Fleurant (Directeur R&D) expliqueront comment ils ont réussi à créer certaines séquences phares du film d’animation Vaillante, notamment celle du monstre de fumée. Apprenez comment le département FX à su mener différents éléments d’effets visuels du projet, du concept à l’image finale, avec le support de l’équipe R&D de l’Atelier Animation. 11:00 am 11:45 am Monstre de fumée et univers fantastiqueSpeaker(s) :Pierre Rousseau, ![]()
2023,
Official
Pierre Rousseau
FX Supervisor
L'Atelier Animation
BiographyGraduated from UQAT with a Major in Visual Effects and a personalized Minor, as well as from the NAD Centre, Pierre has been working in the field of visual effects since 2009 and is also a lecturer at UQAT. As a passionate speaker about his profession, he knows how to captivate and convey his knowledge to his audience and students. Pierre has worked on several major productions in recent years and was nominated for a VES award in 2017 for Black Sails 3. My conferences
Smoke Monster and Fantastic Universe
![]()
2023,
Official
Etienne Fleurant
Head of R&D
L'Atelier Animation
BiographyÉtienne is a team manager and senior developer with established skills, rooted in a strong history of working in the VFX and animation industries. His particular focus is on innovation, providing quality code and development processes to strengthen the film, 3D and Animation pipelines. My conferences
Smoke Monster and Fantastic Universe
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
12:00 pm | ![]() PAUSE DÎNER
Scène Principale
12:00 pm - 1:00 pm
| ![]() PAUSE DÎNER
Scène Art
12:00 pm - 1:00 pm
| ![]() PAUSE DÎNER
Scène Tech (présentée par Autodesk)
12:00 pm - 1:00 pm
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Panel
Perspectives d’éditeurs de logiciels influentsSoutenir la nouvelle génération dans le domaine des effets visuels et de l'animation
Scène Tech (présentée par Autodesk)
2:00 pm - 2:45 pm
Speaker(s) : Mathieu Mazerolle, Fianna Wong, Sébastien Miglio, Julien Coll Foundry, SideFX, EPIC GAMES, CDRIN
DescriptionPanel modéré par : Julien Coll Participez à cette discussion avec certains des plus grands éditeurs de logiciels de l’industrie des effets visuels et de l’animation – SideFX, Foundry et Epic Games. Ensemble, nous explorerons comment ces entreprises adaptent et intègrent les nouvelles technologies afin de répondre aux besoins de notre industrie qui sont en constante évolution. Notre panel se penchera sur leur vision du futur des effets visuels et de l’animation et sur les efforts novateurs qu’ils déploient pour soutenir l’industrie. Nous examinerons leurs contributions à l’avancement de l’industrie, y compris leur intégration des fonctionnalités de l’IA et de l’USD. Rejoignez-nous pour cette occasion exclusive d’apprendre et d’acquérir des connaissances précieuses sur les entreprises de logiciels qui stimulent l’innovation dans les domaines des VFX et de l’animation. **Cette présentation est offerte dans le cadre de l’activité R&D, organisée par le CDRIN et SYNTHÈSE ** 2:00 pm 2:45 pm Perspectives d’éditeurs de logiciels influentsSpeaker(s) :Mathieu Mazerolle, ![]()
2023,
Official
Mathieu Mazerolle
Director of Product, New Technology
Foundry
BiographyMathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. His projects include founding a games start-up, helping to launch the blockbuster Assassin’s Creed franchise, pioneering game and film technology convergence at Digital Domain, and a platform for building VFX studios in the cloud. As Director of Product for Innovation, Mathieu connects Foundry’s Research projects in the areas of machine learning, virtual production, and cloud with the VFX artists who use our tools to create the impossible. My conferences
Insights from Top Software Companies,
The Future of VFX through R&D Insights
![]()
2023,
Official
Fianna Wong
Technical Marketing Lead
SideFX
BiographySomewhat of a dinosaur in this industry, Fianna has had the fortunate opportunity to work at several notable software development companies, from Alias|wavefront, Autodesk and now SideFX. She enjoys seeing the landscape of the industry evolve and getting her mind blown by the many wonderfully talented artists that cross paths. At SideFX, she works closely with development, interns and external artists, and when she’s not doing that, she is probably complaining or sleeping. My conferences
Insights from Top Software Companies
![]()
2023,
Official
Sébastien Miglio
Senior Director, Product & Engineering, Unreal Ecosystem
EPIC GAMES
BiographyAs Epic Games’ Senior Director, Product and Engineering, Sébastien Miglio has over 25 years of experience in the computer graphics, real-time simulation, and digital video industries. He has a diverse background as Product Manager, UX designer & developer and entrepreneur. My conferences
Insights from Top Software Companies,
Breaking Boundaries
![]()
2023,
Official
Julien Coll
Research and Innovation Advisor
CDRIN
BiographyAfter 7 years as a tech artist in the game and animation industry, Julien joined CDRIN to push his curiosity further. He now holds a position as Research and Innovation Advisor, that allows him to be in contact with the innovations of the sector and to allow the industry to push the limits. Julien is passionate about new technologies, art, cinema and IT. My conferences
Insights from Top Software Companies
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3:00 pm | ![]()
Panel
Production à distance et distribuéeNaviguer dans les défis de la collaboration mondiale
Scène Art
3:00 pm - 3:45 pm
Speaker(s) : Graham Peddie, Zoe Cranley, Josée Chapdelaine, Chloë Grysole Cinesite, beloFX, Rodeo FX, Framestore
DescriptionPanel modéré par : Chloë Grysole Le panel explorera les complexités de la collaboration mondiale, en particulier dans un contexte où le travail à distance est devenu de plus en plus courant. Les studios ont dû s’adapter à de nouveaux défis en gérant des équipes distribuées et en collaborant avec des partenaires situés dans le monde entier. Nos panélistes discuteront de la manière de gérer efficacement la communication, la collaboration et le flux de travail au sein d’équipes géographiquement dispersées, tout en maintenant des normes de haute qualité. Nous étudierons également la manière dont le travail à distance a changé notre façon de collaborer en interne et nous discuterons des meilleures pratiques pour gérer les équipes à distance, assurer une communication efficace, en particulier lors de l’intégration des juniors, et maintenir une culture d’équipe positive. 3:00 pm 3:45 pm Production à distance et distribuéeSpeaker(s) :Graham Peddie, ![]()
2023,
Official
Graham Peddie
Chief Operating Officer
Cinesite
BiographyAs COO of Cinesite’s Montreal division, Graham heads up one of the largest independent entertainment service studios in Canada. Cinesite’s recent deliveries include; the Apple film Tetris, the Universal film Strays, and the Marvel film Black Panther: Wakanda Forever and the Disney movie Peter Pan and Wendy. Graham was previously a guest lecturer of Creative Industries Management at Sheridan College. He also held leading management positions at Canadian creative studios Rocket Science and Mr. X. My conferences
Remote and Distributed Production
![]()
2023,
Official
Zoe Cranley
Head of CG, Canada
beloFX
BiographyZoe started her career at DNEG London in 2005, progressing through a variety of roles such as Matchmove Artist, Generalist TD, Lighting TD, and Lighting Lead. She subsequently moved to the Singapore studio as CG Sequence Supervisor before moving to British Columbia to help set up the Vancouver Studio in 2014. From then, Zoe took on the role of CG Supervisor, Head of Build, and finally Head of CG before joining beloFX as Head of CG Canada in 2021. Zoe’s creative credits include titles such as The Dark Knight, John Carter, Godzilla, Alice through the Looking Glass, and Wonder Woman. My conferences
Remote and Distributed Production
![]()
2023,
Sponsored,
Official
Josée Chapdelaine
Head of CFX
Rodeo FX
BiographyJosée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor in 3D Animation then promptly got hired by Oblique FX in Montreal where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it. My conferences
Back to the Future,
Remote and Distributed Production
![]()
2023,
Official
Chloë Grysole
Managing Director, Canada, Film and Episodic
Framestore
BiographyChloë Grysole is an Emmy-nominated VFX expert, boasting over 25 years of experience as a visual effects producer and business manager, having worked on critically acclaimed projects such as the Harry Potter franchise, HBO Film’s Into the Storm, Skyfall, and Edge of Tomorrow. In her current role as Managing Director of Framestore Canada, Film & Episodic, Chloë is leading a dynamic growth phase, managing a packed schedule of upcoming projects in Montreal and Vancouver. Her extensive production management experience and passion for fostering excellence will be used to uphold the creative studio’s high standards across an increasingly diverse portfolio of work. My conferences
Remote and Distributed Production
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3:00 pm | ![]()
Conférence
Raviver l’héritage animé de DisneyAndalasia à vol d'oiseau : le défi technique derrière la magie
Scène Tech (présentée par Autodesk)
3:00 pm - 3:45 pm
Speaker(s) : Marc-André Bourgoin Tonic DNA
DescriptionDécouvrez la prouesse technique derrière la caméra multiplan qui ouvre Il était une fois 2, un hommage vibrant aux grands classiques Disney. 3:00 pm 3:45 pm Raviver l'héritage animé de DisneySpeaker(s) :Marc-André Bourgoin ![]()
2023,
Official
Marc-André Bourgoin
Technical and R&D director
Tonic DNA
BiographyMarc-André is a veteran in the animation industry with over 35 years of experience. He has worked with TONIC for more than two decades on a variety of projects spanning from TV commercials, series, and feature films. His credits include Space Jam: A New Legacy, Apple TV+’s Central Park et Disney+ Disenchanted. Marc-André is proficient in many aspects of the animation industry, from stop motion, motion graphics, 2D, and 3D animation. My conferences
Reviving Disney’s 2D Animation Legacy
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3:00 pm | ![]()
Panel
Remote and Distributed ProductionNavigating the Challenges of Global Collaboration
Art Stage
3:00 pm - 3:45 pm
Speaker(s) : Zoe Cranley, Graham Peddie, Josée Chapdelaine, Chloë Grysole beloFX, Cinesite, Rodeo FX, Framestore
DescriptionPanel moderated by: Chloë Grysole The panel will explore the complexities of global collaboration, especially as remote work has become increasingly common. Studios have had to adapt to new challenges in managing distributed teams and collaborating with partners located across the world. Our panelists will discuss how to effectively manage the communication, collaboration, and workflow among teams that are geographically dispersed, while maintaining high-quality standards. We will also explore how remote work has changed the way we collaborate internally, and discuss the best practices for managing remote teams, ensuring effective communication, especially when onboarding juniors, and maintaining a positive team culture. 3:00 pm 3:45 pm Remote and Distributed ProductionSpeaker(s) :Zoe Cranley, ![]()
2023,
Official
Zoe Cranley
Head of CG, Canada
beloFX
BiographyZoe started her career at DNEG London in 2005, progressing through a variety of roles such as Matchmove Artist, Generalist TD, Lighting TD, and Lighting Lead. She subsequently moved to the Singapore studio as CG Sequence Supervisor before moving to British Columbia to help set up the Vancouver Studio in 2014. From then, Zoe took on the role of CG Supervisor, Head of Build, and finally Head of CG before joining beloFX as Head of CG Canada in 2021. Zoe’s creative credits include titles such as The Dark Knight, John Carter, Godzilla, Alice through the Looking Glass, and Wonder Woman. My conferences
Remote and Distributed Production
![]()
2023,
Official
Graham Peddie
Chief Operating Officer
Cinesite
BiographyAs COO of Cinesite’s Montreal division, Graham heads up one of the largest independent entertainment service studios in Canada. Cinesite’s recent deliveries include; the Apple film Tetris, the Universal film Strays, and the Marvel film Black Panther: Wakanda Forever and the Disney movie Peter Pan and Wendy. Graham was previously a guest lecturer of Creative Industries Management at Sheridan College. He also held leading management positions at Canadian creative studios Rocket Science and Mr. X. My conferences
Remote and Distributed Production
![]()
2023,
Sponsored,
Official
Josée Chapdelaine
Head of CFX
Rodeo FX
BiographyJosée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor in 3D Animation then promptly got hired by Oblique FX in Montreal where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it. My conferences
Back to the Future,
Remote and Distributed Production
![]()
2023,
Official
Chloë Grysole
Managing Director, Canada, Film and Episodic
Framestore
BiographyChloë Grysole is an Emmy-nominated VFX expert, boasting over 25 years of experience as a visual effects producer and business manager, having worked on critically acclaimed projects such as the Harry Potter franchise, HBO Film’s Into the Storm, Skyfall, and Edge of Tomorrow. In her current role as Managing Director of Framestore Canada, Film & Episodic, Chloë is leading a dynamic growth phase, managing a packed schedule of upcoming projects in Montreal and Vancouver. Her extensive production management experience and passion for fostering excellence will be used to uphold the creative studio’s high standards across an increasingly diverse portfolio of work. My conferences
Remote and Distributed Production
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10:00 am | ![]() Réseautage d’affaires
Espace d'affaires
10:00 am - 1:00 pm
DescriptionVenez rencontrer vos partenaires d’affaires au salon d’affaires. Planifiez vos rencontres via la plateforme MeetToMatch. | |||||||||||
11:00 am | ||||||||||||
12:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conférence
Retour vers le futurExploration de la collaboration dynamique entre Rodeo FX et AfroVFX
Scène Partenaire
1:45 pm - 2:15 pm
Speaker(s) : Josée Chapdelaine, Éric M’Boua Rodeo FX, AfroVFX
DescriptionL’industrie mondiale fait face à 2 défis majeurs : Pénurie de main-d’œuvre et recherche de nouveaux IP. À ce titre, le continent Africain représente le futur de l’industrie des VFX en termes de bassin de talents et d’opportunités de production. 1:45 pm 2:15 pm Retour vers le futurSpeaker(s) :Josée Chapdelaine, ![]()
2023,
Sponsored,
Official
Josée Chapdelaine
Head of CFX
Rodeo FX
BiographyJosée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor in 3D Animation then promptly got hired by Oblique FX in Montreal where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it. My conferences
Back to the Future,
Remote and Distributed Production
![]()
2023,
Sponsored
Éric M’Boua
Co-founder
AfroVFX
BiographyWith a rich experience as an international TV & event presenter and producer, Eric is passionate about the creative industries, in which he evolves between Paris, Abidjan and Montreal. My conferences
Back to the Future
| |||||||||||
2:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3:00 pm | ![]()
Conference
Reviving Disney’s 2D Animation LegacyFlying through Andalasia : the technical performance behind the magic
Tech Stage (presented by Autodesk)
3:00 pm - 3:45 pm
Speaker(s) : Marc-André Bourgoin Tonic DNA
DescriptionDive into the making of the ‘’Disenchanted’’ opening scene, paying tribute to Disney Classics and pushing techniques to their limits to achieve a magical multiplane camera. 3:00 pm 3:45 pm Reviving Disney's 2D Animation LegacySpeaker(s) :Marc-André Bourgoin ![]()
2023,
Official
Marc-André Bourgoin
Technical and R&D director
Tonic DNA
BiographyMarc-André is a veteran in the animation industry with over 35 years of experience. He has worked with TONIC for more than two decades on a variety of projects spanning from TV commercials, series, and feature films. His credits include Space Jam: A New Legacy, Apple TV+’s Central Park et Disney+ Disenchanted. Marc-André is proficient in many aspects of the animation industry, from stop motion, motion graphics, 2D, and 3D animation. My conferences
Reviving Disney’s 2D Animation Legacy
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
11:00 am | ![]()
Conference
Smoke Monster and Fantastic UniverseVisual effects on ''Fireheart''
Art Stage
11:00 am - 11:45 am
Speaker(s) : Pierre Rousseau, Etienne Fleurant L'Atelier Animation, L'Atelier Animation
DescriptionPierre Rousseau (FX Supervisor) accompanied by Etienne Fleurant (R&D Director) will explain how they managed to create some of the standout sequences in the animated film Fireheart, including the Smoke Monster. Learn how the FX department was able to bring various Visual Effects elements from concept to final image with the support of the Atelier Animation R&D team. 11:00 am 11:45 am Smoke Monster and Fantastic UniverseSpeaker(s) :Pierre Rousseau, ![]()
2023,
Official
Pierre Rousseau
FX Supervisor
L'Atelier Animation
BiographyGraduated from UQAT with a Major in Visual Effects and a personalized Minor, as well as from the NAD Centre, Pierre has been working in the field of visual effects since 2009 and is also a lecturer at UQAT. As a passionate speaker about his profession, he knows how to captivate and convey his knowledge to his audience and students. Pierre has worked on several major productions in recent years and was nominated for a VES award in 2017 for Black Sails 3. My conferences
Smoke Monster and Fantastic Universe
![]()
2023,
Official
Etienne Fleurant
Head of R&D
L'Atelier Animation
BiographyÉtienne is a team manager and senior developer with established skills, rooted in a strong history of working in the VFX and animation industries. His particular focus is on innovation, providing quality code and development processes to strengthen the film, 3D and Animation pipelines. My conferences
Smoke Monster and Fantastic Universe
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
8:00 am | ![]() Speeches
Tech Stage (presented by Autodesk)
8:45 am - 9:00 am
DescriptionCAFÉ 2023 Opening Speeches |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
9:00 am | ![]()
Conférence-vedette
Spider-Man: À travers le Spider-VerseBalancez-vous dans les coulisses de « Spider-Man : À travers le Spider-Verse »
Scène Tech (présentée par Autodesk)
9:00 am - 9:45 am
Speaker(s) : Alan Chen, Kelsey Wagner Sony Pictures Imageworks , Sony Pictures Imageworks
DescriptionAlan Chen, Superviseur du Look Dev. chez Sony Pictures Imageworks et Kelsey Wagner, Superviseur à l’animation partageront le processus créatif derrière le film Spider-Man: Across the Spider-Verse de Sony Pictures Animation. Cette présentation vedette mettra en lumière certains défis et innovations artistiques et techniques développés, afin de pouvoir présenter au public du monde entier ce long-métrage d’animation visuellement innovant. Miles Morales revient pour le prochain chapitre de la saga Spider-Verse gagnante d’un Oscar® : Spider-Man™: À travers le Spider-Verse. Après avoir renoué avec Gwen Stacy, Spider-Man, l’amical voisin de Brooklyn, est catapulté à travers le Multivers, où il rencontre un groupe de Spider-People chargé de préserver son existence. Mais lorsque les héros s’opposent sur la façon de faire face à une nouvelle menace, Miles se retrouve opposé aux autres Spiders et doit redéfinir ce que signifie être un héros pour pouvoir sauver les gens qu’il aime le plus. Spider-Man: À travers le Spider-Verse atterrit au cinéma le 2 juin 2023. 9:00 am 9:45 am Spider-Man: À travers le Spider-VerseSpeaker(s) :Alan Chen, ![]()
2023,
Keynote
Alan Chen
Look Dev. Supervisor
Sony Pictures Imageworks
BiographyAlan Chen is a Look Dev. Supervisor at Sony Pictures Imageworks with two decades of experience working on live-action and animated features. He most recently completed work on the visually innovative Spider-Man: Across the Spider-Verse. Previously, Chen served as Lead Look Dev. TD on features including: the Academy Award®-winning Spider-Man: Into the Spider-Verse and Over the Moon. Chen joined Imageworks in 2004 and his additional credits include: Hotel Transylvania 2, Captain America, both Cloudy with a Chance of Meatballs films, and Surf’s Up. Chen received a bachelor of arts degree in computer science from William & Mary and a masters degree in computer animation from Georgia Institute of Technology. My conferences
Spider-Man: Across the Spider-Verse
![]()
2023,
Keynote
Kelsey Wagner
Supervising Animator
Sony Pictures Imageworks
BiographyKelsey Wagner is a Supervising Animator at Sony Pictures Imageworks currently completing work on the highly anticipated Spider-Man: Across the Spider-Verse. Previously, Wagner served as Supervising Animator on numerous features including: the Academy Award®-nominated The Mitchells vs. the Machines, Hotel Transylvania: Transformania, Hotel Transylvania 3, The Meg and The Angry Birds Movie and The Angry Birds Movie 2. With over two decades of industry experience, Wagner’s additional animation credits include: The Amazing Spider-Man 2, Ratchet & Clank, Escape from Planet Earth, Arthur Christmas and Cloudy with a Chance of Meatballs 2. Wagner attended Trinity Western University and the University of Victoria. My conferences
Spider-Man: Across the Spider-Verse
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
9:00 am | ![]()
Keynote
Spider-Man: Across the Spider-VerseSwing Behind-the-Scenes of Spider-Man: Across the Spider-Verse
Tech Stage (presented by Autodesk)
9:00 am - 9:45 am
Speaker(s) : Alan Chen, Kelsey Wagner Sony Pictures Imageworks , Sony Pictures Imageworks
DescriptionSony Pictures Imageworks Look Dev Supervisor Alan Chen and Animation Supervisor Kelsey Wagner will share the creative process behind Sony Pictures Animation’s Spider-Man: Across the Spider-Verse. This keynote presentation will highlight some of the artistic and technical challenges and innovations developed to bring this visually inventive animated feature to audiences worldwide. Miles Morales returns for the next chapter of the Oscar®-winning Spider-Verse saga, Spider-Man™: Across the Spider-Verse. After reuniting with Gwen Stacy, Brooklyn’s full-time, friendly neighborhood Spider-Man is catapulted across the Multiverse, where he encounters a team of Spider-People charged with protecting its very existence. But when the heroes clash on how to handle a new threat, Miles finds himself pitted against the other Spiders and must redefine what it means to be a hero so he can save the people he loves most. Spider-Man: Across the Spider-Verse swings into theaters June 2, 2023. 9:00 am 9:45 am Spider-Man: Across the Spider-VerseSpeaker(s) :Alan Chen, ![]()
2023,
Keynote
Alan Chen
Look Dev. Supervisor
Sony Pictures Imageworks
BiographyAlan Chen is a Look Dev. Supervisor at Sony Pictures Imageworks with two decades of experience working on live-action and animated features. He most recently completed work on the visually innovative Spider-Man: Across the Spider-Verse. Previously, Chen served as Lead Look Dev. TD on features including: the Academy Award®-winning Spider-Man: Into the Spider-Verse and Over the Moon. Chen joined Imageworks in 2004 and his additional credits include: Hotel Transylvania 2, Captain America, both Cloudy with a Chance of Meatballs films, and Surf’s Up. Chen received a bachelor of arts degree in computer science from William & Mary and a masters degree in computer animation from Georgia Institute of Technology. My conferences
Spider-Man: Across the Spider-Verse
![]()
2023,
Keynote
Kelsey Wagner
Supervising Animator
Sony Pictures Imageworks
BiographyKelsey Wagner is a Supervising Animator at Sony Pictures Imageworks currently completing work on the highly anticipated Spider-Man: Across the Spider-Verse. Previously, Wagner served as Supervising Animator on numerous features including: the Academy Award®-nominated The Mitchells vs. the Machines, Hotel Transylvania: Transformania, Hotel Transylvania 3, The Meg and The Angry Birds Movie and The Angry Birds Movie 2. With over two decades of industry experience, Wagner’s additional animation credits include: The Amazing Spider-Man 2, Ratchet & Clank, Escape from Planet Earth, Arthur Christmas and Cloudy with a Chance of Meatballs 2. Wagner attended Trinity Western University and the University of Victoria. My conferences
Spider-Man: Across the Spider-Verse
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conférence
Star Trek: Strange New WorldsConstruire des environnements en temps-réel
Scène Art
2:00 pm - 2:45 pm
Speaker(s) : Nathaniel Larouche Pixomondo
DescriptionPixomondo révolutionne à la fois les effets spéciaux et le processus de réalisation des films grâce à son approche de construire des lieux virtuels pour produire des effets spéciaux à l’intérieur de la caméra. Cette méthode pionnière transforme la construction d’un monde en une expérience en temps réel. Cette présentation se concentrera sur la façon dont Pixo interfère avec la production et prépare un environnement pour un tournage. 2:00 pm 2:45 pm Star Trek: Strange New WorldsSpeaker(s) :Nathaniel Larouche ![]()
2023,
Official
Nathaniel Larouche
VFX Supervisor
Pixomondo
BiographyNathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23…and a couple other productions he’s not allowed to talk about. (Sorry!) My conferences
Star Trek: Strange New Worlds,
Breaking Boundaries
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conference
Star Trek: Strange New WorldsBuilding Real-time Environments
Art Stage
2:00 pm - 2:45 pm
Speaker(s) : Nathaniel Larouche Pixomondo
DescriptionPixomondo is revolutionizing both VFX and the filmmaking process with their approach to constructing virtual locations for In Camera VFX. This pioneering method additionally transforms world building into a realtime experience. This talk will focus on how Pixo interfaces with production and prepares an environment for a shoot. 2:00 pm 2:45 pm Star Trek: Strange New WorldsSpeaker(s) :Nathaniel Larouche ![]()
2023,
Official
Nathaniel Larouche
VFX Supervisor
Pixomondo
BiographyNathaniel Larouche is the son of steampunk magicians. (No, really.) This Canadian VFX Supervisor was born and raised near Montreal, where he enjoyed being the weird kid, filming everything in sight, and experimenting with editing and stop motion animation. He studied computer graphics in Toronto and realized that VFX was a medium that combined everything he enjoyed: artistry, creativity, and technical wizardry. Most recently, Nathaniel has supervised In-camera VFX for Star Trek: Strange New Worlds, Star Trek: Discovery, Becon 23…and a couple other productions he’s not allowed to talk about. (Sorry!) My conferences
Star Trek: Strange New Worlds,
Breaking Boundaries
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]() Students Access Education Zone
Living Spaces
2:00 pm - 5:00 pm
DescriptionFree access for students to the Education Zone presented by our partner SYNTHÈSE. In the afternoon, panel discussions will feature testimonials from human resources advisors and team supervisors. This is a great opportunity to hear advice from seasoned professionals on what to do and not to do in job interviews, how to use storytelling to present your portfolio, and how to negotiate your salary. Click here to consult the Education Zone program. | |||||||||||
3:00 pm | ||||||||||||
4:00 pm |
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
9:00 am | ![]()
Keynote
The Bad GuysA Look Behind The Scenes
Tech Stage (presented by Autodesk)
9:00 am - 9:45 am
Speaker(s) : Pierre Perifel, JP Sans DreamWorks Animation, Dreamworks Animation
DescriptionDirector Pierre Perifel and Head of Animation JP Sans share the making of The Bad Guys. Based on the best-selling book series, Pierre and JP invite you behind the scenes to discover how the look and style of the film was created and executed. 9:00 am 9:45 am The Bad GuysSpeaker(s) :Pierre Perifel, ![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
![]()
2023,
Keynote
JP Sans
Head of Character Animation / Animation Director
Dreamworks Animation
BiographyJP Sans, is currently a Co-Director. He most recently served as Head of Character Animation on DreamWorks Animation’s latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour, Rio, Rise of the Guardians and the Ice Age Franchise. Born in Venezuela and raised in Florida his love of art and acting started from a young age. This led him to pursue a career in animation achieving his degree in Computer Animation from Miami International University of Art & Design. To this day, his favorite part of animation is the unique ability to connect with audiences through acting and performance. My conferences
The Bad Guys,
The Truth About Feedback
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4:00 pm | ![]()
Keynote
The City In the SeaRepresenting Realistic Life Underwater in ''Black Panther: Wakanda Forever''
Tech Stage (presented by Autodesk)
4:00 pm - 4:45 pm
Speaker(s) : Geoffrey Baumann Independant
DescriptionThe visual effects and underwater photography in Black Panther: Wakanda Forever presented significant technical and visual complexities. It required a careful balance of the need for realism with the demands of the story and aesthetic vision of the film. This journey began not just with collaboration but a deep dive into the properties and characteristics of water and light. 4:00 pm 4:45 pm The City In the SeaSpeaker(s) :Geoffrey Baumann ![]()
2023,
Keynote
Geoffrey Baumann
Production VFX Supervisor
Independant
BiographyGeoffrey Baumann is a Visual Effects Supervisor who has over 23 years of experience in the visual effects industry. He has served in lead and supervisory roles on films as diverse as Roland Emmerich’s The Day After Tomorrow and 2012, and Clint Eastwood’s Flags of our Fathers, Letters from Iwo Jima and Changeling. Most recently he was overall production VFX Supervisor for Marvel Studio’s Black Panther: Wakanda Forever. Before joining the production side, Geoffrey spent 15 years at Digital Domain. There, he worked his way up from an assistant in operations to a CG Supervisor, with credits on over 18 feature films, including Oblivion, Real Steel, Percy Jackson & The Olympians: The Lightning Thief, Iron Man 3, and The Avengers, among others. At Digital Domain, he supported VFX Supervisors on sets and locations throughout the world, which helped prepare him to make the jump to the production side. In 2011, he left Digital Domain to work for Marvel Studios as 2nd Unit VFX Supervisor, supporting Dan Deleeuw on Captain America: The Winter Soldier. He then served as an Additional VFX Supervisor supporting Chris Townsend on The Avengers: Age of Ultron, and Stephane Ceretti on Doctor Strange. Years of work paid off and in 2016, Geoffrey began working on as the overall VFX Supervisor for Marvel Studios, overseeing Black Panther, Black Widow and Black Panther: Wakanda Forever. My conferences
The City In the Sea
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
11:00 am | ![]()
Panel
The Future of RenderingMeeting the Demands for Realism and Complexity
Tech Stage (presented by Autodesk)
11:00 am - 11:45 am
Speaker(s) : Frederic Servant, Damien Fagnou, Dylan Sisson, David Bitton, Philipp Wolf Autodesk, NVIDIA, Pixar Animation Studios, Hypertec, DNEG
DescriptionPanel moderated by: Philipp Wolf Panelists will discuss the challenges of keeping up with the demand for greater realism and shot complexity while reducing rendering’s high cost in time and resources. The panel will delve into the latest advancements in hardware and software development for rendering, exploring how these innovations can help address the current challenges. Our speakers will discuss how they are working to improve rendering performance and efficiency while reducing costs and environmental impact, without compromising on the quality of the output. In addition, we will discuss the importance of collaboration across the industry in developing and implementing these solutions. 11:00 am 11:45 am The Future of RenderingSpeaker(s) :Frederic Servant, ![]()
2023,
Official
Frederic Servant
Director of Engineering - Arnold, Bifrost, LookDev
Autodesk
BiographyFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris. My conferences
The Future of Rendering,
The Future of VFX through R&D Insights
![]()
2023,
Official
Damien Fagnou
Vice President, Omniverse Engineering
NVIDIA
BiographyDamien Fagnou is vice president, of software at NVIDIA, working on NVIDIA Omniverse, where he brings together his expertise in software and VFX production to help build Omniverse Kit and Omniverse Code. Previously, Damien was the senior vice president of technology for Technicolor, where he oversaw technology and software strategy for the VFX group, as well as CTO for MPC Film, working on Oscar-winning films The Jungle Book and 1917. During that time, MPC also created the VFX for the groundbreaking Lion King remake. With almost 20 years of experience in VFX, Damien looks forward to contributing to the future of graphics software at NVIDIA. My conferences
The Future of Rendering
![]()
2023,
Official
Dylan Sisson
Digital Artist & Marketing Manager
Pixar Animation Studios
BiographyDylan Sisson is a digital artist with over two decades of experience in VFX and animation. He began his career animating commercials, creating game cinematics, and honing his skills with award-winning independent shorts. In 1999, Dylan joined Pixar and has been instrumental in the development of Pixar’s core rendering technology, RenderMan. Dylan is also the creator of the RenderMan Walking Teapot. Aside from his work at Pixar, Dylan is constantly pushing the boundaries of digital art by exploring new frontiers in VR, AI, and 3D printing, and has made a name for himself as a creative innovator in the industry. My conferences
Exploring the Boundaries of Creativity,
The Future of Rendering
![]()
2023,
Official
David Bitton
Global Director Media & Entertainment
Hypertec
BiographyDavid has over 25 years of experience in the media and entertainment industry. He contributed to the Visual Effects Society community as an active board member for the past 10 years. He started as a technical help and support at a software reseller and has since co-founded three companies related to the industry. During this period, he worked on a few movie productions .He also taught Maya in few schools and university in Montreal. David helped found and grow the biggest Autodesk M&E partner in Canada, 3vis, and played a pivotal role in growing their M&E portfolio offering at Scalar after the 3vis acquisition. He is currently building a worldwide M&E strategic business for Hypertec. My conferences
The Future of Rendering
![]()
2023,
Official
Philipp Wolf
Executive-In-Charge, Corporate Strategy
DNEG
BiographyPhilipp Wolf is the Executive-In-Charge, Corporate Strategy at DNEG based in Montreal. He has worked on projects such as Dune and Glass Onion: A Knife’s Out Mystery. As a VFX Producer, Philipp has collaborated with directors such as Guy Ritchie, David Yates, and Shane Black. He is a Member of the VES Board of Directors, Co-Chair of the VES Health & Wellbeing committee, and Co-Chair of the Animation and VFX committee at the Producers Guild of America. Philipp started his career producing shorts, gained recognition with a VES Award nomination, and worked on notable projects such as Game of Thrones, The Mummy, and Godzilla. My conferences
The Future of Rendering
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3:00 pm | ![]()
Panel
The Future of VFX through R&D InsightsResearch trends in the computer graphics industry
Tech Stage (presented by Autodesk)
3:00 pm - 3:45 pm
Speaker(s) : Vahe Verdanyan, Stephan Kozak, Mathieu Mazerolle, Frederic Servant CDRIN, SIRT, Foundry, Autodesk
DescriptionPanel moderated by: Frederic Servant Discover the exciting future of VFX through the latest research insights. In this panel, we will explore the most recent R&D trends in the computer graphics industry, as showcased in events like Siggraph and GDC. Join CDRIN and SIRT, Montreal and Toronto’s creative industries research centers as well as Mathieu Mazerolle from the Academy Software Foundation as they delve into the potential avenues that these current hot topics offer, giving you a glimpse of the possibilities that lie ahead. Don’t miss out on this opportunity to stay at the forefront of VFX and Animation innovation! **This presentation is offered as part of the R&D activity, organized by CDRIN and SYNTHÈSE ** 3:00 pm 3:45 pm The Future of VFX through R&D InsightsSpeaker(s) :Vahe Verdanyan, ![]()
2023,
Official
Vahe Verdanyan
Scientific Director
CDRIN
BiographyDr. Vahe Vardanyan is the Scientific Director and an active member of the AI team at CDRIN, leading various projects related to computer vision, graphics and more. He has about 8 years of experience in the industry, worked in different companies in Montreal, creating VR applications, games and museum expositions. My conferences
The Future of VFX through R&D Insights
![]()
2023,
Official
Stephan Kozak
PI - CG, Animation, VFX Research Lead
SIRT
BiographyWith over two decades of experience in animation, visual effects, and character design, Stephan Kozak is the Principal Investigator and Lead of CG, Animation, and VFX at SIRT, a nationally-funded research and technology access center situated at Pinewood Studios Toronto. His extensive knowledge of production pipelines helps production teams innovate and democratize technology throughout the screen industries. He has two patents for character pipelines and contributed to creating the first AI digital human to receive citizenship. His research centers on digital humans and immersive environments, providing the screen industry with solutions for pipelines, rendering, AI, and ML integration. My conferences
The Future of VFX through R&D Insights
![]()
2023,
Official
Mathieu Mazerolle
Director of Product, New Technology
Foundry
BiographyMathieu Mazerolle has over 25 years of engineering and product experience in the VFX, cloud and gaming industries. His projects include founding a games start-up, helping to launch the blockbuster Assassin’s Creed franchise, pioneering game and film technology convergence at Digital Domain, and a platform for building VFX studios in the cloud. As Director of Product for Innovation, Mathieu connects Foundry’s Research projects in the areas of machine learning, virtual production, and cloud with the VFX artists who use our tools to create the impossible. My conferences
Insights from Top Software Companies,
The Future of VFX through R&D Insights
![]()
2023,
Official
Frederic Servant
Director of Engineering - Arnold, Bifrost, LookDev
Autodesk
BiographyFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris. My conferences
The Future of Rendering,
The Future of VFX through R&D Insights
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]() The Truth About FeedbackBuilding Strong Relationships Through Constructive Criticism
Art Stage
1:00 pm - 1:45 pm
Speaker(s) : Pierre Perifel, Adam Lauwers, Scott Carroll, Katherine Pursey, JP Sans DreamWorks Animation, Scanline VFX, Mikros Animation, DNEG, Dreamworks Animation
DescriptionPanel moderated by: Scott Carroll It’s no secret that good feedback is an important component of effective work environments. If done well, feedback can improve trust, confidence, motivation and ultimately, accelerate an employee or colleague’s progress. But how do you give efficient and constructive feedback? Our panelists will offer insight into the best practices to deliver clear, precise and helpful feedback while making sure it comes from a place of empathy and caring. 1:00 pm 1:45 pm The Truth About FeedbackSpeaker(s) :Pierre Perifel, ![]()
2023,
Keynote
Pierre Perifel
Director
DreamWorks Animation
BiographyPierre Perifel is a french film director, head of animation, character designer and storyboarder who’s spent most of his career working for DreamWorks animation. An alumnus of Gobelins, l’Ecole de l’image, he’s best known for directing the feature film The Bad Guys and the award winning short films Bilby and Le Building. Nominated for three Annie Awards and winning one, he’s started as an animator both for traditional and CG projects, before leading animation teams and taking bigger roles within DreamWorks. The Bad Guys is his feature directorial debut and is slated to release in April 2022. His work is heavily influenced by the iconography of French of graphic novels and european films, and blends the simplification of illustrative animation with the sophistication of live action staging. My conferences
The Bad Guys,
Growing Through Criticism
![]()
2023,
Official
Adam Lauwers
Artist Manager / People Experience Business Partner
Scanline VFX
BiographyAdam Lauwers is an Artist Manager and People Experience Business Partner at Scanline VFX in Montreal, Canada. He began his career in San Diego, California in 2010 as an artist before moving up to Toronto and making the transition into the people side of the industry. He has worked at multiple studios across Canada, including Method, Zoic and DNEG. Adam is passionate about the lives and experiences of those working within the industry and partners with team members on community outreach projects, mental health initiatives, and shaping/implementing policies that impact employees. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Official
Scott Carroll
Global Head of Animation
Mikros Animation
BiographyScott Carroll began his feature film career 20 years ago as an Animator at Industrial Light and Magic. In 2005, he moved to Blue Sky Studios, where he animated on the Ice Age films, Horton Hears a Who, Epic and many others. After eight films, Scott became a Supervising Animator, spearheading the animation for The Peanuts Movie (2015), Ferdinand (2017) and Nimona (unreleased). In 2021, he became the Global Head of Animation at Mikros Animation where he oversees all aspects of character performance at their studios in Montreal, Paris, and Bangalore. ![]()
2023,
Official
Katherine Pursey
Operations Manager VFX
DNEG
BiographyKatherine Pursey is the Operations Manager for DNEG Montreal having moved there from the London office. She has been in the industry since 2007, spending half her career on the artist side as an FX TD and Lead. She transitioned into an Artist Manager role in DNEG London as she took a keen interest in people’s career development and job satisfaction. She had the opportunity to move to Montreal to help establish the new office in 2018. My conferences
The Truth About Feedback,
Growing Through Criticism
![]()
2023,
Keynote
JP Sans
Head of Character Animation / Animation Director
Dreamworks Animation
BiographyJP Sans, is currently a Co-Director. He most recently served as Head of Character Animation on DreamWorks Animation’s latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour, Rio, Rise of the Guardians and the Ice Age Franchise. Born in Venezuela and raised in Florida his love of art and acting started from a young age. This led him to pursue a career in animation achieving his degree in Computer Animation from Miami International University of Art & Design. To this day, his favorite part of animation is the unique ability to connect with audiences through acting and performance. My conferences
The Bad Guys,
The Truth About Feedback
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conference
The VFX of “NOPE”
Art Stage
1:00 pm - 1:45 pm
Speaker(s) : Jeremy Robert MPC
DescriptionIn this talk MPC VFX Supervisor Jeremy Robert will reveal the creative and technical challenges in bringing the vision of Jordan Peele to the screen for NOPE. Jeremy will pull back the curtain on the creation of the movie’s stunning day for night shots, the terrifying Gordy’s sequence and the language MPC used between skies, rain, blood and wind to bring Jean Jacket to life. 1:00 pm 1:45 pm The VFX of "NOPE"Speaker(s) :Jeremy Robert ![]()
2023,
Official
Jeremy Robert
VFX Supervisor
MPC
BiographyJeremy Robert has 15 years of experience in visual effects and recently oversaw the work on NOPE, delivering 675 VFX shots. This included the alien, cloudscapes, and a new approach to converting plates shot during the day into night. Prior to this, Jeremy was MPC’s VFX Supervisor on Steven Spielberg’s re-imagination of West Side Story. Before joining MPC in 2019, Jeremy spent 12 years at BUF, where he worked on Blade Runner 2049, Shane Black’s The Predator, X-Men Apocalypse and the acclaimed TV Series American Gods. His career began in 2006, working as a CG Generalist, before becoming an On-Set Supervisor. My conferences
The VFX of “NOPE”
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conférence
Transformer l’industrie de l’animation en temps réel
Scène Tech (présentée par Autodesk)
2:00 pm - 2:45 pm
Speaker(s) : Emmanuel Laurent, Jonathan Bouchard Reel FX Animation, Reel FX Animation
DescriptionUn pipeline en temps réel permet des itérations beaucoup plus rapides que les méthodes traditionnelles. Dans cette présentation, nous aborderons les différents avantages du travail en temps réel, tels que la réduction des temps de rendu, des méthodes de collaboration plus efficaces et une augmentation significative de la productivité et de la qualité du travail, pour n’en citer que quelques-uns. Rejoignez-nous pour découvrir comment ce pipeline est en train de transformer l’industrie. 2:00 pm 2:45 pm Transformer l'industrie de l'animation en temps réelSpeaker(s) :Emmanuel Laurent, ![]()
2023,
Official
Emmanuel Laurent
Sr. VP, Real-Time Production
Reel FX Animation
BiographyI wanted to be Batman, but because I’m not a rich boy with cool karate moves… I settle for the second-best job… Sr. VP, Real-Time Production at Reel FX! I have been implementing my “HOP” arsenal over 3 continents and for more than 25 Earth rotations around the sun. I love cartoons, people, planning, and solving problems and I love art and technology. So now, I am in charge of this brand-new Real-Time pipeline division at Reel FX. My conferences
Transforming the animation industry in real-time
![]()
2023,
Official
Jonathan Bouchard
CTO
Reel FX Animation
BiographyJonathan Bouchard is currently serving as CTO of Reel FX, a studio specializing in animation, visual effects, and immersive experiences. Prior to joining Reel FX, he held leadership positions at several companies, including Mokko Studio and Digital District. As CTO of Reel FX, Jonathan oversees the company’s technology strategy and drives innovation across its portfolio of projects. Jonathan is an active member of the technology community, serving as a mentor to young engineers. He is also a member of several professional organizations, including the SIGGRAPH and the Association for Computing Machinery (ACM). My conferences
Transforming the animation industry in real-time,
Collaborating for Innovation
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2:00 pm | ![]()
Conference
Transforming the animation industry in real-time
Tech Stage (presented by Autodesk)
2:00 pm - 2:45 pm
Speaker(s) : Jonathan Bouchard, Emmanuel Laurent Reel FX Animation, Reel FX Animation
DescriptionA real-time pipeline allows much faster iterations than traditional methods. In this presentation, we will cover the different advantages of working in real-time such as reduced rendering times, more efficient ways of collaborating, and a significant increase in productivity and quality of work, to name a few. Join as we dive into how this pipeline is transforming the industry. 2:00 pm 2:45 pm Transforming the animation industry in real-timeSpeaker(s) :Jonathan Bouchard, ![]()
2023,
Official
Jonathan Bouchard
CTO
Reel FX Animation
BiographyJonathan Bouchard is currently serving as CTO of Reel FX, a studio specializing in animation, visual effects, and immersive experiences. Prior to joining Reel FX, he held leadership positions at several companies, including Mokko Studio and Digital District. As CTO of Reel FX, Jonathan oversees the company’s technology strategy and drives innovation across its portfolio of projects. Jonathan is an active member of the technology community, serving as a mentor to young engineers. He is also a member of several professional organizations, including the SIGGRAPH and the Association for Computing Machinery (ACM). My conferences
Transforming the animation industry in real-time,
Collaborating for Innovation
![]()
2023,
Official
Emmanuel Laurent
Sr. VP, Real-Time Production
Reel FX Animation
BiographyI wanted to be Batman, but because I’m not a rich boy with cool karate moves… I settle for the second-best job… Sr. VP, Real-Time Production at Reel FX! I have been implementing my “HOP” arsenal over 3 continents and for more than 25 Earth rotations around the sun. I love cartoons, people, planning, and solving problems and I love art and technology. So now, I am in charge of this brand-new Real-Time pipeline division at Reel FX. My conferences
Transforming the animation industry in real-time
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4:00 pm | ![]()
Conférence-vedette
Un monde post-apocalyptiqueEndurer et survivre: Conception du monde post-apocalyptique de « The Last of Us »
Scène Tech (présentée par Autodesk)
4:00 pm - 4:45 pm
Speaker(s) : Melaina Mace, Nick Marshall DNEG, DNEG
DescriptionLors de cette session vedette, le superviseur aux effets numériques Nick Marshall et la superviseure d’images de synthèse Melaina Mace (tous deux chez DNEG) se pencheront sur le processus créatif qui a permis de donner vie au monde post-apocalyptique de The Last of Us, à travers des effets visuels époustouflants. Nick et Melaina offriront un aperçu approfondi des techniques d’effets visuels utilisées pour créer les environnements photoréalistes de la série. D’Austin à Boston, en passant par Salt Lake City et Jackson Hole, l’équipe de DNEG a fait pousser du lierre, construit des gratte-ciels, bâti des montagnes et détruit des bâtiments. Ne manquez pas cette opportunité de bénéficier sur le travail d’effets visuels qui a fait de The Last of Us de HBO un chef-d’œuvre visuel. 4:00 pm 4:45 pm Un monde post-apocalyptiqueSpeaker(s) :Melaina Mace, ![]()
2023,
Keynote
Melaina Mace
CG Supervisor
DNEG
BiographyMelaina Mace is a CG Supervisor at DNEG with more than a decade of experience in feature film and television VFX. With a background in digital matte painting and CG environments, Melaina is passionate about creating new worlds and enjoys the technical and creative process involved in visual storytelling. She has contributed to over 40 projects, from feature film blockbusters including ‘Wonder Woman’, ‘Deadpool 2’, and ‘The Matrix Resurrections’, to award-winning films and television series ‘Blade Runner 2049’, ‘Game of Thrones’, and ‘Foundation’. As a CG Environment Generalist Supervisor on ‘Foundation’, Melaina received a VES Award nomination for ‘Outstanding Created Environment in an Episode, Commercial or Real-Time Project’. Melaina was CG Supervisor on the HBO hit series ‘The Last of Us’. My conferences
A Post-Apocalyptic World
![]()
2023,
Keynote
Nick Marshall
DFX Supervisor
DNEG
BiographyNick Marshall is a DFX Supervisor at DNEG. He has over a decade of experience in the industry, beginning his VFX career at DNEG London in 2009 as a Runner. Nick went on to spend the majority of his career as an Environments Artist and in 2015, when DNEG’s Vancouver studio opened, he made the move to North America. Shortly after, he stepped into the role of Head of Department for Environments and Generalists, overseeing work on blockbuster films including Dune and Uncharted. Nick made the move back into show supervision in 2021 as DFX Supervisor on HBO’s hit series ‘The Last of Us’. He is currently DFX Supervisor on an upcoming sci-fi sequel. My conferences
A Post-Apocalyptic World
|
Scène Principale | Scène Art | Scène Tech (présentée par Autodesk) | Scène Partenaire | Espaces de vie | Espace d'affaires | Main Stage | Tech Stage (presented by Autodesk) | Art Stage | Partner Stage | Living Spaces | Business Space | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1:00 pm | ![]()
Conférence
Une question d’équilibreUne vision Hybride pour un milieu de travail moderne
Scène Partenaire
1:45 pm - 2:15 pm
Speaker(s) : Joseph Kasparian, Mathieu Boucher Hybride, Hybride
DescriptionOui, vous pouvez travailler sur des plans épiques, faire partie d’une production primée aux Emmy et avoir encore le temps de faire du vélo de montagne, de passer du bon temps en famille ou de vivre votre passion pour l’ornithologie. Les 3 dernières années ont changé les priorités des gens et notre façon de travailler. Chez Hybride, nous croyons que les membres de notre équipe donnent le meilleur d’eux.elles même lorsqu’ils.elles se sentent accompli.e.s et épanoui.e.s. C’est pourquoi nous ne limitons pas notre mesure du succès au résultat final ; nous prenons également en compte le facteur humain. Joignez-vous aux dirigeants d’Hybride pour discuter de la culture de l’entreprise et de la façon dont le studio réinvente constamment sa structure interne pour répondre à une demande croissante, tout en maintenant un précieux équilibre entre travail et vie personnelle. 1:45 pm 2:15 pm Une question d'équilibreSpeaker(s) :Joseph Kasparian, ![]()
2023,
Sponsored
Joseph Kasparian
Creative Vice-President and VFX Supervisor
Hybride
BiographyJoseph has spent most of his career at Hybride. Shortly after his training at NAD, Joseph began his career at Hybride in 1997 as a 3D generalist on the film Mimic by director Guillermo del Toro. Twenty-six years and over 70 films later, Joseph has left his mark on numerous renowned Hollywood productions, including Avatar, Arrival, Jurassic World: Dominion, the last six installments of the Star Wars franchise and the high-end TV series Jack Ryan, The Mandalorian, The Book of Boba Fett and Andor broadcast by Disney+. My conferences
Finding Balance
![]()
2023,
Sponsored
Mathieu Boucher
Vice-President of Operations
Hybride
BiographyArmed with a degree from the NAD Center, Mathieu joined Hybride team 2002 as Lighting TD, Texture Painter, and Matte Painter. After moving to California, he joined the Industrial Light & Magic (ILM) team in 2006, where he collaborated on Hollywood franchises such as Indiana Jones, Harry Potter, Pirates of the Caribbean, Terminator and Transformers. Mathieu’s feature animation experience from his work on Rango and Happy feet, two Academy Awards winners in the Best Animated Feature category, makes him an asset to his team and his extended industry know-how is valued by his peers. Mathieu came back to Hybride in 2017 and has now taken on the role of Vice President of Operations. My conferences
Finding Balance
| |||||||||||
2:00 pm |